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Old 05-24-09, 04:13 AM   #196
Lopo
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Default Excellent job!

Thank you so much for your work OLC!
I can say a lot of nice things about it but I prefer telling you I'm playing with your mod since the beginning and I always know why I have choose it
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Old 05-24-09, 04:22 AM   #197
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Glad you like it Lopo
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Old 05-24-09, 05:14 AM   #198
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OLC, thanks for your superb work, Kaleun!
I've got two questions:
1. is OLC Gold Mk.II compatible with Racerboy's SH4 Effects mod? If yes, when it should be enabled - before OLC Gold or after that?
2. is it very difficult to fix Integrated Orders mod for using with OLC Gold? Or is it completely impossible?
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Old 05-24-09, 05:20 AM   #199
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Originally Posted by jaxa View Post
OLC, thanks for your superb work, Kaleun!
I've got two questions:
1. is OLC Gold Mk.II compatible with Racerboy's SH4 Effects mod? If yes, when it should be enabled - before OLC Gold or after that?
2. is it very difficult to fix Integrated Orders mod for using with OLC Gold? Or is it completely impossible?
1. If you want to use it then you should probably enable the effects mod after OLC Gold.

2. Didn't we go over this months ago? Which integrated orders are you missing? I've already put all the useful ones into the mod, but if there is a particular button/command in the IO mod which is not in OLC Gold and you'd like it added then say which one(s).
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Old 05-24-09, 09:24 AM   #200
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You should have made a separate thread (with screens) to make more noticeable to everyone the BIG improvement done with the horizon

Really, this subtle change modifies the whole game depth, it's amazing to be able finally to have the best of both worlds: Hulld down the horizon effect and a sharp horizon with no fog for "ships floating in the fog"
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Old 05-24-09, 01:03 PM   #201
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You should have made a separate thread (with screens) to make more noticeable to everyone the BIG improvement done with the horizon

Really, this subtle change modifies the whole game depth, it's amazing to be able finally to have the best of both worlds: Hulld down the horizon effect and a sharp horizon with no fog for "ships floating in the fog"
You can't really show it in screens. Even you didn't react much to the screenshots I sent you, but then you seemed thrilled once you got it running and saw it working in-game. And I can see why... looking at a screenshot doesn't really convey the full effect.

I will post some screens, though. I'm actually uploading some environment shots now, so I'll follow them up with binocular/horizon shots.

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Old 05-24-09, 01:05 PM   #202
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New in MkII:
  • A much-improved horizon. Clouds, ships and smoke will now fade into the horizon much more convincingly than before (new sky graphics are included to achieve this effect); distant ships don't "float in the fog" anymore and the horizon line is drawn at the correct distance, so ships less than 8km from you will look like they've not reached the horizon yet, where as ships more than 8km will look like they're "over" the horizon.
OLC, is it possible to release new improved horizon as a standalone mod for stock GWX Gold?
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Old 05-24-09, 01:17 PM   #203
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[/list]OLC, is it possible to release new improved horizon as a standalone mod for stock GWX Gold?
If by "is it possible" you meant "will you do it" then the answer is no, sorry. If you mean "is it possible" then the answer is yes and no. It's possible to improve on the current GWX horizon using changes similar to those used in OLCG2, but you can't get it anywhere near as good as it looks in OLCG2 without using the "wave rendering fix" (or whatever we should call it) and you can never get it mathematically accurate like it is in OLCG2. Furthermore, finding the "best" settings would be a pain because settings that look OK on a 6X scope will not look good on a 10X scope and vice versa... and what with all the various optics mods out there... well you can see where I'm going with this, right?
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Old 05-24-09, 01:41 PM   #204
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Screenshots!

These are all unaltered shots using MkIIb. Click on an image to enlarge it!

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Old 05-24-09, 02:33 PM   #205
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I was asking you about that because I'm a big fan of your environment part of OLC Gold, but prefer hsGUI 2.1 mod than OLC GUI. I'd like to use new environment from OLC Gold MkII with GWX Gold. Is it possible to separate it? I know you probably would like people to use all MkII version, but environment addon for stock GWX Gold could be very attractive mod for our community.
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Old 05-24-09, 02:34 PM   #206
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OLC would this mod be compatible with the GWX 16Km version of your Environment?
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Old 05-24-09, 02:45 PM   #207
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As far as I have tested, the horizon is vastly improved just by using it, even if the custom cameras from OLC GUI are not used. But I have added it to the upcoming GWX 20km atmosphere mod , using your scene.dat as base, and resizing your fog and clouds model, and it certainly looks wonderful. I'll send you the files soon, before they are released
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Old 05-24-09, 02:47 PM   #208
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As far as I have tested, the horizon is vastly improved just by using it, even if the custom cameras from OLC GUI are not used. But I have added it to the upcoming GWX 20km atmosphere mod , using your scene.dat as base, and resizing your fog and clouds model, and it certainly looks wonderful. I'll send you the files soon, before they are released
Ah dis count my last post OLC.
Glad to hear you are still working on this mod Hitman.
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Old 05-24-09, 02:53 PM   #209
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Glad to hear you are still working on this mod Hitman.
I had it ready for release this weekend, but OLC just PMed me with his latest findings for a horizon fix and I decided to hold it and see what would come up...now I have to implement this new thing, it's too good to let it out
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Old 05-24-09, 03:02 PM   #210
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I had it ready for release this weekend, but OLC just PMed me with his latest findings for a horizon fix and I decided to hold it and see what would come up...now I have to implement this new thing, it's too good to let it out
No worries i look forward to what surprises you have in store
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