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Old 09-30-10, 01:59 PM   #46
[501]Otto
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This mod is a "must have", great work Abd
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Old 09-30-10, 02:29 PM   #47
Abd_von_Mumit
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Quote:
Originally Posted by [501]Otto View Post
This mod is a "must have", great work Abd
Thanks Otto. Your "cover photo" makes the mod look better than it really is.

Quote:
Originally Posted by andycaccia View Post
"Knots" and "minutes" are quite inappropriate for a german submarine.
Please make a german version as well.
Quote:
Originally Posted by Abd_von_Mumit View Post
The pictures shown are just mock-ups. I still don't have all owners' permissions to include them in the mod.
No worries. When we include cigars in it, they won't be British, they'll be Cuban, too.

Weekend is close, and hopefully some time to play, and mod. At the moment I'm very busy finishing a project. I've been a practically jobless freelancer for a year, and suddenly last week I received more orders than I'm able to cope with... and more were seen on the horizon. That's good... not, that's bad... no... good... bad... Dunno. Back to work.
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Old 10-11-10, 09:12 PM   #48
Abd_von_Mumit
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I don't want to start another thread for the below message, so I'll post in this thread instead:

today I bought ten cheap original WW2-like German slide rules, with intention to distribute them among SubSimmers, as a great immersion tool (I use slide rules, it's a lot of fun and pleasure). For details visit this thread on SH3 forums:
http://www.subsim.com/radioroom/show...50#post1513150
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 10-11-10, 10:18 PM   #49
SashaKA001
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Quote:
Originally Posted by Abd_von_Mumit View Post
I don't want to start another thread for the below message, so I'll post in this thread instead:

today I bought ten cheap original WW2-like German slide rules, with intention to distribute them among SubSimmers, as a great immersion tool (I use slide rules, it's a lot of fun and pleasure). For details visit this thread on SH3 forums:
http://www.subsim.com/radioroom/show...50#post1513150
And when will be ready and how to use it?
If you do it.
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Old 10-11-10, 11:15 PM   #50
Abd_von_Mumit
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Originally Posted by SashaKA001 View Post
And when will be ready and how to use it?
If you do it.
I think you didn't understand me. I bought 10 slide rules cheap, in hope I'll find 10 SubSim users who would like to buy an original German slide rule for themselves.

As to "how to use it" - I did a fast Google search with "как пользоваться логарифмической линейкой" and I found some useful links in Russian (one is in Ukrainian, especially for you):
http://nsg.upor.net/library/srbooks/index.htm
http://www.mediafire.com/?qwjx2mj4kmmwtjd#1
http://www.mediafire.com/?tkn5rtngdko3hgv#2
http://www.mediafire.com/?dqujdtnmk2bzzvm

Enjoy.

PS. As I collect slide rules, I often check various auction sites. Right now http://aukro.ua/ has many very interesting rules (usually they have plenty of USSR and Czech rules, they are very cheap (though not as good as Faber-Castell's), but most sellers don't accept PayPal, thus making any purchase very hard for me. It's a Ukrainian site, so it should be ok for you.
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 12-01-10, 05:46 PM   #51
Sepp von Ch.
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Hello Abd von Mumit,

is your mod EQuaTool 01.01 by AvM - Kriegsmarine Woody Regular Style compatible with Ui-Boat V2.2 (http://www.subsim.com/radioroom/showthread.php?t=173147) please?

I wanted to use your mod and I overwrite activated Ui-Boat V2.2, but I have not noticed any changes...
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Old 12-02-10, 02:28 PM   #52
col_Kurtz
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Sorry guys for this... strange language... But I have to write this... It`s my country mate
Piêkna robota ----> Great job - wrote col_Kurtz
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Old 07-27-11, 06:13 AM   #53
dan corvs
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Default equatool

I can't put the equatool files on jsgme. I have download the file put it can't be unzip like when I download the others mods.
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Old 07-30-11, 10:43 AM   #54
mia389
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I had no problems unziping. I used winrar. I just installed them yesterday. They are GREAT! and a must for real navigation. Maybe try unzipping to desktop and then open the folder and you will pick one folder to copy to your mods folder. I use large style
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Old 02-28-12, 07:38 AM   #55
CVKolm
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Very nice mod. This nav tools do really look greate. But there's one thing making them not so convinient to use with real navigation. The scale is reverted - 0 is down and 180 up. So, when plotting bearings have to subtract 180 all the time.
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Old 02-28-12, 02:31 PM   #56
gap
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Quote:
Originally Posted by CVKolm View Post
The scale is reverted - 0 is down and 180 up. So, when plotting bearings have to subtract 180 all the time.
It is not reverted: it is as supposed. Just click on your last plotted position, move the tool toward your target/next waypoint and read the correct angle where the plotting line is crossing the tool's scale
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Old 02-29-12, 01:01 AM   #57
CVKolm
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Of course, but the problem occures, when trying to mark psition manually using landmarks. The best solution is to make all these tools double scaled, as it is in real life.
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Old 02-29-12, 09:25 AM   #58
gap
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Quote:
Originally Posted by CVKolm View Post
Of course, but the problem occures, when trying to mark psition manually using landmarks. The best solution is to make all these tools double scaled, as it is in real life.
If you show me a good picture of an original Kriegsmarine compass featuring the double scale, it shouldn't be a big issue to reproduce it in game.
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Old 02-29-12, 12:33 PM   #59
CVKolm
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The modern protractors are not round but triangle, so you could work with it combining with the ruler. And they are double scaled. For me it's hard to belive that german protractor was round (as tool in the game) because it's impossible to use this thing with ruler. This makes it absolutely useless while plotting on chart. Anyway, if it was realy round (not the best choise ) you can just rotate it to place 0 up or down. As this ingame tool is not turnable - the second scale will be a good solution anyway
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Old 02-29-12, 07:00 PM   #60
Sailor Steve
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It's not absolutely useless. In fact it's very useful. Place the center over the sub icon and move it to the target. The line will be on the proper degree. Place it over the target and move it to the sub icon. The line will be on the proper degree. Thousands of players have used this since SH3, seven years ago, and had no problems.
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