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Old 04-01-10, 05:46 PM   #16
Anvart
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Did you try from Goblin?
...
... and above i see "Blender"?
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Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 04-03-10 at 02:52 AM.
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Old 04-01-10, 05:48 PM   #17
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Quote:
Originally Posted by Anvart View Post
Did you try from Goblin?
No I didn't Anvart. I don't know why that thought didn't cross my mind. Good suggestion
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Old 04-01-10, 06:00 PM   #18
Madox58
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Blender?
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Old 04-01-10, 06:09 PM   #19
Anvart
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As you have begun this thread... continue.
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Moses said: "Don't create yourself an idol"...
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Old 04-01-10, 07:33 PM   #20
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Finally got an extraction to work using 3D ripper DX and Goblin Editor on Windows 7 64 bit
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Old 04-01-10, 09:49 PM   #21
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I figured I would do a little sleuthing and see if I could find something in a .gr2 file. I extracted all the textures from the NSS_Uboat7a.gr2 using 3DRipperDX and the Goblin editor. Now I opened up one of the small size .dds files that was extracted in the hex editor, selected the appropriate hex that is the image and tried to search for that 'string' in the .gr2 file. It wasn't found. Now I know that the .gr2 file contains these textures as they were extracted from it. So there must be some kind of compression or something done to them when they are 'packed' into the .gr2 file.
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Old 04-01-10, 09:54 PM   #22
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3D ripper is takeing the textures through the Direct X render to screen.
The textures are not stored in the SH5 GR2 files.
Granny Viewer will show you the path listed in the GR2 files.
To get Granny Viewer to render the SH5 textures
create an E: drive,
create folders to match what you see in the Granny Viewer,
then copy the needed textures to them.
Then fire up Granny Viewer and you get the textures!
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Old 04-01-10, 09:57 PM   #23
TheDarkWraith
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Quote:
Originally Posted by privateer View Post
3D ripper is takeing the textures through the Direct X render to screen.
The textures are not stored in the SH5 GR2 files.
Granny Viewer will show you the path listed in the GR2 files.
To get Granny Viewer to render the SH5 textures
create an E: drive,
create folders to match what you see in the Granny Viewer,
then copy the needed textures to them.
Then fire up Granny Viewer and you get the textures!
very nice
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Old 04-02-10, 05:18 AM   #24
Anvart
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Quote:
Originally Posted by TheDarkWraith View Post
Finally got an extraction to work using 3D ripper DX and Goblin Editor on Windows 7 64 bit
Did you see old illness of 3DRipperDX - mesh deformation?
... unlike 3DVIA Printscreen (for example)! Look #7 and look #9 - the first paragraph...
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Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 04-02-10 at 05:36 AM.
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Old 04-02-10, 09:18 AM   #25
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@Anvart,

Would extraction to 3ds file format be better then 3DVIA Printscreen?
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Old 04-02-10, 10:04 AM   #26
Anvart
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Granny © ® importer/exporter for 3ds Max (for example)...
... and then file assemblage in Goblin Editor...
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Moses said: "Don't create yourself an idol"...
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Old 04-02-10, 02:38 PM   #27
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Goblin is to bulky for my tastes.
I get to many errors with Goblin on my system.

I don't need the ability to see all the eye candy
while working with the base models.

A faster, more streamlined program would speed development
up for Modders.
And those who can not afford to buy a new system or upgrade?
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Old 04-02-10, 06:04 PM   #28
Anvart
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The same prob's.
It is necessary for me to update machine...

P.S. 3Dxml - zipped text (xml) format... open file by notepad (xml editor) and read...
Dassault Systemes brand...
And SH5 (may be) will be interesting to me after the third patch...
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Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 04-03-10 at 04:11 AM.
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Old 04-02-10, 06:41 PM   #29
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Could some one tell me where to find the Goblin Editor.
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Old 04-02-10, 06:49 PM   #30
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Quote:
Originally Posted by Karle94 View Post
Could some one tell me where to find the Goblin Editor.
It's in the game's root directory.
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