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Old 09-29-2012, 05:45 AM   #61
mjw1477
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Being new to Harpoon i appreciate all the info. that has been put out there for us newbies. thanx.
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Old 09-29-2012, 07:20 AM   #62
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Glad to know that our videos are helpful. Please feel free to request additional videos for any unanswered questions that you may have.
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Old 09-29-2012, 07:32 AM   #63
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Welcome to SubSim Mjw1477!

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Old 10-05-2012, 02:28 AM   #64
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Are those comments life or added later?
When comments life, how are different time-compressions possible in multiplayer sessions?
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Old 10-14-2012, 06:40 PM   #65
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Sometimes, the videos are made of live sessions. Sometimes, I record the match and then add commentary afterwards.

Time compression in multi-player sessions is handled by the slowest requested speed. If one player wants 1:5second compression while the other wants 1:30second compression, the slower time of 1:5sec is used by the server.
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Old 10-16-2012, 11:14 PM   #66
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Kind of cheat-effect by slowing down the TC in MP-matches. Explained in at 35:10min ff.
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Old 10-16-2012, 11:25 PM   #67
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I agree. You can take advantage of game slowing down or pausing when your opponent tries to fire. Sadly, it is only one of many bugs.

Personally, I try not to exploit this game short-coming/limitation. If my opponent has the game slowed down to 1:1 compression, I might ask him if it is deliberate or if he accidentally forgot to speed up. If he tells me that it is intentional, I just continue to play as though I do not know 'something is in the wind'. If that means I unwittingly sail into a torpedo ambush, then so be it. I try to play as in the same manner as I think a real commander might act. Not everyone believes the same and others may take advantage of the 1:1 time compression as a portent of imminent enemy action.

Of course, you can always play tricks on your enemy, too. You can slow down to 1:1 at random points in time to confuse your enemy. However, this tends to frustrate and annoy you as much as it does your opponent since you have to sit around and do nothing, too.

I'm glad you are enjoying our videos. Just let me know if you want an MP match or demo session.
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Old 10-21-2012, 10:28 PM   #68
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Another video After-Action Report for Harpoon3 has been added to the YouTube Harpoon for Dummies channel to help Harpoon players navigate the complexities of the game and to deliver the best possible playing experience.

You can watch the complete scenario:

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Old 10-22-2012, 02:17 AM   #69
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Interesting.
From what i see in the vid the scenario is highly unbalanced, what is not intrinsically good or bad. But just to put targets among other neutral ships and think you might get away with it is uncreative (from the mission designer).

Would be interesting to see the initial orders of the lybian side and the locations of known threats. Cant find infos for the lybian side in the PTM@Dawn.scn file.
And it would be interesting to read about the intentions/tactics of the lybian side (aka Ryan A.).
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Old 10-22-2012, 05:00 AM   #70
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It does appear as though the balance of forces favours the Israelis. However, I try to match them up as closely as possible. No scenario designer can promise perfect balance nor, IMO, should they try because in the real world you find elephants and ants. I just try to create fun and challenging situations. This scenario was originally created for Harpoon Classic. I tried to re-make it for H3 by following the Order of Battle as closely as possible as a tribute to the original scenario.

I respectfully disagree with your opinion regarding the placement of vessels within a swarm of neutral targets. I believe that this is a valid tactic actually employed in the real world as asymmetric warfare. Moving amongst the fishes is a tactic in land combat. Why not do the same at sea?

You can view the initial Libyan and Israeli orders either with the game or the scenario editor. For your convenience, I will append a copy here. Also, I will show you the initial Libyan fleet dispositions on a map along with their SSM coverage.

Quote:
Missile Boats at Dawn

No nation in the Middle East, and perhaps not in the world, has a more effective intelligence service than the Israeli Mossad. Quiet and effective, they search out potential problems and deal with them. On occasion, the things they discover are of such magnitude that assistance is needed from other arms of the Israeli military.

Such was the case in mid-February, 1997.

Through the work of a single agent, the Mossad learned of the completion of a quantity of chemical and biological weapons in Libya. These agents of mass destruction were to be shipped to Egypt. No target had been ascribed to the weapons at this point, but the Prime Minister was a cautious man. An "accident" was to be arranged for the shipment.


