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Old 05-15-19, 03:36 PM   #1
Eikson
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Hey,

I love using your mod and there is nothing nicer than raiding the English coast with a pirate flag.

Unfortunately the mod seems to cause some issues for me:

1) The watch crew on my VIIB is blind. Although they are qualified, they sometimes don't even spot destroyers 2000m from me that shoot at me. When I turn the mod off, this issue is not there.

2) For some reason, when the mod is on weather is either no wind at all or strongest wind and rain. There is no inbetween.

My modlist is

GWX
GWX - 16km Atmosphere
GWX - Integrated Orders
Supplement to V16B1 (JSGME)
GWX - No Medals on Crew
Thomsen'S Sound Pack V3.2cg
LifeBoats&Debris_v4
TKSS18 German U-Boats Compilation
New U-Boat Guns Fixed Reworked
FixAllSubGWX
Pascal_Port_people
OLC'S Modified Searchlight Beams for GWX


I hope you've heard of someone with a similar problem, because I really like the mod and hate to turn it off.

Last edited by Eikson; 05-17-19 at 05:05 AM.
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Old 05-28-19, 03:59 PM   #2
Anvar1061
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Quote:
Originally Posted by Bangoo View Post
Can we expect type VIIA?
In anticipation of the news and dy popular demand, THANKS TO THE AMAZING WORK

Wise,
Sphere,
Ahnenerbe,
Jeff-Groves,
rowi58,
Wreford-Brown
and skwas and his wonderful Silent 3ditor
release Type VIIA Playable Submarine (SH3 Cmdr) mod




Last edited by Anvar1061; 05-28-19 at 04:14 PM.
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Old 05-29-19, 09:09 AM   #3
David I
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Beautiful, but can it see?

David I
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Old 04-03-20, 12:16 PM   #4
divemonkie
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Quote:
Originally Posted by Eikson View Post
Hey,

I love using your mod and there is nothing nicer than raiding the English coast with a pirate flag.

Unfortunately the mod seems to cause some issues for me:

1) The watch crew on my VIIB is blind. Although they are qualified, they sometimes don't even spot destroyers 2000m from me that shoot at me. When I turn the mod off, this issue is not there.

2) For some reason, when the mod is on weather is either no wind at all or strongest wind and rain. There is no inbetween.

My modlist is

GWX
GWX - 16km Atmosphere
GWX - Integrated Orders
Supplement to V16B1 (JSGME)
GWX - No Medals on Crew
Thomsen'S Sound Pack V3.2cg
LifeBoats&Debris_v4
TKSS18 German U-Boats Compilation
New U-Boat Guns Fixed Reworked
FixAllSubGWX
Pascal_Port_people
OLC'S Modified Searchlight Beams for GWX


I hope you've heard of someone with a similar problem, because I really like the mod and hate to turn it off.
Yep, Same here. I could drop a Tanker in thier lap and they'd never see it.
I saw a post about this some had a fix sinsors .dat I think. but once agian I cant find the post



Dave's GWX 3 Combi 4 Mods V6
WAC4.1 SubPen_animated_18.02.2010
WB's USAM v69.61.1 Part 1
WB's USAM v69.61.1 Part 2
WB's USAM 2 Rubini's GWX 3 rocket fix
WB's USAM 1b GWX Campaign
Flat Sun Fix for GWX3
LifeBoats&Debris_v4
Rbs_SH4_effects_204f1
grey leathercrew skins
TKSS18 German U-Boats Compilation No Eagle
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
German U-Boats Compilation FuMO_Fix_SNS
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
FixAllSubGWX
WAC MaGui for GWXv3 - 1360x768
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Old 04-03-20, 12:30 PM   #5
Fifi
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Quote:
Originally Posted by divemonkie View Post
Yep, Same here. I could drop a Tanker in thier lap and they'd never see it.
I saw a post about this some had a fix sinsors .dat I think. but once agian I cant find the post



Dave's GWX 3 Combi 4 Mods V6
WAC4.1 SubPen_animated_18.02.2010
WB's USAM v69.61.1 Part 1
WB's USAM v69.61.1 Part 2
WB's USAM 2 Rubini's GWX 3 rocket fix
WB's USAM 1b GWX Campaign
Flat Sun Fix for GWX3
LifeBoats&Debris_v4
Rbs_SH4_effects_204f1
grey leathercrew skins
TKSS18 German U-Boats Compilation No Eagle
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
German U-Boats Compilation FuMO_Fix_SNS
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
FixAllSubGWX
WAC MaGui for GWXv3 - 1360x768
Guys, again you have to adjust your last sensor.dat activated (should be the one in German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) to the GWX values! That’s why your crew is blind!

That’s very easy: deactivate all mods, open with S3D the sensor.dat of the mod, find the visual node, open it and put same values as GWX (to find GWX values, open data/library/sensors when all mods are deactivated)
Save and reactivate all mods ——> done
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Old 10-15-20, 01:39 PM   #6
Achilles2035
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Default A possible bug

So I got GWX,Rapt0r's Uniforms,M.E.P v6 and your mod game crashes every time i try to launch any mission in loading screen. I use Windows 7 and have Ubisoft Version of the game.
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Old 10-15-20, 01:45 PM   #7
Jimbuna
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Welcome to SubSim Achilles2035
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Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
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Old 10-15-20, 02:27 PM   #8
Achilles2035
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Hello I'm happy to join this forum!
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Old 10-15-20, 06:13 PM   #9
Aktungbby
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Default welcome aboard!

Achilles2035!
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Old 10-16-20, 01:00 AM   #10
Achilles2035
Swabbie
 
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Location: Curently at Vilnius awaiting for orders.
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Default Danke!

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Old 10-16-20, 02:13 AM   #11
Anvar1061
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Quote:
Originally Posted by Achilles2035 View Post
So I got GWX,Rapt0r's Uniforms,M.E.P v6 and your mod game crashes every time i try to launch any mission in loading screen. I use Windows 7 and have Ubisoft Version of the game.
Do you use 4Gb Patch?
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Old 10-16-20, 02:34 AM   #12
Achilles2035
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No I don't and i think now I understand the problem with it cause I don't have 4gb patch.
Edit: It still crashes the game after installation
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Last edited by Achilles2035; 10-16-20 at 02:48 AM.
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Old 07-09-23, 08:34 PM   #13
skizzyj
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the part 2 file is giving me a flag.dat error while i'm extracting it, any fix to this? thanks
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Old 07-10-23, 11:53 AM   #14
Anvar1061
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Quote:
Originally Posted by skizzyj View Post
the part 2 file is giving me a flag.dat error while i'm extracting it, any fix to this? thanks
Delite flag.dat
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Old 05-08-24, 11:38 AM   #15
buksik
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Quote:
Originally Posted by skizzyj View Post
the part 2 file is giving me a flag.dat error while i'm extracting it, any fix to this? thanks
These are 2 parts of one archive I think. Put them in the same folder and extract only part1.
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