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05-03-12, 12:27 AM | #1 |
Sea Lord
Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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Thank you Caustic! I can understand your point about just having one mod.
I asked, because this is what Ducimus has on his TMO page first post, COMPATIBILITY: Quote: Trigger Maru is not compatible with any large modpack, to include enviromental mods. The reason for envirornmental mod incompatability, has to do with how he has the sensors set for ships, subs, and aircraft. So I'm guessing, you would have to compare files, and then change the settings in your files to corelate with TMO's settings. If you get a chance to contrast and compare, and wish to, I would use it for sure! Just to mx things up a bit from the same old, same old.
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05-03-12, 08:48 AM | #2 | |
Torpedoman
Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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Quote:
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05-03-12, 10:19 AM | #3 |
Sea Lord
Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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That's cool. Yes I did use it, and just am used to what TMO offers is all.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
05-03-12, 01:46 PM | #4 |
Torpedoman
Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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05-03-12, 02:53 PM | #5 | |
Pacific Aces Dev Team
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Quote:
The sensors work in part with the amount of environmental light that the game renders each moment (Specially at night, as mods with pitch black nights require much more sensitive settings to prevent the crew from being "blind"), so making an environment with different light/contrast, etc levels will indeed affect the visual sensors, making them either see better or worser.
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One day I will return to sea ... |
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05-03-12, 06:02 PM | #6 | |
Torpedoman
Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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Quote:
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05-16-12, 09:54 AM | #7 |
Torpedoman
Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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Final results of my work on the TMO version of the mod.
Improved stock environment should be 100% compatible with TMO and RFB now as I have decided to use the scene.dat files in these respective mods, while modifying the ocean and sky colors. The AI should react as you'd expect in stock TMO. The stock version of this mod for (SH4 1.5) will include a complete overhaul of the environment from textures, shaders, sounds, etc. The TMO version also includes custom sounds. |
05-16-12, 12:01 PM | #8 | |
Argentinian Skipper
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Quote:
Many thanks for this nice job! Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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05-16-12, 01:31 PM | #9 | |
Torpedoman
Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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Quote:
I'm happy you are pleased with the results! |
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05-16-12, 05:25 PM | #10 |
Silent Hunter
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I downloaded the latest version & I was very happy with the more muted ocean colors, along with the wave patterns. The water's light absorption is far superior to stock SH4 reflectiveness, which reminded me of the
T-1000's liquid metal from "Terminator 2". In my opinion the mod's suitable for the Atlantic as well as the Pacific & I would love to use it in "Wolves of the Kaiser" with permission, when you're done tweaking.
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05-16-12, 08:33 PM | #11 | |
Sea Lord
Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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Quote:
Just outta curiosity, and maybe you know what controls the sunlight refelction on the water, but I would like to tweak it so it looks more like when I take my boat out fishing. On clear or very little cloud days, the sunlight reflection is such, that if you don't wear sunglasses, within an hour, you will have a pounding headache. Which is why I have about 6 pairs of polarized sunglasses in the dash panel compartment. From very dark almost black, to amber type shooting glasses. Anyways, what I was wondering about, is reproducing thiese kinds of reflections of the sun off the water: Especially this one! That sunlight is blinding! I see it like that all too often! Again, I don't know if this can be mimicked or not, but the sunlight reflection has always seemed weak compared to being out on the water myself. I'ld like to do it myself, even if for just personal use, but I don't what controls that part of it. And thankyou for taking the supermods into consideration! That's cool man!
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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05-16-12, 10:24 PM | #12 |
Silent Hunter
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Is there any chance of a version specially designed for the North Atlantic? Although, as I mentioned earlier, the current version is a good enough stand-in for most seas. Just had to ask!
Thanks.
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05-16-12, 10:40 PM | #13 |
Navy Seal
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nice work! Okay to use with TMO AND RSRD?
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05-17-12, 09:55 AM | #14 |
Torpedoman
Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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05-17-12, 09:58 AM | #15 |
Torpedoman
Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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The TMO version of the mod cannot generate such an appearence that could not be easily exported, it relies on TMO shaders and textures, which I did not overwrite with my own, for fear of bugs and issues that might arise.
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