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Old 03-01-10, 10:48 AM   #1
gutted
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I found everything but the script manager. where is it?

Last edited by gutted; 03-01-10 at 03:35 PM.
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Old 03-01-10, 10:53 AM   #2
Drifter
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Quote:
Originally Posted by gutted View Post
I found everything but the script manager. where is it?
I wish I knew. But I don't even have the game yet. Maybe someone else can answer.
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Old 03-01-10, 01:12 PM   #3
Safe-Keeper
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I'm just about speechless. This is incredible. Terrain editing, script editing, menu editing, campaign editing... there's no end to the things you can do with this.

If only the GWX team had this many tools when they made their supermod. Maybe some or all of it can be ported?

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http://img696.imageshack.us/img696/9678/missioneditor.png
What do these "nodes" do? Do they have to do with traffic or someething?
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Old 03-01-10, 03:16 PM   #4
Hartmann
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Well , seems that despite the drawbacks , limitations , and half finished game it´s like a blank board where modders can do everything they want.
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Old 03-01-10, 05:16 PM   #5
karamazovnew
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Quote:
Originally Posted by Hartmann View Post
Well , seems that despite the drawbacks , limitations , and half finished game it´s like a blank board where modders can do everything they want.
That HAS to be the worst thing a dev would like to hear. Let's not go overboard just yet. There are a few things missing but I wouldn't call the game a "blank board".
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Old 03-01-10, 05:40 PM   #6
etheberge
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Wow these tools are very promising!

Now if only I could figure out how to access them :-)

I did the changes in main.cfg but when I right click on the SHV taskbar when it's running I only see the standard window controls (restore, maximize, that sort of thing). Running Windows7 here.
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Old 03-01-10, 08:34 PM   #7
gutted
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Quote:
Originally Posted by etheberge View Post
Wow these tools are very promising!

Now if only I could figure out how to access them :-)

I did the changes in main.cfg but when I right click on the SHV taskbar when it's running I only see the standard window controls (restore, maximize, that sort of thing). Running Windows7 here.
which main.cfg did you edit?

You need to do it in the one in your \My Documents\SH5\ folder.. not in the main game path.
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Old 03-01-10, 05:54 PM   #8
R-T-B
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Quote:
Originally Posted by karamazovnew View Post
That HAS to be the worst thing a dev would like to hear. Let's not go overboard just yet. There are a few things missing but I wouldn't call the game a "blank board".
True that. I'm a very talented programme/scripter, but suck and at artwork and models. Guess which part Ubisoft probably did ok at?
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Old 03-01-10, 03:22 PM   #9
CCIP
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Quote:
Originally Posted by Safe-Keeper View Post
What do these "nodes" do? Do they have to do with traffic or someething?
My first hunch is that these are traffic lanes where ships/convoys may choose alternate routes. I.e. shipping routes are possibly less scripted than they were before. I did notice that traffic shows up in a lot more places than I would've expected; I also noticed traffic actually avoiding coasts (not always successfully). I suspect that the traffic scripting has undergone a pretty big overhaul towards the dynamic.
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Old 03-01-10, 03:36 PM   #10
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Quote:
Originally Posted by gutted View Post
I found everything but the script manager. where is it?


found it!

with the modding controls enabled, you have to right click the Slient Hunter 5 Taskbar icon and select it from the menu... as was shown in the screenshots further up.

Took me abit to realize that's what it was showing.
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Old 03-01-10, 05:02 PM   #11
jmr
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I wonder how many of our talented modders will buy SHV though. How many of them are refusing to buy the game solely because of the DRM?
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Old 03-01-10, 05:10 PM   #12
Safe-Keeper
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Quote:
My first hunch is that these are traffic lanes where ships/convoys may choose alternate routes. I.e. shipping routes are possibly less scripted than they were before. I did notice that traffic shows up in a lot more places than I would've expected; I also noticed traffic actually avoiding coasts (not always successfully). I suspect that the traffic scripting has undergone a pretty big overhaul towards the dynamic.
I'm guessing traffic routes, too, they definitely seem to go in and out of ports and follow shipping lanes.

My hypothesis is that it's a way to increase performance by not making all ships plot their own routes. Instead of the game tracking I don't know how many different routes, now all you have to do is tell a ship to, for example, patrol between nodes X, Y and Z, and it will stick in that area. Hopefully you can add some randomness into the game, too ("go within 30nm of Node 60, then transit to Node 100 or within 2nm of Node 62, then...").
S
I see there is a "StateAbandon" and "StateSurrender" in the Script editor, too. So do crews actually abandon ship or surrender now?
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Old 03-03-10, 11:47 PM   #13
karamazovnew
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Quote:
Originally Posted by gutted View Post
found it!

with the modding controls enabled, you have to right click the Slient Hunter 5 Taskbar icon and select it from the menu... as was shown in the screenshots further up.

Took me abit to realize that's what it was showing.
This doesn't work on Windows 7 because of the new QuickLaunch Taskbar thingie.
Even RightClick and then Shift RightClick doesn't work. We need a different solution. I'm not going back to Vista
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Old 03-04-10, 06:12 AM   #14
karamazovnew
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YEEES, found a way! All W7 users listen up.

Open the Menu Editor and right click on the window top. You'll get a menu that allows you to open any of the tools

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Old 03-04-10, 07:32 AM   #15
piri_reis
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It's weird, Menu editor, Script Manager and AI debugger works but the terrain geometry and object editors will not open..
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