SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-02-12, 01:47 AM   #511
sidmo001
Sailor man
 
Join Date: Sep 2008
Posts: 46
Downloads: 22
Uploads: 0
Default

Quote:
Originally Posted by Trevally. View Post
Hi sidmo001

Sorry, but this is a known bug and I do not know how to fix it.
I have talked to uekel about this (he is a dat ship expert) and he can see nothing wrong with the way dat ships were added to OHII.

Privateer wrote a post about the AO mapping and how the devs did it for SH5. see here http://www.subsim.com/radioroom/show...=190674http://

Im not sure if the way it was done for the ships in OHII followed this or not. Perhaps someone who knows about graphics can look at this.

Anyway - could you try adjusting the settings in the main menu for the graphics and check results in the museum.
If you find a setting that works - please let me know as I can not duplicate the error
Hi there, thank you for the reply.

Unfortunately I have not been able to fix the problem via any of the in-game graphic options.

I am going to try the options in Catalyst Control and see what happens.

Question though, do you think it's something to do with my video card and how the in-game texture files are being read by my vc?
sidmo001 is offline   Reply With Quote
Old 02-02-12, 02:00 AM   #512
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
Default

Quote:
Originally Posted by Trevally. View Post
Hi sidmo001

Sorry, but this is a known bug and I do not know how to fix it.
I have talked to uekel about this (he is a dat ship expert) and he can see nothing wrong with the way dat ships were added to OHII.
Hi,

I've seen this only once and I got rid of it. I can't say exactly what of the following solved the issue but this is what I did.

1a. Uninstalled my GPU driver with CCleaner
1b. Did a complete scan of the register with CCleaner for leftovers of files related to my GPU
1c. Updated my GPU driver (Of course I should have checked after this if SH5 ran properly but I didn't)
1d. Rebooted to check the GPU was running OK

2. Saved my current JSGME mod profile
3. Deactivated all mods
4. Made a copy of my C:\Ubisoft\Silent Hunter 5\MODS folder
5. Uninstalled JSGME with CCleaner as well as a complete scan of the register for leftovers with CCleaner
6. Downloaded and installed a new JSGME plusran it to let it create a new MODS folder
7. Pasted my copy of C:\Ubisoft\Silent Hunter 5\MODS folder back to where it was
7. Rebooted
8. Launched SH5

IF it was this that sorted it I can't say but it was what I did.

Even before this I've had a few other issues that were solved by uninstalling JSGME > downloading a new JSGME > reinstalling this new downloaded JSGME.

But, what I can say is that I'm pretty sure JSGME can be a sly bugger that I don't trust 100% anymore.
I've even found SH5 more stable without the Catalyst - my advice is - switch it off or even uninstall it.

Maybe worth trying?

Cheers
Silent Steel is offline   Reply With Quote
Old 02-02-12, 02:50 AM   #513
sidmo001
Sailor man
 
Join Date: Sep 2008
Posts: 46
Downloads: 22
Uploads: 0
Default

Quote:
Originally Posted by Silent Steel View Post
Hi,

I've seen this only once and I got rid of it. I can't say exactly what of the following solved the issue but this is what I did.

1a. Uninstalled my GPU driver with CCleaner
1b. Did a complete scan of the register with CCleaner for leftovers of files related to my GPU
1c. Updated my GPU driver (Of course I should have checked after this if SH5 ran properly but I didn't)
1d. Rebooted to check the GPU was running OK

2. Saved my current JSGME mod profile
3. Deactivated all mods
4. Made a copy of my C:\Ubisoft\Silent Hunter 5\MODS folder
5. Uninstalled JSGME with CCleaner as well as a complete scan of the register for leftovers with CCleaner
6. Downloaded and installed a new JSGME plusran it to let it create a new MODS folder
7. Pasted my copy of C:\Ubisoft\Silent Hunter 5\MODS folder back to where it was
7. Rebooted
8. Launched SH5

IF it was this that sorted it I can't say but it was what I did.

