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04-14-08, 05:04 PM | #76 |
Silent Hunter
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04-14-08, 05:19 PM | #77 | |||
Ocean Warrior
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This is the best scenario. However, AFAIK, will be need to handle with some limitation on the engine (unless someone comes with new discoveries what is always possible): 1. Isn't possible until now to link the LB spawn to the moment when the ship is doomed...but with his height over water. Good... but this need to be made carefully to the ship don't start to spawn LB in bad weather or when it's almost flooded but yet running away. Isn't easy to test all the ships, all conditions, etc. We will need a compromise here for sure. And the time between LBs is also attached to the same idea (just different heights) then you can imagine the goodies and the sours... 2. The permanent debris or dead men have until now a problem: They will float, but a bit more height than we could wish. To solve this will need to use only flat or almost flat debris. And we need a good soul, 3D expert, to give us these debris. We already have the Barrel and the flat buoy from DD's debris mod (we need to have his permisson first). Oar, wood pieces, box pieces, etc will do the job very well. I will also look for them on others files and also on Sh4 files. I don't know if working on the 3D object itself is possible to cheat the game engine on this buoyance matter. Only the 3D guys could say something about. If possible, well, then we will have infinite possibilities. 3. And yes, is easy to have now a great number of debris floating after a ship sink! 4. For sure I will you let you know how to implement it. It's easy on the file edition matter, but laborious to make for all ships and test them. Perhaps a small team?:hmm:
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04-14-08, 05:28 PM | #78 | |
Ocean Warrior
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Do you have 3D skills to make some flat/almost flat new debris like oars, wood pieces, broken box, etc, etc..?:hmm:
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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04-14-08, 05:29 PM | #79 |
Captain
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Great work all, what an addition this will make for SHIII. Puts
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04-14-08, 05:31 PM | #80 |
Stowaway
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It's not necessary to make flat debris only.
Create an invisible flat object, attach the round or odd shaped image to it in the dat? POOF!! you get your effect!! :rotfl: |
04-14-08, 06:20 PM | #81 | ||
Bosun
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http://www.sukhoi.ru/forum/attachmen...0&d=1205742122 D.Kruger_AI_lifevest_for_3.rar http://hosted.filefront.com/DKruger/ |
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04-14-08, 06:22 PM | #82 | |
Stowaway
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And I STRONGLY recommend you give it some time before makeing this type statement! You have no idea or clue what can be done yet. You read a few quick posts and your the expert now? Do it all yourself then. I have tons of other things I can be doing! If this is the "open Modding"? I'm outta here. TA! |
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04-14-08, 07:28 PM | #83 | |
Ocean Warrior
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I´m starting to work on this rght now!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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04-14-08, 07:33 PM | #84 |
Ocean Warrior
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Thanks D.Kruger! When its the right hour we can use them!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
04-14-08, 08:02 PM | #85 |
Stowaway
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@ Graf Paper
Ya, they can be made so you can blow them away. No, no renown can be done one way or the other. |
04-14-08, 08:24 PM | #86 | |
Ocean Warrior
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Quote:
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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04-14-08, 09:26 PM | #87 | ||
Silent Hunter
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04-14-08, 10:11 PM | #88 | ||
Old Gang
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To each his own |
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04-14-08, 11:04 PM | #89 |
Old Gang
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@ Iambecomelife
What 3D program you're using? I have some 3D knowledge (autocad), I used to project machinnery and parts in 3D on autocad, I just don't know how to export them to the game. But that part I can learn pretty fast.
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04-14-08, 11:06 PM | #90 |
Old Gang
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Rubini, did you find a way to add *RANDOM* number of ppl in the LB? If we can add random number of ppl and each with a different skin, this will be amazing!
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