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Old 01-02-08, 07:11 PM   #106
JCWolf
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I will release a fix for some stuff on the Mod soon and
with that goes the fix for the Officer Icon faces !
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Old 01-02-08, 08:29 PM   #107
Samwolf
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Quote:
Originally Posted by JCWolf
I will release a fix for some stuff on the Mod soon and
with that goes the fix for the Officer Icon faces !
Thanks!
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Old 01-02-08, 10:02 PM   #108
biosthetique
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all the fixes offered don't work for a 2560 x1600 resolution. GWX2 works but not UB1.2.
If you Have any new ideas please let me know
Thanks
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Old 01-03-08, 07:41 AM   #109
JCWolf
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Quote:
Originally Posted by biosthetique
all the fixes offered don't work for a 2560 x1600 resolution. GWX2 works but not UB1.2.
If you Have any new ideas please let me know
Thanks

Mate I just don't have any idea, of other resolutions
I know its a paine in the A.. but I work and play in
1024x768 resolution I guess you can play with

This lines on the same bloque as the given in the fixez !

;Pos=290,-200,330,130 ---------- Try increasing this number here!
Color=0xFFFFFFFF
VertSlide=-500 ------------------ Try increasing this number here!


Its the least I can do mate, cause I have no means
of checking that for you Brother!
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Old 01-12-08, 06:12 AM   #110
JCWolf
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Since there was spme small things to adjust in
this Mod, I will be releasing an update Patch Fix
on the end of Jan.


Amongst some other stuff I'll be fixind the Officer faces icons isue
with the SH3Comm.

So be pacient!
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Old 01-12-08, 06:34 AM   #111
Venatore
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Thanks for the update JC.
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Old 01-12-08, 07:45 AM   #112
iambecomelife
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Quote:
Originally Posted by JCWolf
Quote:
Originally Posted by biosthetique
all the fixes offered don't work for a 2560 x1600 resolution. GWX2 works but not UB1.2.
If you Have any new ideas please let me know
Thanks

Mate I just don't have any idea, of other resolutions
I know its a paine in the A.. but I work and play in
1024x768 resolution I guess you can play with

This lines on the same bloque as the given in the fixez !

;Pos=290,-200,330,130 ---------- Try increasing this number here!
Color=0xFFFFFFFF
VertSlide=-500 ------------------ Try increasing this number here!


Its the least I can do mate, cause I have no means
of checking that for you Brother!
Where is this information located? I am not sure which file to open in order to find that data.
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Old 01-12-08, 10:11 AM   #113
JCWolf
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Quote:
Originally Posted by iambecomelife
Quote:
Originally Posted by JCWolf
Quote:
Originally Posted by biosthetique
all the fixes offered don't work for a 2560 x1600 resolution. GWX2 works but not UB1.2.
If you Have any new ideas please let me know
Thanks

Mate I just don't have any idea, of other resolutions
I know its a paine in the A.. but I work and play in
1024x768 resolution I guess you can play with

This lines on the same bloque as the given in the fixez !

;Pos=290,-200,330,130 ---------- Try increasing this number here!
Color=0xFFFFFFFF
VertSlide=-500 ------------------ Try increasing this number here!


Its the least I can do mate, cause I have no means
of checking that for you Brother!
Where is this information located? I am not sure which file to open in order to find that data.
Menu ini mate !

On the first post in this thread there are
2 types of High Resol. Fixes, and were they
are located !
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Old 01-12-08, 12:50 PM   #114
Sniper_Fox
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what does this mod change? in a nutshell that is
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Im a one U-boat wolfpack. Ive hit the bottom of the Mediterranian at 250 metres in my VIIC and brought that babe back up, and still made it back to La Spezia. Ive sunk more destroyers than I have merchants...youll wish you never sailed into U-87s hunting grounds. When you pull into port, dont lull yourself into a false sense of security, your mines and subnets are just a petty challenge for my crew and I.
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Old 01-12-08, 02:15 PM   #115
JCWolf
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You have the Pdf reademe on the first post of this Topic...


Its a separated download so you can check it what those countains!
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Old 01-12-08, 07:08 PM   #116
tonschk
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Hi, please can somebody tell me if this Mod is JSGME compatible , thank you very much
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Old 01-12-08, 07:28 PM   #117
astroglobe
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Quote:
I don't recall ever visiting your site before, and when I tried to register, it said my chosen login name was already taken. No problem there, but when I selected a different, available name to register under, it said my email address was also already in use!

Can you tell me how to contact you or have you send me a new password by a Private Message to this board?

Thanks.
Hi JCWolf! I've had the same problem...should I just try again later?

cheers, astroglobe...
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Old 01-12-08, 07:42 PM   #118
von Kinderei
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TONSCHK ...

It IS compatible
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Old 01-12-08, 08:33 PM   #119
JCWolf
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Guys,

Don't take me rong,
and no bad intention on what I am going to say,

But I took around 3 days making a Pdf Readme file
and made it available in a separated download
so that you could clarify all possible doubts and
downloading it and reading it !

If you have any doubt about the Mod,
just go to trhe first post in this topic and download
the Pdf Readme file !

I wopunder why you people don't use the available Mods
Information and after come here and make questions
that are replyed in the same readme files !

Why do we give the trouble of making a readme file if you don?t
use it !?
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Old 01-13-08, 12:28 AM   #120
Christoff
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People are lazy JC m8
I don't use anything else with GWX 2.0 and UBoat1.2
It doesn't need anything else, Sure the Whiz Wheel from OLC is nice, But the OLC GUI just isn't as self concealing as yours'.
UBoat adds to the immersion, where-as OLCs' GUI adds to the functionality on screen all the time, Therefore you know you're playing a game with it, Which 'just in my opinion' Immersion is the whole point of 'any' simulation.

Lookin forward to the patch, Don't know what else you could fix or add, but....

Chris '**** a mine!!!'
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