Even before this I've had a few other issues that were solved by uninstalling JSGME > downloading a new JSGME > reinstalling this new downloaded JSGME.

But, what I can say is that I'm pretty sure JSGME can be a sly bugger that I don't trust 100% anymore.
I've even found SH5 more stable without the Catalyst - my advice is - switch it off or even uninstall it.

Maybe worth trying?

Cheers
Hi there, mate.

While I'm sure your method worked, I don't think I'm willing to tinker around with my display drivers atm. I had a lot of problems recently in getting my new MB and Processor planted in my computer and working properly, and I don't think I can take the stress of something potentially breaking on me (Software wise) atm, if something goes wrong.

I did however end up unistalling and re-installing GME, and even wiping it's remnants from my registry, but to no avail.
sidmo001 is offline   Reply With Quote
Old 02-02-12, 04:38 AM   #514
gambla
Gunner
 
Join Date: Jan 2006
Location: Frankfurt, Germany
Posts: 97
Downloads: 43
Uploads: 0
Default

Quote:
Originally Posted by Trevally. View Post
From this thread http://www.subsim.com/radioroom/showthread.php?t=192062

This is the objective instructions:-



Objective 1 (Norway 1 + 2 Circle):-


Objective 2 (Defend Norway Circle):-


Here is a SShot from the objective in ME2

If you also look at the ship type - you will see that most ships will count as a kill.

Can you remember what ships you sank that did not count

I've sunk two ships, one large tanker and one smaller modern cargo, nothing unusual so. Does the date play any role ?

Thanks for your efforts !



EDIT:

I went on with testing and was at the western entrance of the Narvik Fjord, not in the Narvik AO - circle :

"Kleines Passagierschiff" > counts

"Großes Dampfschiff (Kriegsnachschub)" > counts



"Flottentanker Dale" > zero points

"Kleiner alter Frachter" > zero points
__________________
_________________________________________
Mods: The Wolves of Steel 2.0.0 - 2.0.9d Update

Last edited by gambla; 02-02-12 at 08:34 AM.
gambla is offline   Reply With Quote
Old 02-02-12, 12:48 PM   #515
Jerry85
Bilge Rat
 
Join Date: Jul 2007
Posts: 1
Downloads: 47
Uploads: 0
Default

Great job
Jerry85 is offline   Reply With Quote
Old 02-02-12, 01:30 PM   #516
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by gambla View Post
EDIT:

I went on with testing and was at the western entrance of the Narvik Fjord, not in the Narvik AO - circle :

"Kleines Passagierschiff" > counts
"Großes Dampfschiff (Kriegsnachschub)" > counts

"Flottentanker Dale" > zero points
"Kleiner alter Frachter" > zero points
Thanks Gambla - I now need to check these ship types and see if the fit in the target type allowed.

Kleines Passagierschiff=Small passenger ship
Großes Dampfschiff=Large steamship
Flottentanker Dale=Raft Tanker Dale
Kleiner alter Frachter=Little old freighter - ?? I do not know this ship
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 02-02-12, 01:30 PM   #517
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by Jerry85 View Post
Great job
thanks Jerry85 and welcome to subsim
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 02-02-12, 02:53 PM   #518
gambla
Gunner
 
Join Date: Jan 2006
Location: Frankfurt, Germany
Posts: 97
Downloads: 43
Uploads: 0
Default

Quote:
Originally Posted by Trevally. View Post
Thanks Gambla - I now need to check these ship types and see if the fit in the target type allowed.

Kleines Passagierschiff=Small passenger ship
Großes Dampfschiff=Large steamship
Flottentanker Dale=Raft Tanker Dale
Kleiner alter Frachter=Little old freighter - ?? I do not know this ship
Hi Trevally,

i'm pretty sure that the two objectives / bars are messed up. I've sunk exactly 5 ships in the Norway 1 + 2 circles and these were counted for the second objective. What i've read is that you only need to sink one, two ? Right now i've sunk different type of ships in the Narvik AO-circle but none of them counted. I recon that there's something wrong with area i'm in, or there are only a few type of ships counting ?