Duration: 24 hours
Original designer: Delwin Hinkle

This scenario is a re-make of a Harpoon Classic scenario from the Harpoon Designers Series II and has been re-made for Harpoon 3 with the consent of AGSI.

This scenario was built for the PlayersDB

For best results, this scenario should be played with Aircraft Logistics activated and Nuclear Weapons enabled.

All comments welcome hermanhum@hotmail.com


Israel
**** FLASH TRAFFIC ****

034205Z02MAR97

TO: Capt, TF AD
Capt, TF AE
Capt, TF AC

FR: IsrMinDef

1. Chemical and biological weapons are in transit from Tobruk, Libya to Abu Quir, Egypt.

2. Expect numerous screening groups and escorts.

3. Israeli submarine force assets are also in the area for support.

4. Rules of Engagement: Warning Red, Weapons Free. Primary target is the transport carrying these weapons. Engage all other OpFor units as required to complete your mission.

5. Report success code: Eloheim

// EOM // 034531Z02MAR97

**** FLASH TRAFFIC ****

Victory Conditions clarification:

1. Destroy the cargo ship carrying the Chemical / Biological / Radiological weapons


Libya
**** FLASH TRAFFIC ****

033205Z02MAR97

TO: Capt, TF Lion
Capt, TF Cobra
Capt, TF Eagle
Capt, TF Mongoose
Capt, TF Cheetah
Capt, TF Leopard

FR: NavDep

1. Special shipment from Tobruk to Abu Quir leaves as soon as possible.

2. Expect no opposition.

3. Rules of Engagement: Warning Yellow, Weapons Tight. Positive confirmation of hostile action is required.

5. Report success code: PRS214

// EOM // 033531Z02MAR97

Victory Conditions clarification:

1. Ensure the safe arrival of the cargo vessel to Abu Quir.


If you want to ask what my esteemed opponent, TheAlaskanBiker, was thinking, you might have to post them to the YouTube channel so that he can see them.

Thanks for your discussion. It's always fun to see what neutral observers think.
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Old 10-22-2012, 07:08 PM   #71
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Changes i would like to have seen on the libyan part:

**** FLASH TRAFFIC ****

033205Z02MAR97

TO:
Capt, TF LION

Capt, TF COBRA
Capt, TF EAGEL
Capt, TF MONGOOSE
Capt, TF CHEETAH
Capt, TF LEOPARD

FR:
NavDep

1. Special shipment from Tobruk to Abu Qir port leaves as soon as possible. Route distance: 320nm.
2. Possible threats:
2 Israeli navy ships sighted at Lat31°43N/Long 026°13E (Mark01) at 163000Z01MAR97
3. Rules of Engagement: Warning Yellow, Weapons Tight. Positive confirmation of hostile action is required.
4
. Ensure the safe arrival of the cargo vessel ABCDEF to Abu Qir port within 72 hours.
5. Report success code: PRS214

// EOM // 033531Z02MAR97


Correct place of Abu Qir harbour


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Old 10-22-2012, 07:19 PM   #72
Herman
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I think that I will stick with the original spirit of the scenario designer. However, you should feel free to make a variant of this scenario that meets your personal requirements or interpretation. Also, if you wish to release your variant for the enjoyment of others, there would be no problem for it to be included within the PlayersDB Library Installation files under your own name.
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Old 10-28-2012, 10:07 PM   #73
Herman
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A new video for "Malvinas" has been added the YouTube Harpoon for Dummies channel to help Harpoon players navigate the complexities of the game and to deliver the best possible playing experience.

You can watch :

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Old 10-31-2012, 10:22 PM   #74
Herman
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Another video After-Action Report for Harpoon3 has been added to the YouTube Harpoon for Dummies channel to help Harpoon players navigate the complexities of the game and to deliver the best possible playing experience.

You can watch the complete scenario:

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Old 11-01-2012, 06:39 PM   #75
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Quote:
Originally Posted by Herman View Post
A new video for "Malvinas" has been added the YouTube Harpoon for Dummies channel to help Harpoon players navigate the complexities of the game and to deliver the best possible playing experience.

You can watch :

Oh my god. I switched off this vid after 30 minutes.
The best that can be said about TheAlaskanbiker, he is not doing it right ...
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Last edited by LemonA; 11-01-2012 at 06:52 PM.
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