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Old 07-11-10, 01:09 PM   #1
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
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Default [REL] High Contrast Nav Map with Inverse Shallow Colour

This mod changes the map colours, for those that have trouble differentiating between the depth information on the chart. It also offers the removal of terrain elevation information and also the correct nautical use of dark colours for shallows and light for the deep, as opposed to light for shallows and dark for deep on maps.

Stock:



Chart Colour Scheme 1. Inverse shallows and no terrain elevation:



Chart Colour Scheme 2. Light shallows and no terrain information:



Chart Colour Scheme 3. Light shallows and higher contrast terrain info:



Chart Colour Scheme 4. Dark shallows and increased contrast for terrain info:



Download the mod and then choose one mod to install. There are four options contained within the one rar file.

http://www.subsim.com/radioroom/down...o=file&id=1954
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Old 07-11-10, 01:25 PM   #2
reaper7
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Interesting. Like the High contrast colour schemes .
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Old 07-11-10, 02:46 PM   #3
John Channing
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What are you... like 3 people?

Great!

JCC
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Old 07-11-10, 04:06 PM   #4
TheBeast
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I just installed Scheme 3 - Light Shallows and Intense Terrain.
I have been looking for something like this since release, I even posted a [REQ] Nav Map Makeover.
Stock Charts just do not show the changes in depth very well. This MOD changed that so it is easier to find deeper locations in the shallow area's.

Thank You!
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Old 07-11-10, 04:55 PM   #5
speedbird
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Amazing work!

Big thanks
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Old 07-11-10, 05:06 PM   #6
BIGREG
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Beau travail

Merci
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Old 05-25-11, 04:43 PM   #7
luismmm
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Default High Contrast Nav Map


I use the Scheme 3 - Light Shallows and Intense Terrain, for me its a MUST HAVE

Thanks
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Old 05-26-11, 02:21 AM   #8
Xrundel
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Or you can take gradient file from this MOD and put it instead of one in Illustrators one in Church's NavMap v1.0 - Illyustrator's Version (I love waypoints and crosses there) and have sickest best of two worlds ever:




Thanks to everybody involved!
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Old 05-26-11, 04:37 AM   #9
Magic1111
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Quote:
Originally Posted by Xrundel View Post
Or you can take gradient file from this MOD and put it instead of one in Illustrators one in Church's NavMap v1.0 - Illyustrator's Version (I love waypoints and crosses there) and have sickest best of two worlds ever:




Thanks to everybody involved!
Thanks for this suggestion, I´ve done now the same !!!

Best regards,
Magic
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Old 05-26-11, 04:45 AM   #10
Xrundel
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Remember to put no-color for contacts MOD if you will come across war ship it is very hard to see blue contact line on blue background LOL.
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Old 05-26-11, 04:50 AM   #11
Magic1111
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Quote:
Originally Posted by Xrundel View Post
Remember to put no-color for contacts MOD if you will come across war ship it is very hard to see blue contact line on blue background LOL.
Yes, I use in related with TDW´s UI 6.5.1 these MODs in this order:

NewUIs_TDC_6_5_1_No_Contact_Colors
NewUIs_TDC_6_5_1_No_Contact_Tails
NewUIs_TDC_6_5_1_Waypoint_Contacts_No_Symbols
NewUIs_TDC_6_5_1_Waypoint_Contacts_No_Tails
NewUIs_TDC_6_5_1_No_Color_Dashed_Contact_Line

Best regards,
Magic
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Old 05-26-11, 01:55 PM   #12
Targor Avelany
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I assumed that this mod already included in the MO/TDW UIs mod? is it not?
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Old 06-02-11, 09:23 AM   #13
Sepp von Ch.
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I use Chart Colour Scheme 3. - Light shallows and higher contrast terrain with my favorite mod-IO strategic map and I like this high contrast navigation map!

Thank you Nisgeis.
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