See the picture regarding the "little old freighter" and second, i just sank a "medium troop transport" that again wasn't accepted for the 1st objectiv:






Uploaded with ImageShack.us
__________________
_________________________________________
Mods: The Wolves of Steel 2.0.0 - 2.0.9d Update
gambla is offline   Reply With Quote
Old 02-02-12, 03:15 PM   #519
vlad29
XO
 
Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
Default

Good afternoon Trevally!

Could you please clearify if it is possible to get rid of Polish ships in the Kiel channel while the first campaign is carrying on? Last time after returning to base on September 10th' 39 I've met FOUR of them (in various places) successfully passing german destroyers in the Kiel Mouth, and in several miles from Kiel - the heart of Faterland This item is not very good for game immersion, and getting easy points while sinking them with cannon is not fare for career promotion.

Glad to report that after determining target (one of polish ship) with UZO I sent contact report to BdU and in 10 min the freighter was bommed by german plane and start burning - that means the reaction on our messages from BdU is existing in this game at last
vlad29 is offline   Reply With Quote
Old 02-02-12, 03:38 PM   #520
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by gambla View Post
Hi Trevally,

i'm pretty sure that the two objectives / bars are messed up. I've sunk exactly 5 ships in the Norway 1 + 2 circles and these were counted for the second objective. What i've read is that you only need to sink one, two ? Right now i've sunk different type of ships in the Narvik AO-circle but none of them counted. I recon that there's something wrong with area i'm in, or there are only a few type of ships counting ?

See the picture regarding the "little old freighter" and second, i just sank a "medium troop transport" that again wasn't accepted for the 1st objectiv:
Uploaded with ImageShack.us
I have just checked the cfg file for this and everything is ok.
Sink 5 ships in circle defend norway
sink 1 ship in either circle norway 1 or 2

The unit types list are also correct.


What I need to do next is check what changes the german mod is making.
Also - I need to look up the ship types for the ship name you have listed. I can then check that those types are ok.

I have not yet found an easy to test these campaigns other than playing them through - I am about to test the tutorial for a fix and I will then try and fast forward to this mission so I can test it too
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 02-03-12, 12:41 AM   #521
ema737
Swabbie
 
Join Date: Sep 2009
Posts: 9
Downloads: 248
Uploads: 0
Default

yeah! great mod!
ema737 is offline   Reply With Quote
Old 02-03-12, 12:59 AM   #522
gambla
Gunner
 
Join Date: Jan 2006
Location: Frankfurt, Germany
Posts: 97
Downloads: 43
Uploads: 0
Default

Hi Trevally,

i've just checked the campaign-files in the SH5-folder and in my Savegame-folder. I wonder if this is correct: my first personal objective is: "Name=Sink_any_battleship_entering_Norway_teritori al_waters"

Sorry for so much text, the cfg-file of the savegame:



[Campaign.CampObj.MacroObj 2]
ObjectiveID=TG_Norway_Invasion
Name=Campaign.CampObj.MacroObj 2.Name
MapZone=NorwayInvasion
ValuePointsProvided=3
FurtherInfo=Campaign.CampObj.MacroObj 2.FurtherInfo
StartDate=19400301
EndDate=19400409
IsCompleted=false
IsFailed=false
IsUnlocked=true
AssocMissionsActive=
AssocMissionsCompleted=4049915150452606804
ObjActivationAchievements=

[Campaign.CampObj.MacroObj 2.PersObj 1]
PersObjType=0
Name=Sink_any_battleship_entering_Norway_teritoria l_waters
Description=Campaign.CampObj.MacroObj 2.PersObj 1.Description
RelatedMapLocations=Area_Narvik,Line_Norway_Invasi on2
IsCompleted=false

[Campaign.CampObj.MacroObj 2.PersObj 1.Amount]
IsTonnage=false
Tonnage=0
NumOfShips=1

