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Old 08-11-06, 05:56 AM   #1
XabbaRus
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Default SSN-774 Model

Well since Neal asked I have started work on this. Fortunately it isn't a playable so I don't have to add hatches et al.

I still have some stuff to do and details to add but shouldn't be too much to do.


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Old 08-11-06, 08:09 AM   #2
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Looks simply marvelous. And accurate to the tee.
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Old 08-11-06, 07:52 PM   #3
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I really don't see what else is left to add... perhaps the wide aparture array bulges, though in a lot of the Virginia pictures that I've seen around the internet they are too subtle to even perceive sometimes.

Hmm.... perhaps the Hight Frequency Sonar Dome on the bow is a little bit too far back from the nose. If you look at some closeups of the ship you'll see that the dome isn't in line with the ventral hull level, but sits a little higher because its a little more forward of the dome.

Not a detail that would be worth worrying about unless your going for 100% accuracy just for kicks. Otherwise looks wonderful.


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Old 08-17-06, 03:46 AM   #4
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Hope to see it in DW soon.

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Old 08-17-06, 06:18 AM   #5
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Looks great! Hope to see it as a playable in DW soon!
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Old 08-17-06, 06:29 AM   #6
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The WAA are quite noticeable funnily enough.

I have them made so easy to add. I will push some things about. The chin mounted sonar I can move.

Once it is painted you could put it into DW, you could replace the Seawolf model.

Infact just like in Sub Command you could create a new unit albeit by sacrificing an existing one you could do it with DW.

I'd sacrifice the 688i as you get the VLS tubes. You then swap around some dlls so that the sonar and ship control displays are the same. You'd have to leave 688i fire control to get to the VLS. Probable the easiest controllable legal playable swap that you could do.
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Old 08-17-06, 05:20 PM   #7
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Its looking realy good but cant you just put the seawolfs inside into the SSN 744? or is that just way to big a project?
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Old 08-17-06, 06:02 PM   #8
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Huh, what do you mean.

You can't use the Seawolf as there is not VLS in its interface and loadout.
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Old 10-08-06, 05:42 PM   #9
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Mu SSN 774 Weapon Control.

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Old 10-09-06, 11:23 AM   #10
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Looks like the Russians have already been redoing the control stations as was done for a few vessels in SCX SCU.
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Old 10-09-06, 02:43 PM   #11
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Just been and had a read through the sukhoi.ru forum and I see they have been quite busy swapping stuff out and creating new interfaces. I wonder how that one for the Oscar works?

I might join and ask a few questions.
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Old 10-09-06, 05:37 PM   #12
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What Works For Oscar ? Missiles?
I not Created 24 Silos, simply clone dlls data from Akulas, and reloaded new weapons - nuclears SHIPWRECK & STARFISH also presented
But Akulas Playable.
I Can Added To Oscar, 12 VLS Silos From LA, But I Lost 4 Torp Tubes For This Action. This Is Bad Events...

My Database Extremely Extended From Original Game Version...
Many Units Good Work - Ohio SSBN, Alfa, Bear, Helix.
"Virginia" Come Up Some Near Days.
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Old 10-09-06, 11:46 PM   #13
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GrayOwl and others.

Please refrain from posting or discussing any hacks to DW that add new playables, etc.

Although I haven't talked this over with Neal, I'm guessing that he'll back me up on this one.

Sorry, this isn't the place.

Cheers,
David
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Last edited by LuftWolf; 10-09-06 at 11:49 PM.
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Old 10-10-06, 04:42 AM   #14
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GrayOwl probably best not to discuss this here....

I'd keep it to your own forum.
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Old 10-10-06, 12:30 PM   #15
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Good...

I Again Going To Deep...
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