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Old 03-15-10, 05:02 PM   #1
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Default New Wide Screen mod: the next definitive SH3 step!

Hi mates,

Almost two 2 days ago i openned a thread here saying as I'm lost in wonder after test a new mod from a older community modder - Seeadler.

Few days ago I find some comments from him in a thread here:
http://www.subsim.com/radioroom/show...=160861&page=3

Then i contact him and asked about the mod, it's stage, etc. He told me that it is yet in beta, that it have some gliches and that he is out of time for now and that he is now interested in others games (including Sh5). After I insist a bit and encourage him that Sh3 deserves a good WS solution he send me a beta copy and i then start to work on some stuff to increment/adjust the mod as it is.

Well, the result could not be better. Seeadler have done a very good work and even that the mod is not finished it's totally playable with infinite possibilities for new and really "major" GUIs (now we have a entire WS space to put things, maps, working TDC, etc). I guess that you get my point...

Below a link with some quickly tease movies that I made one day ago showing the above. Try to see in order and note the possibilities and how it's already absolutelly playable as it is now.

Over the first WS mod attempt (by the way my mod) this one have all the things corrected:

-Works with WIn7 (and also in XP!)
-Works probably for any graphic card (confirmed for Ati and Nvidia)
-Sun halo OK!!!
-All 2d are also not streched! (the first mod at minimum shall need a huge effort here and probably never could be done totally).
-All sub guns/Peri/Uzo/Bino absolutelly corrected (aim/marks/ratio aspect, etc)
- And as a bonus: an entirelly new area for we put what we want on 2d views like Peri, TDC, maps, etc. The limit is just our imagination.

So, GUI modders you have now a new world to explore and make Sh3 much, much better than before. A guy that looked at that movies said me "I just saw what SH6 must be!"

And to finish Seeadler just reafirmed to me few minutes ago that it's yet in development and that this week he will look at the code again to make it yet better!

God bless you Seeadler!

Tease movies link:
http://www.mediafire.com/file/tmlzun...WSmod_tease.7z

Cheers to all this big community! Sh3 for long!

Rubini.

EDITED:
Seeadler just officialy release the WS d3d.dll here:
http://www.subsim.com/radioroom/showthread.php?t=165352

So, the official work on the GUI started too!
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve

Last edited by Rubini; 03-18-10 at 12:15 PM.
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