[Campaign.CampObj.MacroObj 2.PersObj 1.CrtAmount]
IsTonnage=false
Tonnage=0
NumOfShips=0

[Campaign.CampObj.MacroObj 2.PersObj 1.TargetType 1]
Type=11
TargetType=1

[Campaign.CampObj.MacroObj 2.PersObj 1.TargetType 2]
Type=20
TargetType=1

[Campaign.CampObj.MacroObj 2.PersObj 1.TargetIdentif 1]
TargetIdType=4
FromNode=Scapa Flow


:::::::::::::::::::::::::


[Campaign.CampObj.MacroObj 2.PersObj 2]
PersObjType=0
Name=Sink_5_British_ships_in_Narvik_teritorial_wat ers
Description=Campaign.CampObj.MacroObj 2.PersObj 2.Description
RelatedMapLocations=Line_Norway_Invasion
IsCompleted=false

[Campaign.CampObj.MacroObj 2.PersObj 2.Amount]
IsTonnage=false
Tonnage=0
NumOfShips=5

[Campaign.CampObj.MacroObj 2.PersObj 2.CrtAmount]
IsTonnage=false
Tonnage=0
NumOfShips=3

[Campaign.CampObj.MacroObj 2.PersObj 2.TargetIdentif 1]
TargetIdType=2
MapZone=DefendNorway
__________________
_________________________________________
Mods: The Wolves of Steel 2.0.0 - 2.0.9d Update
gambla is offline   Reply With Quote
Old 02-03-12, 05:09 AM   #523
Adriatico
Grey Wolf
 
Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
Default

Hey Trevally,

How many new ships are added to the new OHII ?

Are they present in early war 1939-40 ?

__________________

Adriatico is offline   Reply With Quote
Old 02-03-12, 05:43 AM   #524
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by gambla View Post
Hi Trevally,

i've just checked the campaign-files in the SH5-folder and in my Savegame-folder. I wonder if this is correct: my first personal objective is: "Name=Sink_any_battleship_entering_Norway_teritori al_waters"

Sorry for so much text, the cfg-file of the savegame:

[Campaign.CampObj.MacroObj 2.PersObj 1]
PersObjType=0
Name=Sink_any_battleship_entering_Norway_teritoria l_waters
Description=Campaign.CampObj.MacroObj 2.PersObj 1.Description
RelatedMapLocations=Area_Narvik,Line_Norway_Invasi on2
IsCompleted=false

[Campaign.CampObj.MacroObj 2.PersObj 1.Amount]
IsTonnage=false
Tonnage=0
NumOfShips=1

[Campaign.CampObj.MacroObj 2.PersObj 1.CrtAmount]
IsTonnage=false
Tonnage=0
NumOfShips=0

[Campaign.CampObj.MacroObj 2.PersObj 1.TargetType 1]
Type=11
TargetType=1

[Campaign.CampObj.MacroObj 2.PersObj 1.TargetType 2]
Type=20
TargetType=1

[Campaign.CampObj.MacroObj 2.PersObj 1.TargetIdentif 1]
TargetIdType=4
FromNode=Scapa Flow

OMG!

This looks to me like the stock campaign

This will explain why you are having problems.
With this - you are required to sink a BB in the approach to Norway.

This is most likely caused by the way you started your career.
If you skipped the tutorial and then loaded OHII, the campaign files will not load.

What you needed to do was skip the tutorial with OHII loaded.

So to fix your problem you can either sink a BB and continue your career using the stock campaign and when you progress to Happy Times - OHII will take over from them and every thing will be ok.

Or - and this is the best solution - start a new career.
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 02-03-12, 05:48 AM   #525
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by Adriatico View Post
Hey Trevally,

How many new ships are added to the new OHII ?

Are they present in early war 1939-40 ?

See here for a list of added ships http://www.subsim.com/radioroom/show...94&postcount=7

2 more have been added since then - but I cant remember what they are (I am at work and can't check).

The are added by the start date within each ship folders cfg if you want to check
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Reply

Tags
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:51 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.