SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-29-20, 10:15 AM | #1 |
MNW Dev
Join Date: May 2020
Location: Athens, Greece
Posts: 50
Downloads: 0
Uploads: 0
|
Modern Era Submarine II
We are discussing with the SubSim community the feasibility of a modern submarine simulator called...
Modern Naval Warfare by the MaslasBros
__________________
SV1QZN - 73 Last edited by maslas; 06-03-20 at 06:04 AM. |
05-29-20, 11:38 AM | #2 |
Gefallen Engel U-666
|
Welcome aboard!
maslas!
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
05-29-20, 02:29 PM | #3 |
Seasoned Skipper
Join Date: Jul 2007
Location: The Icy North
Posts: 692
Downloads: 189
Uploads: 0
|
Well do you have something to show?
|
05-29-20, 10:57 PM | #4 |
MNW Dev
Join Date: May 2020
Location: Athens, Greece
Posts: 50
Downloads: 0
Uploads: 0
|
It is understandable that you do want evidence of what I am proposing here. But I said "I have the means" not a ready to launch product, because if I did then I wouldn't ask for the communities opinion on this matter but marketize it. Wouldn't I? Unless you are seeking evidence for my teams capacity on this matter. Which is acceptable too. Please clarify.
__________________
SV1QZN - 73 Last edited by maslas; 05-29-20 at 11:17 PM. |
05-29-20, 10:58 PM | #5 |
MNW Dev
Join Date: May 2020
Location: Athens, Greece
Posts: 50
Downloads: 0
Uploads: 0
|
__________________
SV1QZN - 73 |
05-30-20, 04:09 PM | #6 |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,367
Downloads: 527
Uploads: 5
|
Yes this sounds like a good idea but do you have any screenshots or anything? Or you just proposing an idea for someone else to do?
__________________
There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
05-31-20, 11:14 PM | #7 | |
MNW Dev
Join Date: May 2020
Location: Athens, Greece
Posts: 50
Downloads: 0
Uploads: 0
|
Quote:
Thanks for the direct answer. No I am not proposing an idea for someone else to do. I am researching if it is worth to put effort and of course money on a quality project of such genre. I opened this post to gauge the interest... As for the second half of your first question... Now let me think
__________________
SV1QZN - 73 |
|
06-01-20, 12:36 AM | #8 |
Electrician's Mate
Join Date: Sep 2002
Posts: 139
Downloads: 2
Uploads: 0
|
I'd buy that! (for more than a dollar though )
But my feeling is that if you're motivated, you should go for it - you won't get from the subsim forum alone the sort of attention/support (especially the financial kind) you would need to know in advance that your game is viable. If you have the technical skills & the funding to spare, going for a prototype sounds like the safe and efficient way. At any rate, just so we're clear, except if you're making it multistation but still fun (aka much simplified), your glass ceiling is - best case scenario - the audience reached by Cold Waters. Make it multistations but require people to learn to operate an actual sonar to play it and you're in Dangerous Waters zone. If you're looking for a way to make your life easy, there are better ways. I am making a carrier simulation myself, and if I ever get to half the numbers of Cold Waters, I'll die a happy man Cheers and best of luck |
06-01-20, 12:54 AM | #9 | |
Samurai Navy
Join Date: Sep 2006
Location: Germany
Posts: 597
Downloads: 36
Uploads: 0
|
Quote:
Have you already experience with a complex simulation project like this ?
__________________
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. - Albert Einstein |
|
06-01-20, 01:09 AM | #10 | ||||
MNW Dev
Join Date: May 2020
Location: Athens, Greece
Posts: 50
Downloads: 0
Uploads: 0
|
Quote:
Quote:
Truly guys, These are the answers that I was looking for, thank you Quote:
Don't want to brag about it... but we have what is needed. Quote:
Best of luck to you too! Other thoughts or opinions are acceptable too. So keep it coming!
__________________
SV1QZN - 73 Last edited by maslas; 06-01-20 at 01:48 AM. |
||||
06-01-20, 03:31 AM | #11 |
Seasoned Skipper
Join Date: Jul 2007
Location: The Icy North
Posts: 692
Downloads: 189
Uploads: 0
|
|
06-01-20, 03:07 PM | #12 |
Watch Officer
Join Date: Jan 2004
Location: Periscope Depth
Posts: 341
Downloads: 937
Uploads: 0
|
Sounds good to me, I left the Navy before I got a chance to serve on an A Boat so this would be my opportunity I guess as an ex T Boat submariner, bring it on
|
06-01-20, 05:08 PM | #13 |
Good Hunting!
|
I feel like it's a rhetorical question to ask if we would support such a game. Yeah, of course! I feel like this would be the easiest of your obstacles to hurdle. What else do you need?
__________________
Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
06-03-20, 01:49 AM | #14 | |||
MNW Dev
Join Date: May 2020
Location: Athens, Greece
Posts: 50
Downloads: 0
Uploads: 0
|
Quote:
Quote:
Quote:
These are all reasonable questions guys! But let me make a proper introduction to our studio first. We are professionals in the corporate environment both on IT and Software Development sectors with 25years experience. We are also the creators of the FlatUniverse multiplayer space shooter that is being used as a testbed for many technologies that we are going to use on a project like this (networking, sensors, ai, graphics, data serialization etc). We are the MaslasBros and that is what we propose... Modern Naval Warfare
__________________
SV1QZN - 73 Last edited by maslas; 06-03-20 at 01:58 AM. |
|||
06-03-20, 02:04 AM | #15 |
Bilge Rat
Join Date: Oct 2017
Posts: 1
Downloads: 2
Uploads: 0
|
And here is a direct link to our first teaser:
We hope you like it! |
Tags |
dangerous waters, modern naval, modern sub |
|
|