SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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07-27-16, 12:49 AM | #1 | |||
Born to Run Silent
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I am definitely thinking of adding an Iron Man option where if your crew is sunk, the campaign will end and you will only be able to start with a fresh campaign. Quote:
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Of course, with 4 human players, the radio player could put on a record, and his Captain may decide that is inappropriate, but who knows if that will affect morale of the real guys.... This War of Mine (great game, btw) has AI characters who are affected by events and actions. Our game is guys like you and me. One thing I am sure that will affect morale of the real human players, is missions that are scripted, where everything happens the same way--same ships appear in the same place, going the same speed and course...I really want to eliminate that morale killer. Oscar assures me he can add a great deal of variability to ship placement, inclusion, and orders. That is really exciting. When you replay a mission, you will be in the same time period and the tech boundaries will remain the same (of course), but you will still be sailing into the unknown. You will have a reasonable chance of engaging the enemy (it will vary), but you will still need to locate him, determine what he is (convoy, single merchant, hunter/killer group, ???) and plot a smart intercept course to set up a firing solution. Hey, don't laugh but we did decide that when the boat crash dives, the Captain MUST close the conning tower hatch or the boat will flood.
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07-27-16, 01:12 AM | #2 | ||
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
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07-27-16, 03:09 AM | #3 | |
Grey Wolf
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
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What happened if someone else is on the deck? What happened when mission is failed due engineer did not dive on time (because hatch was still opened)? The better idea is flooding effect when open hatch is under water level (after that sub cannot be easy trimmed due additional weight of water inside) plus each player on the deck when sub is diving is kicked-off from mission.
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07-27-16, 07:38 AM | #4 |
Eternal Patrol
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A simple fact on the hatch question: What the Americans called the "Christmas Tree", due to US lights being red and green. On U-boats the portal lights are red and white, but the point is that there is a light for the conning tower hatch, as well as engine intake ports and some others, and the LI (Chief) will not give the order to dive until all the lights are white.
The Watch Duty Officer will always be the last man down, and he will close the hatch behind him. If the captain is on the bridge then he will take that responsibility. One of the problems with SH5 was the requirement for the player to go down the hatch manually and close it behind him, which didn't always work properly. My solution for this would be a simple visual routine. When you click "Dive" or "Crash Dive" you would see the watch crew go down the hatch, then see yourself go down and see the hatch close behind you. No extra tasks to do what you would do automatically.
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“Never do anything you can't take back.” —Rocky Russo |
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campaign, scapa flow, wolfpack |
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