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Old 11-07-05, 04:51 PM   #1
Fandango
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Default Active Sonar Frequencies

Guys,

is there any database for ACTIVE SONAR FREQUENCIES out there?...I cannot find it at Bill's website...

Thanx!
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Old 11-07-05, 05:02 PM   #2
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The only thing that comes to mind is the USNI Db, under Sensors (or so). But it only show ranges for certain types of emitters and not what frequency belongs to what emitter. Maybe the Db Wizards know more.
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Old 11-07-05, 05:06 PM   #3
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Not seen anything specific to DW - I still have the SC/SCX active sonar ping frequencies, which came bundled with
a Campaign/Scenario that I downloaded from Bills.

From memory there was quite a lot of very usefull other spreadsheet and chart stuff.
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Old 11-07-05, 05:07 PM   #4
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there acyually not to many diferent active freq used in DW. Think LWAMI had changed this so it can be used to identify diferent ships and torps now. SCX had a diferent freq for just about every active sonar in game. I hoping DW will some day have that. Now most use the same freq so it not to usfull for identification as it is. All torps use 20000hz i think and surface use 3500 and 5000 hz. Subs use 2500hz. That may be it but not sure. Oh bouys, cant remember what they use. 22000hz maybe.
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Old 11-07-05, 05:23 PM   #5
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i got one for SCX works fine for me and also timmygoos sonar profiles thats made for dangerous waters i can email it to you if you like send me a pm
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Old 11-07-05, 05:27 PM   #6
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Quote:
Originally Posted by Kapitain
i got one for SCX works fine for me and also timmygoos sonar profiles thats made for dangerous waters i can email it to you if you like send me a pm
The PM is on its way... :-)
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Old 03-25-21, 02:36 PM   #7
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Quote:
Originally Posted by Fandango View Post
The PM is on its way... :-)
I could REALLY appreciate it if you could send me those active sonar frequencies aswell, if you can still find them xD

Thanks
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Old 03-25-21, 03:24 PM   #8
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Quote:
Originally Posted by jlmr1988 View Post
I could REALLY appreciate it if you could send me those active sonar frequencies aswell, if you can still find them xD

Thanks
Unfortunately this thread is over 15 years old

Look in the "Manual" folder of your Dangerous Waters game directory and you'll find sonar profiles there. The stock game doesn't have much more granularity for active frequencies than "submarine," "surface ship," "sonobuoy," and the audio files that play when you get pinged are generally sufficient to tell those apart.
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Old 04-06-21, 06:41 PM   #9
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Quote:
Originally Posted by FPSchazly View Post
Unfortunately this thread is over 15 years old

Look in the "Manual" folder of your Dangerous Waters game directory and you'll find sonar profiles there. The stock game doesn't have much more granularity for active frequencies than "submarine," "surface ship," "sonobuoy," and the audio files that play when you get pinged are generally sufficient to tell those apart.
I know the thread is really old, but I didn’t know it was literally 15 years!!!
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Old 03-27-21, 08:59 AM   #10
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Quote:
Originally Posted by jlmr1988 View Post
I could REALLY appreciate it if you could send me those active sonar frequencies aswell, if you can still find them xD

Thanks

Quote:
Los Angeles - 2500 Hz
Seawolf - 2800 Hz
Akula - 4000 Hz
Kilo - 5000 Hz

FFG - 7500 Hz
Other surface - 3500 Hz

MH 60 Dip - 14000 Hz

DICASS - 10000 Hz

Weapons - all torpedoes and UUVs - 22000 Hz
Can't remember where I found this. It is probably from a pdf file that discuss DW stock platform. I copy paste it on my spreadsheet. I hope this will help
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Old 11-07-05, 05:47 PM   #11
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email on the way
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Old 11-07-05, 06:51 PM   #12
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We've changed some of the torpedo frequencies, but have not done the active sonars for platforms.

Perhaps a little bit in the future... :hmm:
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Old 11-07-05, 09:26 PM   #13
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I once made one for SCX. I feel its kinda pointless for DW at present cuz as mentioned, there isnt a wide enough varitey of frequencies in DW as it stands now. If SCX ever comes out I would be glad to do the same again. Same if LWAMI make some new active sonars. If some one else doesnt.
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Old 11-07-05, 10:16 PM   #14
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Honestly, it would be pretty easy to do, not requiring any real modding "work" just a little copying and reassigning and number changing... I'll add it to my list.
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Old 11-07-05, 10:37 PM   #15
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Exactly. In my game my Russians use Bullhorn, Bullnose and Horsejaw etc. The Canadians Westinghouse etc. Go for it!
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