SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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04-10-22, 10:39 PM | #1 | |
Admiral
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I know this only, due to using the 'free cam', to rove about, after setting up a plotted exit path out of base once... & went into somewhat, into a bunker & heard that Kaleun speech from Das Boot... & the noises of workers in there... moving about, hammering... & etc. noises. M. M.
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04-12-22, 12:48 AM | #2 | |
A-ganger
Join Date: Jan 2021
Location: Texas
Posts: 74
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Which is strange because they have once before They just don't anymore |
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04-12-22, 01:00 AM | #3 | |
Admiral
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M. M.
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04-13-22, 04:31 PM | #4 |
A-ganger
Join Date: Jan 2021
Location: Texas
Posts: 74
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04-17-22, 10:22 AM | #5 |
Electrician's Mate
Join Date: Nov 2011
Posts: 134
Downloads: 101
Uploads: 0
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hi everyone,
i am trying out sh3 onealex now and have a question: -when i asked my weapon officer to identify a ship, how do i make the recognition manual go to the correct page? there's currently too many ship in the manual to flip though... never thought i'd complain about sh3 having too many ship variant but yeah it is a pain to go through the rec-manual page by page. |
04-17-22, 10:34 AM | #6 | |
Sea Lord
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04-17-22, 10:54 AM | #7 |
Mate
Join Date: Oct 2010
Location: 59 Lille France
Posts: 53
Downloads: 179
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If I remember correctly, just click on the "ship" area of the notepad.
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04-17-22, 06:14 PM | #8 | |
Commander
Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 461
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! U-boats are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
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04-17-22, 07:12 PM | #9 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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04-18-22, 04:20 AM | #10 |
Electrician's Mate
Join Date: Nov 2011
Posts: 134
Downloads: 101
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yeah i got it, thanks for the pointer.
there is this bug with the torpedo tutorial though, i killed all 5 merchants and the secondary objective to sink all merchant is still incomplete. i opened the mission with editor, the secondary objective of 'killing all merchants' require 15000 ton sunk, but i killed all 5 and the total tonnage only amount to 13100 ton, so i changed the objective to only require 12500 ton of 'any' ship. but still it cant be completed on my last attempt after killing all. weird. erm... wait... i edited the mission file under the english folder, does this onealex version uses the german folder? my option for the game was set to : text = english voice = german did i edited the mission file under the wrong folder? or other mistake? Last edited by boonie; 04-18-22 at 04:30 AM. |
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