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Old 06-26-20, 08:40 AM   #1
ForceGhost
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I love the idea of different watches having different efficiency based on who’s on watch.

Looking good so far!
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Old 07-01-20, 09:53 PM   #2
maslas
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Originally Posted by ForceGhost View Post
I love the idea of different watches having different efficiency based on who’s on watch.

Looking good so far!

Thanks!


Crew management was a feature that on every modern submarine title that we got our hands on, was missing.
It is the spice in a good submarine gameplay experience.
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Old 07-02-20, 10:55 AM   #3
Onkel Neal
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I like the concept, I would really like an graphically updated realistic Sub Command clone, something that focuses on the submarines. A game with SH5/Wolfpack type interaction with the control room of a Virginia class attack sub would be ideal.
  • Realistic TMA and Sonar stations
  • Sonar analysis that is user friendly
  • No cheat mode with magical underwater windows
  • challenging, realistic enemies
  • current world situation missions: Drug interdiction, Chinese, zee Russians, North Korea, convoy protection/attack, under ice cap missions where you have to find a suitable place to break through...

Financial: If you need funding, I would do it in stages: Release a demo for early supporters at $10; follow with an alpha at $10 additional, beta at another $10, then finished version at full price. Add in some full value DLC and you should be set.

Keep up the good work.
Neal

Last edited by Onkel Neal; 07-02-20 at 07:04 PM.
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Old 07-02-20, 12:04 PM   #4
Texas Red
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Quote:
Originally Posted by Onkel Neal View Post
I like the concept, I would really like an graphically updated realistic Sub Command clone, but something that focuses on the submarines. A game with SH5/Wolfpack type interaction with the control room of a Virginia class attack sub would be ideal.
  • Realistic TMA and Sonar stations
  • Sonar analysis that is user friendly
  • No cheat mode without magical underwater windows
  • challenging, realistic enemies
  • current world situation missions: Drug interdiction, Chinese, zee Russians, North Korea, convoy protection/attack, under ice cap missions where you have to find a suitable place to break through...

Financial: If you need funding, I would do it in stages: Release a demo for early supporters at $10; follow with an alpha at $10 additional, beta at another $10, then finished version at full price. Add in some full value DLC and you should be set.

Keep up the good work.
Neal

I would like something like that as well.

Sounds good!
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Old 07-02-20, 01:55 PM   #5
p7p8
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1. Planned playable platforms (Virginia Class, Astute Class Type 214 or 212) suggest modern setting. Is it also implement modern ASW methods like multistatic sonar systems?

2. Will you implement different acoustic envronment for blue and shallow waters? What about regions with deep + shallow waters (shelf)?

3. Will you emulate different acoustic propagation near different kind of shorelines (fjords, flat sand beaches etc.) ?
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