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Old 03-03-19, 01:26 AM   #1
Berserker
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Cold waters maps..You cannot zoom in like sh4 and it makes it hard for those wih poor eyes to find out where the hell your
are supposed to go...
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Old 03-03-19, 02:30 AM   #2
bstanko6
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My issue is that CW is your typical run of the mill modern sub game that we seen before in SSN, 688i, DW, and so forth. You get a scenario, and you have to solve it. In CW at least you can move your sub around the world, and some options can effect your mission, but it is still lacking.

I like the SH series because it features a dynamic campaign, where how you begin it, and transit, and approach your patrol area can have an effect on your game.

*I want to see a hybrid of SH5 style immersion, walking your boat, interacting with your crew, starting from pier to zone.

*Then mix in some DW style game play, with more of a CW Russian story, than your typical US one.

*Then for your transit, you can have a Silent Steel like interaction or "scenario" situations pop up along with other mini game style interactions, where wrong answers can effect your long term game.

I dont like hearing no one will play that, because they said the same thing when SH1 came out. You cant say no one will buy it, because they said the same thing about SSN and SH3. Subsim alone is a built in audience that will play a game like this,a nd will wait a long time for it... jus tlook at UBOAT on Steam! I mean it is a typical German uboat game with the "Sims" game attached, and I know most of you as well as myself will buy it... why? because we are true nerds, and we love this crap!!!

With kickstarters and other ways of raising money, I know it can be done. We just need someone out there who is willing to take the time and make the game.

No more excuses, time for SH6! Cold War!
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Old 03-03-19, 06:41 PM   #3
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Quote:
Originally Posted by bstanko6 View Post
My issue is that CW is your typical run of the mill modern sub game that we seen before in SSN, 688i, DW, and so forth. You get a scenario, and you have to solve it. In CW at least you can move your sub around the world, and some options can effect your mission, but it is still lacking.

I like the SH series because it features a dynamic campaign, where how you begin it, and transit, and approach your patrol area can have an effect on your game.

*I want to see a hybrid of SH5 style immersion, walking your boat, interacting with your crew, starting from pier to zone.

*Then mix in some DW style game play, with more of a CW Russian story, than your typical US one.

*Then for your transit, you can have a Silent Steel like interaction or "scenario" situations pop up along with other mini game style interactions, where wrong answers can effect your long term game.

I dont like hearing no one will play that, because they said the same thing when SH1 came out. You cant say no one will buy it, because they said the same thing about SSN and SH3. Subsim alone is a built in audience that will play a game like this,a nd will wait a long time for it... jus tlook at UBOAT on Steam! I mean it is a typical German uboat game with the "Sims" game attached, and I know most of you as well as myself will buy it... why? because we are true nerds, and we love this crap!!!

With kickstarters and other ways of raising money, I know it can be done. We just need someone out there who is willing to take the time and make the game.

No more excuses, time for SH6! Cold War!
Hear! Hear!

Totally agree, though I cannot "blame" any developer for making the game they made, and that is not even part of my intent. Just to get a game to market which runs well and makes the developer a living earns me enormous respect, I do not intend to second guess their decisions.

With that said, as a user, if I imagine myself in the shoes of the developer, I like to think I would appreciate constructive feedback along the lines of "what would make me love this game even more long time . . ."

In addition to SH6 Cold War, I would like to see an SH6.5 Post-Cold War, and an SH6.75, Future War which explores hypothetical future developments in naval warfare.
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Old 04-19-19, 11:24 AM   #4
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I will say, i have learned that the enemy subs don't necessarily go active sonar until its reasonably certain they have detected you via passive sonar first. NOW

However, in past instances of the game, i find that it almost never matters where i am above or below the Strong layer / Strong Duct - whether i am ultra quiet and set for 2 knots there doesnt appear to be any rhyme or reason as to how well the enemy boats can hear me on passive sonar.

My frustrations have stemmed from being detected almost immediately when the mission starts. campaign, single mission, doesn't matter. More often than not, before i can even issue my first orders here it comes PING PING "con sonar, launch transient..." and within literally seconds, im in a fight for my life zigging and zagging at flank speed launching decoys and forming knuckles while evading seven or eight torpedoes. and all i had time to do was start the mission and order ultra quiet.

with the latest releases this has diminished a lot actually - i can now at least maneuver my boat into baffles at great range and catch up to the target before taking them out at knife fight range.

note*

in rigging for ultra quiet and ordering speed reduction to 2 knots you have to do it in a specific order.

if you order two knots THEN order ultra quiet - the water fall and your noise values react as if you are moving at 5 knots (since this is the default ultra quiet speed) even though you are still at 2 knots ordered.

However, if you order ultra quiet THEN order 2 knots, the noise values and water fall are at the actual 2 knots.
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Old 04-21-19, 08:32 PM   #5
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I just wish the game had first person, or at least an interior point of view.

I agree with many of your points. One of the best things I found in SH4 was being hunted by Destroyers, and you really got the feeling for when you were
found and when you were evading them. It was gripping. You can get a sense of that in CW however it's never gripping like it was in SH4.

I love Cold Waters, and loving making a series on it, however I just wish there was more to it. A global map would be awesome, or an ability to play as different nations. Having ships of BOTH sides present in the game would add a lot. Having to be concerned with friendly fire would help too.

It's just a shame it's not first person.


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Old 07-26-19, 04:26 PM   #6
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1.15 or something, tried the tutorial, about torpedoes.
While 30 seconds in, reading some text on the screen my boat was hit by something flying in the air.

Edit: I understand now what they did, but its a bit fast for a tutorial..

Last edited by johan_d; 08-04-19 at 06:53 AM.
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Old 07-31-19, 11:50 PM   #7
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I've been a member here for about fifteen years or more, just haven't posted in a long time and all my old posts got lost somehow. But I came here to talk about this.

It's a really fun game, in my opinion. We must keep in mind that the devs are trying to make a product that is fun and cinematic, to maximize sales, but I think the game is very well-done overall. I'd like to see map-drawing tools, as many have mentioned.

For whatever reason, going back to 688 and Sub Command, I've always had an obsession with killing Alfas. I guess it's the top speed, depth, and titanium hull.

Anyway, tonight I had a hell of a fight with one. I had fired an active-homing torp, and a little behind that, a passive-homing torp. I think I learned that tactic from these very forums years ago. The active one comes in first and bangs away with pings he can hear, he deploys countermeasures and maneuvers, and then the passive one comes in behind and homes in on his cavitation.

Well, he ran up to 43 kts or whatever his top speed is, and then followed an absolutely amazing sequence that lasted about four minutes where I had both these torpedoes right on him, but he was constantly changing depth and course. I still had the wires and would switch from one torp to another, trying to harry him with one while the other ran out and looped around to come in for the kill.

I was cheating by looking in the F3 view and manually controlling the torpedoes, trying to guide them onto him, but it was incredible how many times one passed right over or under his hull. I got him eventually, but I tip my cap to that virtual Soviet sub captain. It was just an absolute thrill.
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Old 03-03-19, 02:48 AM   #8
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Quote:
Originally Posted by Berserker View Post
Cold waters maps..You cannot zoom in like sh4 and it makes it hard for those wih poor eyes to find out where the hell your
are supposed to go...

I agree. Zoom would be a fantastic addition to the main map. I heard CW is done with updates, but just one more.....update PLS
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