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Old 01-04-13, 10:08 PM   #991
gap
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Quote:
Originally Posted by volodya61 View Post
Thanks.. I know how to disable them..
the game without flares will not be so bright.. stutter/freeze lasts only 5-10 seconds after the shot and it's OK..
I agree
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Old 01-04-13, 10:23 PM   #992
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Open up with S3D and see what can be altered to make it more user friendly .
FX_Update_0_0_19_ByTheDarkWraith\data\Library\
TDW_FXU_Flares_Particles.DAT
TDW_FXU_Flares_Materials.DAT
TDW_FXU_Flares
doesnt work with S3D LOL
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Old 01-05-13, 03:31 AM   #993
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Quote:
Originally Posted by volodya61 View Post
Thanks.. I know how to disable them..
the game without flares will not be so bright.. stutter/freeze lasts only 5-10 seconds after the shot and it's OK..
Please tell me how.
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Old 01-05-13, 04:02 AM   #994
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Quote:
Originally Posted by gap View Post
mmm... the last idea that comes to my mind is that the white flares are from stock settings: some guns in guns_radars_01.sim are equipped with starshells.

If you want I can disable them, or I can explain you how to do it
Please explain me.
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Old 01-05-13, 05:44 AM   #995
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IRAI_0_0_37 mod its the problem. I found guns_radars_01.sim in irai/data/library/shipparts. I downloaded an hex editor but i don't know what i have to modify.
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Old 01-05-13, 07:07 AM   #996
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If i have installed fx mod without irai, starshell not launching so is the irai but i don't know what to modify.
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Old 01-05-13, 07:11 AM   #997
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Quote:
Originally Posted by mishuleu155 View Post
Please tell me how.
Have a look at Sober's post above..
You can remove TDW_FXU_Flares_Particles.DAT and TDW_FXU_Flares_Materials.DAT from the mod..
also you can edit these files via S3D - Silent 3ditor and remove only white flares..

Quote:
Originally Posted by sober View Post
doesnt work with S3D LOL
just tried.. it works..
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Old 01-05-13, 07:35 AM   #998
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I agree it works with fx mod only but if you put after irai mod it enabled again. I tried to put first only the fx mod and the starshells are not launched but when i put the irai mod they appears.
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Old 01-05-13, 07:42 AM   #999
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here i think is the problem, but i don't know what to modify.
path irai/data/scripts/ai/ship-weapons.aix


# Ship weapons:
#

strategy ShipFire(Ship)
{
precond
{
Ship:ContactPresenceIs(PRESENCE_SENSORS, 0) or (Ship:ContactPresenceIs(PRESENCE_LOOSING, 0) and Ship:GetContactLostTime() <= 360.0)
}
strategies
{
DC,
Cannons,
CannonsAtSubmerged,
#CheckStarshellEnable,
ShipFireStarShells,
ShipFireStarShellsDistance
}
}

strategy DC(Ship)
{
precond
{
Ship:ContactIs(SUBMARINE) or (Ship:ContactIs(UNITUNKNOWN) and Ship:GetContactDepth() <= -4.0) #SUBISSUBMERGEDDEPTH
}
strategies
{
DCRacks,
HHogs,
DCThrower
}
}

strategy DCRacks(Ship)
{
precond
{
Ship:CanFireDCRacks() and Ship:GetContactDepth() <= -4.0 and Ship:GetCurrentSpeed() >= 2 #SUBISSUBMERGEDDEPTH
}
action
{
Ship:FireDCRacks();
}
}

strategy HHogs(Ship)
{
precond
{
Ship:CanFireHHogs()
}
action
{
Ship:FireHHogs();
}
}

strategy DCThrower(Ship)
{
precond
{
Ship:CanFireDCThrowers()
}
action
{
Ship:FireDCThrowers();
}
}

strategy Cannons(Ship)
{
precond
{
Ship:CanFireCannons()
}
action
{
Ship:FireCannons();
}
}

strategy CannonsAtSubmerged(Ship)
{
precond
{
(Ship:ContactPresenceIs(PRESENCE_LOOKOUT, 0) or Ship:ContactPresenceIs(PRESENCE_SONAR, 0)) and (Ship:ContactIs(SUBMARINE) or Ship:ContactIs(UNITUNKNOWN)) and Ship:GetContactDepth() <= 0.0 and Ship:GetContactDepth() >= -20.0 and Ship:GetContactRelDist() <= 8000
}
action
{
Ship:FireCannons();
}
}

#strategy CheckStarshellEnable(Ship)
#{
# precond
# {
# (Ship:ContactPresenceIs(PRESENCE_SENSORS, 0) or Ship:ContactPresenceIs(PRESENCE_LOOSING, 0)) and Ship:GetContactRelDist() <= 10000
# }
# action
# {
# Ship:EnableStarshells();
# }
#}

strategy ShipFireStarShells(Ship)
{
precond
{
Ship:CanFireStarShells() and Ship:GetContactRelDist() <= 10000
}
action
{
Ship:FireStarShells();
}
}

strategy ShipFireStarShellsDistance(Ship)
{
precond
{
Ship:GetContactRelDist() <= 10000
}
action
{
Ship:FireStarShells();
#Ship:ShipWaitAction(10)
Ship:TimeEventHappen(5);
}
}
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Old 01-05-13, 07:44 AM   #1000
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You have graphic problems.. right?
the graphical effects included in the FX Update.. not in the IRAI..
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Old 01-05-13, 07:57 AM   #1001
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Ok. But i made those modification have you suggested with the S3D - Silent 3ditor and i unchecked those flares and if i activate only fx update mod they don't appear. If I put irai mod next appears again. Result that irai activate them again.
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Old 01-05-13, 08:31 AM   #1002
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This worked for me. I don't know why it's not working for you.

PS: How do you check the changes in the game?
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Old 01-05-13, 08:44 AM   #1003
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historical missions
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Old 01-05-13, 09:03 AM   #1004
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success

I made this modifications.

Ship weapons:
#

strategy ShipFire(Ship)
{
precond
{
Ship:ContactPresenceIs(PRESENCE_SENSORS, 0) or (Ship:ContactPresenceIs(PRESENCE_LOOSING, 0) and Ship:GetContactLostTime() <= 360.0)
}
strategies
{
DC,
Cannons,
CannonsAtSubmerged,
#CheckStarshellEnable,
ShipFireStarShells,
ShipFireStarShellsDistance


I deleted the "ShipFireStarShells" and "ShipFireStarShellsDistance" in IRAI mod.

I hope it will help those who have ATI cards.
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Old 01-05-13, 09:05 AM   #1005
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Glad you sorted it out
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