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Old 05-07-14, 06:02 AM   #286
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LINK - MP video 1

Quote:
Marc Massarutto, Licensing Director of Kunos Simulazioni, on FB:

Diary notes, 00:30 am -“I am the Mareo your Chief, who brought you out of the land of Lesmos, out of the house of Ascaris: You shall get no chicanes before me."

Last multi test for today. Almost ready (fingers crossed) , I'm sorry if the video isn't so smooth, captured at 60 fps, uploaded on FB at 30.


LINK - MP video 2
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Old 05-07-14, 06:20 AM   #287
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v 0.9 of Nordschleife. Improvements with barrier physics, tree transparency, system resources.

http://www.mediafire.com/download/i1...e+Ver.+0.9.zip
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Old 05-09-14, 05:38 AM   #288
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The MP update is currently rolling out. People are downloading, no news right now on any possible readme.

Myself, I'll wait with downloading until the night, to wait for first feedback on whether it kills SP again or not (this bug being the reason for the delay last week).
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Old 05-09-14, 06:22 AM   #289
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0.9 update has 210 MB.

Here's following the list of features and known issues:
Working Features:
- Booking system
- Pre-booked clients from server admins
- Password protected server for booking
- Password saving for different servers
- Multi class races
- Race weekend (practice,qualifying,race) with configurable duration and number of laps
- Select penalty system or not.
- Track cycling
- Loop mode
- Maximum client limit, determined by circuit pit boxes
- Clients may re-join at any session if booked.
- Dedicated server available.
- 10 public official servers
Known Issues - Please check and report unknown issues at our official support forums http://www.assettocorsa.net/forum
- Official server are set to 15 clients and we will gradually increase the clients number with testing. Dedicated server is not limited.
- Wheels remain always connected on the ground, even if cars flies, jumps of flips
- Steering wheels angles might be exaggerated, or inverted
- Extended characters in player names, are not supported yet
- Graphical active aero animations do not work on multiplayer clients yet
- Opponents skidmarks are not visible yet
- Opponents windshield are not visible in player’s mirrors yet
- Opponents suspension movements are vertical, wheels might compenetrate cars body on some occasions
- "Multiplayer options” option from the menu does not work yet (containing voting for skip session, restart servers, kick users, chats etc)
- Switching between sessions dirt on the car doesn’t disappear
- race session ends some seconds after the leader finishes the race


Since there is no additional content apparently, I will pass on this one for the coming days and wait with installation until next week, with servers having settled a bit and bug squashing having caused their usual two or three additional hotfixes over the weekend.
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Old 05-09-14, 08:08 AM   #290
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There are multiple feedback reports from players that all mod tracks currently do not work after upgrading to 0.9.

If MP is not so interesting for you, but some mod tracks are, I recommend to pass on 0.9 for the time being, sit still and wait for the dust settling.
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Old 05-09-14, 11:12 AM   #291
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A mod track that I already like very much, is Zolder 1.1, available at racedepartment. It has a nice scenery in the woods, and a very unique atmopshere. One starts to wonder how it will look once they can do trees and all that with the official tools.



The sound mod used in that, is a question of taste -mine it is not.

---

Here is a Ferrari 599 at modded Laguna Seca.



---

And a full lap in the F40 on the modded Nordschleife 0.9





Mind you again - all these tracks are modded tracks that have been improvised without official tools by Kunos being released.
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Old 05-09-14, 11:22 AM   #292
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Hotfixes 0.91 and 0.93 have been released.
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Old 05-11-14, 09:10 AM   #293
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Suzuka 1.2...!



http://www.racedepartment.com/forum/.../#post-1715973

One of my most wanted tracks.

Edit. Very impressive, a perfectly smooth ride. Textures on gras and tarmac are missing (just plain green and grey), but architecture of track surroundings are smoothness of tracks make this the best modded track so far in AC - easily.
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Old 05-14-14, 08:23 PM   #294
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A video on Snoopy's Nord 0.5, multi player.



Looks cool, or not? Since today, there is AI competition on that track as well, though the AI really fights with some turns on that track. Did a 12 car drive just two hours ago.

