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View Poll Results: Which version of TSWSM are you looking forward to?
Version 1 153 21.13%
Version 2 78 10.77%
Version 3 29 4.01%
Version 4 75 10.36%
All of them 466 64.36%
Multiple Choice Poll. Voters: 724. You may not vote on this poll

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Old 12-12-2008, 07:47 PM   #61
Task Force
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sadly, I think the ai is too dumb.lol
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Old 12-13-2008, 01:17 PM   #62
DarkFish
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afaik there have been a few attempts to let ai fire torpedoes, but all failed (so far). I've tried it myself too, but either the torpedoes always headed north or they detonated after a few 100 meters...
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Old 12-13-2008, 01:29 PM   #63
Alexace31190
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I'm getting errors with the Pocket Battleship and the Scharnhorst and Bismarck mods. The texture of the ship is all black, except for the weapons and searchlights and crew, etc. The deck of the ship also is displayed but that is only part. Anyone have any possible fixes?

Thanks,
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Old 12-13-2008, 01:44 PM   #64
DarkFish
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Quote:
Originally Posted by Alexace31190
I'm getting errors with the Pocket Battleship and the Scharnhorst and Bismarck mods. The texture of the ship is all black, except for the weapons and searchlights and crew, etc. The deck of the ship also is displayed but that is only part. Anyone have any possible fixes?
The Pocket Battleship, Sharnhorst and Bismarck mods have nothing to do with TSWSM, so your post is a little misplaced here. As I haven't made these ships I don't know of any possible errors and fixes for them.
If a ship is black it usually means SH4 was unable to successfully load the ships textures for whatever reason.
Try to reinstall the ships and see if that has fixed the problems.
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Old 12-13-2008, 01:54 PM   #65
ivank
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Quote:
Originally Posted by Alexace31190
I'm getting errors with the Pocket Battleship and the Scharnhorst and Bismarck mods. The texture of the ship is all black, except for the weapons and searchlights and crew, etc. The deck of the ship also is displayed but that is only part. Anyone have any possible fixes?

Thanks,
Alex
As darkfish said, those mods are out of place on this tread. We are making new playable ships, not editing already playable ones. As for the fixes, ships are not compatible with each other yet. I am working on this.
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Old 12-13-2008, 01:57 PM   #66
Alexace31190
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Ah, okay. I thought that you were making new ones and importing some pre-existing ones. Thanks for the help anyway.
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Old 12-13-2008, 04:04 PM   #67
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Quote:
Originally Posted by Alexace31190
Ah, okay. I thought that you were making new ones and importing some pre-existing ones. Thanks for the help anyway.
We are making new ones, and EDITING old AI units. Not old playable ships, this ensures that everything is compatible.
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Old 12-13-2008, 04:55 PM   #68
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Tell me Ivank,you said in one post not very far that there will be future Carriers.Can we assume that some day we are going to be able to take command of a Yorktown class,Lex,Ilustrious,Essex,.......and manage around 50 or 60 aircrafts onboard?
And what about newer classes like can be Midway,Forrestal,Kitty Hawk,Nimitz and Gerald Ford?
The challenge can be incredible


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Old 12-13-2008, 07:11 PM   #69
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Quote:
Originally Posted by tonibamestre
Tell me Ivank,you said in one post not very far that there will be future Carriers.Can we assume that some day we are going to be able to take command of a Yorktown class,Lex,Ilustrious,Essex,.......and manage around 50 or 60 aircrafts onboard?
And what about newer classes like can be Midway,Forrestal,Kitty Hawk,Nimitz and Gerald Ford?
The challenge can be incredible


Yea, carriers are the last thing on our list. After all 4 other versions, we will take a look at the carrier/plane thing. If the carrier mod is released by us, and not someone else, it will include ONLY WW2 ships, and ships made right after(late '45- '47). Thats the max, I will ask of our 3d modeler team(currently one guy) If we get more 3d modellers than the possibility of more ships is high. Please note, that we will take a break between V2 and V3, and a long break after V4 is released.
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Old 12-18-2008, 02:06 PM   #70
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Just showing the progress made..

I edited the textures/lightmaps and added a working telegraph.



The textures / lightmaps could still be a little better, but it's improved much since my last post
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Old 12-18-2008, 11:38 PM   #71
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Wonder how the Devs of Battlestations Midway and Battlestations Pacific are doing...looking at this. I think you guys can give them a run for their money.

Rock on guys!
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Old 12-19-2008, 12:04 AM   #72
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Quote:
Originally Posted by fair_weather
Wonder how the Devs of Battlestations Midway and Battlestations Pacific are doing...looking at this. I think you guys can give them a run for their money.

Rock on guys!
Lol, thanks mate!
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Old 12-23-2008, 11:13 AM   #73
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UPDATE

I just finished multiple patrols with some ships that are 90% done(missing Tomhugill's damage model), I have posted the results and some conclusions:

USS Baltimore:
P1) Left Pearl Harbour for Luzon, running low on fuel expecting refit in Manila. Manila no longer base, instead of just stopping mid-ocean, I headed for China(ran out of fuel, mid-ocean anyway lol)

P2) Left Pearl for Luzon, ran low on fuel again, Manila no longer base, went after Task force thinking it was a convoy(no glasses=death), got the **** kicked out of me, beached my-self, hacked up by shore batteries.

USS John C Butler:
P1) Left Brisbane, for patrol area, turned around due to fuel, got home

USS Fulton:
P1) 1st ship not to run low on fuel before getting to patrol area, sunk by 3 DD, 1 CL off Japan.

Conclusions:
Need more re-supply bases in Pacific!

Next up:
Tribal Class
Fiji Class
Dido Class
New Mexico Class
Colorado Class
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Old 12-23-2008, 12:02 PM   #74
tonibamestre
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And why dont you create several tankers or resuply ships that can be called via an interface or just heading combat units to them ?
The replenishment in open sea would be a quite good aspect of all these task forces within this mods.
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Old 12-23-2008, 12:19 PM   #75
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Darkfish, I have read many threads about trying to make AI shoot fish, but have yet to see anyone actually explain in detail what they did. It's always hush hush BS.

Do tell. I've tried a few times, and sort of blogged it in the sh4 mods forum. I tried placing air-dropped fish on boats. I made a "plane" that pointed at a ship model, even.

I'd be interested in seeing the tack others have taken in the hopes some lateral thinking might make it work (unlikely, but you never know).
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