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Old 03-27-07, 11:46 AM   #46
Beery
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Excellent mod - very much needed. I'd love to plug it into the new Real Fleet Boat mod if you'll let me. Please let me know.
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Old 03-28-07, 03:19 PM   #47
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JimiMadrid, I didn't hear back from you, but I'm keen to get this great and desperately needed mod into RFB. If your answer turns out to be no I will of course take it out, but in case you're away from the forums for a while, to save time I'm going to go ahead and assume you're okay with putting it into RFB until you say otherwise. Hopefully I'm not being rude - I really don't want to step on any modmaker's toes, but I'm really excited to get this added to RFB.
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Old 03-28-07, 08:39 PM   #48
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Love it! Thanks!
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Old 03-29-07, 03:06 AM   #49
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Quote:
Originally Posted by Beery
Excellent mod - very much needed. I'd love to plug it into the new Real Fleet Boat mod if you'll let me. Please let me know.
Sorry but i missed this post.

Yes, you can use it for your RFB Mod. It will be a pleasure for me that my little mod will be part of the RFB.


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Old 03-29-07, 07:10 AM   #50
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Great! Thanks.
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Old 03-31-07, 12:00 PM   #51
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How the heck do we get this to work with the "to taste..." mod?

I have tried using JSGME to install both, first installing the "to taste..." followed by this one. Both seem to install yet when I get in the game my lights arn't green when activated.

the "to taste.." mod seems to have applied though? Hmmm?
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Old 03-31-07, 12:26 PM   #52
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Quote:
Originally Posted by Liszt_
How the heck do we get this to work with the "to taste..." mod?

I have tried using JSGME to install both, first installing the "to taste..." followed by this one. Both seem to install yet when I get in the game my lights arn't green when activated.

the "to taste.." mod seems to have applied though? Hmmm?
It should work with the "to taste.." mod, because both use different files.

please take care of the correct installation path in the mods folder.

I explain it too in this thread: http://www.subsim.com/radioroom/show...=108965&page=3
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Old 03-31-07, 12:38 PM   #53
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Thanks a bunch!

Was stressing my crew half to death spamming these buttons when trying to figure out if I pressed them.
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Old 03-31-07, 12:55 PM   #54
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WHAT SOFTWERE DO YOU USE TO DO THE MOD CAN SOMEONE HELP:hmm:
I DID SOME MOD'S FOR SH3 AND WANT TO DO SOME FOR SH4
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Old 03-31-07, 01:07 PM   #55
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Quote:
Originally Posted by wildchild
WHAT SOFTWERE DO YOU USE TO DO THE MOD CAN SOMEONE HELP:hmm:
I DID SOME MOD'S FOR SH3 AND WANT TO DO SOME FOR SH4
I use photoshop and some of the tools described in this thread: http://www.subsim.com/radioroom/showthread.php?t=109854
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Old 03-31-07, 03:25 PM   #56
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THANK'S MAN I USE photoshop CS2 FOR THE TGA FILE DIDNT NO ABOUT THE PLUG IN NICE ONE
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Old 04-16-07, 10:39 PM   #57
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Question about this green lamp mod. I dont use the mod enabler, i just do everything manually. im trying to track down my ORIGINAL "ReplayElements.tga" file, but there doenst appear to be one in my back up folder...

do you guys know if this file was simply ADDED for the Green Lamp Mod?

...just trying to get my original files in order incase i have any issues with the patch.
Thanks guys.
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Old 04-16-07, 11:39 PM   #58
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@ ATR-42

in the data\menu\gui\layout Folder you will find an ReplayElements.tga + ReplayElements.dds.

As i noticed SH4 will use always the dds-files and in case of missing dds-file the tga- file.

This means, that if you have dds-files the tga-file will not be used.

Starting modding SH4 i do not know this, and therefore i modded also the tga files.
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Old 04-16-07, 11:48 PM   #59
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Thanks for the reply! i must have overwritten it, interesting tip.

i think im just gonna uninstall then reinstall once the patch shows up, then start using JSGME, make life a whole lot easier.

Thank you for the quick reply. NICE WORK ON THE MOD!
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Old 04-17-07, 07:04 AM   #60
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Quote:
Originally Posted by ATR-42
Thanks for the reply! i must have overwritten it, interesting tip.

i think im just gonna uninstall then reinstall once the patch shows up, then start using JSGME, make life a whole lot easier.

Thank you for the quick reply. NICE WORK ON THE MOD!
Yes JSGME takes all the headache out, the only thing left for your noodle is figuring out how to manually combine Mods that overwrite the same file.
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