AC now is version 0.9.10. AI still gets tuned, it is currently slower than before, but more vivid, agile, alive. More balancing needed, but generally improving. Multiplayer got updated almost daily, and several times a day since Friday.

Next major update will be Friday 23rd, Kunos announced, with "finalising of multiplayer" aimed for in that.
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Old 05-20-14, 11:46 AM   #295
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AC is now at version 0.9.13.

Since one week I have not driven any other track than Snoopy's 0.5 version of the Nordschleife. With an AI-line app it was possible to add AI traffic to it. What else do you need if you can have the Nord? I think Kunos massively underestimated the attraction of it. This mod is unfinished, and an improvised interim solution done with improvised tools. It is still unbelievable what Snoopy has done there, and how well it drives and how decent it looks.

The Zolder track I mentioned earlier, showed to be an illegal port. It has been withdrawn by demand of the original author from which it was stolen. For other mod tracks, namely Suzuka, the mentioned AI-app allows implementation of AI traffic as well.

Next major update still scheduled for this Friday, 23rd.

Some action from and on the Nordschleife 0.5 (Snoopy):




















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Old 05-23-14, 06:03 AM   #296
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Two good updates news today:

Snoopy has almost doubled the size of his Nordschleife which is now v0.6.2. Many tracksid eobjects have been added, work oin the surface has been done.

Assetto Corsa got its regular update to version 0.10, with focus on improving multiplayer things and AI (remarkably small this time: 16 MB). No car or track content, but that was not to be expected. And with the Nordschleife by Snoopy I do not use any other track currently anyway.

0.10
- SERVER UPDATED : using a new protocol, please update your servers
- Chat anti-flood
- Anti-cheating system implemented
- Kick user, Restart session, Skip session voting system implemented
- Chat python functions exposed
- Multiplayer Collisions improvements
- Some CPU performance improvements
- UI improvements
- Race control panel in pits menu
- AI Fixes
- Added "display recently joined servers" filter to server list
- Default launcher theme: extra sanitization for URI-unfriendly characters in content folder paths



I myself have released a small and completely unspectacular colourpack (mono colours) for the Ferrari F40. It increases the default red, black and white by eight more colours to chose from: light and medium blue, light and medium green, crema, orange-yellow, violet, yellow. Available from Nogripracing or AC official forum.
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Old 05-23-14, 11:38 AM   #297
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AI looks more aware now, but traded aggressiveness for faster laptimes, it seems.

Two hotfixes already have been launched by Kunos meanwhile.

I enjoyed the P4/5 and the F40 on the Nordschleife this afternoon. Now we start talking!

Anyway, some colours of Spring:



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Old 05-27-14, 05:58 PM   #298
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Snoopy's Nordschleife v0.8 is out, new shaders for asphalt and trees. Looks all nice. He said further visual tweaks to the shader's colours will be upcoming. I think they are not desperately needed. Further tweaking of the bumpiness has been done also.

Drives and feels perfect already! Best Nordschleife in the history of sim racing so far.
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Old 05-27-14, 06:02 PM   #299
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The end of the pee-pee break came a little bit abruptly.

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Old 06-02-14, 08:39 PM   #300
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AC is status 0.10.2 currently, and Snoopy's Nordschleife is 0.9.2. I donated him some coins for his great job. Racing the Huayra at the Schleife, is madness, and doing so in a field of 14 cars - yes, I can run that - with dogfighting the guys in front of you and in your neck, is even better.

Many other track conversions have been released in the past days, some of them already surprisingly good, others not so much. Three or four tzracks also have been banned already, having been illegal conversions without permission, or pirated stuff from copyrighted commercial material. Not so nice news.

Kunos team gave word a week ago that quickest possible release of official development tools for modders now is a priority, I think they good a little bit overrolled by the speed the improvised tools for track making by the community led to this recent flood of track releases. A date has not been given, though. This Friday should be another normal update day, I would expect, as scheduled. I could imagine that especially Snoopy's Nordschleife project has caught their full attention.

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