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Old 09-07-12, 07:19 PM   #2026
leettari
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Quote:
Originally Posted by sober View Post
Sorry about that , i will delete that misleading text . Just load the mods in the order that the MEP file loads them .
Will do, and thank you.

This is latest result... I think it looks more like it should?



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Old 09-07-12, 08:03 PM   #2027
TheDarkWraith
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Quote:
Originally Posted by leettari View Post
Will do, and thank you.

This is latest result... I think it looks more like it should?
Looks like a winner
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Old 09-08-12, 03:32 AM   #2028
Trevally.
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Quote:
Originally Posted by leettari View Post
Will do, and thank you.

This is latest result... I think it looks more like it should?
Glad you got it working - good job
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Old 09-09-12, 12:57 AM   #2029
Capt Black
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Quote:
Originally Posted by Trevally. View Post
Stare at the red dot on her nose for 30 seconds
Turn your head and stare at a blank wall/roof
Blink very fast
Trevally, that was actually pretty damn scary... saw my ex wife
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Old 09-09-12, 03:14 AM   #2030
Trevally.
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Quote:
Originally Posted by HeirBallz View Post
Trevally, that was actually pretty damn scary... saw my ex wife
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Old 09-10-12, 12:28 PM   #2031
oscar19681
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Quote:
Originally Posted by TheDarkWraith View Post
The plane mod is not compatible with IRAI. I believe it overwrites some of IRAI's files
well the reason why i installed wrampy,s plane mod is that with IRAI the aircraft dont attack me in the first place.
But removing wrampy,s plane mod and reactivating IRAI 037 did not help the aircraft totallt ignoring me... What can be done about this?
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Last edited by oscar19681; 09-10-12 at 02:27 PM.
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Old 09-12-12, 03:41 AM   #2032
gap
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A bloody good article for Trevally:
http://www.german-navy.de/kriegsmari.../feature2.html
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Old 09-12-12, 05:52 AM   #2033
Rongel
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Quote:
Originally Posted by oscar19681 View Post
well the reason why i installed wrampy,s plane mod is that with IRAI the aircraft dont attack me in the first place.
But removing wrampy,s plane mod and reactivating IRAI 037 did not help the aircraft totallt ignoring me... What can be done about this?

Maybe you allready know this but anyway, I had the same problems couple of times that the planes didn't attack using IRAI. But then I checked the installation, and I could see that I had installed the first folder called IRAI, that has all the mods inside it and not the actual IRAI-mod. So double check your IRAI folder, the correct mod is inside it. When the mod is correctly installed, I have never had any troubles with planes.
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Old 09-12-12, 09:44 AM   #2034
Kalleblom
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Hello kaleu´s

someone who can help with the black hospital ship issue
Look here:http://www.subsim.com/radioroom/show...postcount=2887


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Old 09-12-12, 03:45 PM   #2035
oscar19681
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Quote:
Originally Posted by Rongel View Post
Maybe you allready know this but anyway, I had the same problems couple of times that the planes didn't attack using IRAI. But then I checked the installation, and I could see that I had installed the first folder called IRAI, that has all the mods inside it and not the actual IRAI-mod. So double check your IRAI folder, the correct mod is inside it. When the mod is correctly installed, I have never had any troubles with planes.
Yes i had the same problem and corrected it , i have yet to come across some flyboys to see if they attack me..
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Old 09-13-12, 03:21 AM   #2036
Rongel
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Quote:
Originally Posted by Kalleblom View Post
Hello kaleu´
someone who can help with the black hospital ship issue
Look here:http://www.subsim.com/radioroom/show...postcount=2887


Kalle
Agh, it's the same bug that happens with the this other imported ship (with a very long name) as well, the hospital ship is based on it. But I think I have figured out what causes it, just a simple alpha channel that refuses go away. Photoshop CS 4 has a bug that sometimes it can't delete alpha channels. I'm making this Soviet Union flag fix to Trevally so I can include the new textures in it and lets see what happens...
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Old 09-13-12, 04:06 AM   #2037
Kalleblom
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Thx rongel,

hoped it was only a mistake by myself. Wrong modding order or something else.
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Old 09-13-12, 09:12 AM   #2038
GT182
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This is probably a stupid question but I'm not sure what to do........

Can OHII be added once a campaign has been started? Or after the first campaign section section is done before you continue to the next one. And after other mods are installed?

Trevally says...
"Important notes.

Installing
The mod is compatible with TDW UI, FX and IRAI. Install OHII last. JSGME ready.

I'd like to get OHII working but hesitate seeing I've already started and have some good mods already in. I just want to make sure this will work and I don't have to start all over again from scratch.

This is the list of my activated mods. Probably some will conflict with OH II but not sure.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
ALTAC
Accurate German Flags
AMMO_v1.0_SH5_by_Raven_2012
Better Torpedo Graphics v2
1_MCCD_1.04_MFCM_1.2.1_compatible
2_MCCD_1.04
Icebergs
GWX Compass Rose Grid for SH5
My Sub VIIC41 for OHII v1.7 v0.5
SteelViking's Interior Mod V1.2
Digital UI Clock 1.2 for SH5-1.2
Critical hits 1.1 Torpedos
Dooms Decks for VIIABC41 1.4
ClimateZones ACS 5.0
Environment 5.0 MOD
Enhanced Ship Recon Manual V1.02
gap - destructible searchlights test 1
Church's SHV 1.01 Keyboard Commands v1.1
Cerberus62 Corrected Depth Charge Projector 1.0
Cerberus62 Historical Ship Equipment 1.3
Enhanced FunelSmoke_by HanSolo78
Height periscope
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
new_KM_binos
No Date & Renown Cost (Original the Beast)
no torp bubbles - fx mod compatable- wamphyri
one ship, one torpedo v1.00a
Naights Submarine Textures (internal) V1.1
No magic skills v1.5
Realistic ammo amount for AA and deck guns
R7 HiRes SteelVikings Optics
Reduced Mission Tonnage v02
RemoveLogoIntroTheDarkWraith
SH5_sobers 3D deck spray mod V7
SH5_Type_7_RR_Tweaks_v0_0_2_byTheBeast
Simple_Fixes_While_Waiting_for_next_patch_v1.0_SH5 _115
sobers no footstep sound mod
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Speech fixes and additions (english version)
Sub_Bubbles_v0_0_2a_ byTheBeast
Haramirs Sensor Mod 1.1
R.E.M_by_Xrundel_TheBeast_1.2
sort of. IX BOAT MOD v1a
Uboat_Snorkel_1_1_0_by_TheDarkWraith_Load Last
Uboat_Snorkel_1_1_0_No_Exhaust_Smoke_TheDarkWraith _Patch
Amanda mod 2
Nauticalwolf's_Periscope_Mod_v1.0
stoianm realistic color exterior mod
BRF 1.3 full
FREE SPECIAL Abilities
Free Upgrades
FREE UPGRADES Patch 1

Thanks....
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Old 09-13-12, 11:08 AM   #2039
Targor Avelany
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you have to restart the campaign, unfortunately.

Don't think it'll work properly any other way.
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Old 09-13-12, 02:03 PM   #2040
Trevally.
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@ GT182

Give it a try - if it ctds - you will need to start a new campaign.
I would guess that you will see some new things after install (some campaign objectives may show scripts) and that the campaign will work ok when you progress to the next stage

Let us know if it works
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