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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1471 |
Machinist's Mate
![]() Join Date: Jan 2006
Location: Poland
Posts: 129
Downloads: 185
Uploads: 0
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Thanks gap.
Another one... please excuse me my idiot kind of being, just trying to make my game playbe at some level. If my exe is already patched to 1.2 do I have to proceed with all of the steps from the beginning of the manual or skip something ? I'm asking, because first step is to make some changes via hex editor making the exe to vesrion 0.2 |
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#1472 | |
Ace of the Deep
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If you scroll down to the end of the post (1st post in the thread) you will find an app, written by TDW, which will make all the changes for you. http://www.subsim.com/radioroom/showthread.php?t=197960 - here is Trev's tutorial on how to install the patcher. |
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#1473 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Hi.
I downloaded a file Magnetic Detonators 4m (FX Update compatible).7z somewhere. I get an error message when I try to unpack it with 7zip. Maybe a corrupt download. I can't find link to the file anymore. I'm using FX Update 0.0.19 and the magnetic detonator fix with the patcher. Do I need the FX Update compatible version? There is a link on first page with 4m patch, hm. ![]() Best regards. Echol ![]() PS I was able to unpack it on the laptop, maybe a problem transferring the file to the gaming pc. ![]() |
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#1474 | |
Ocean Warrior
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![]() here - http://www.mediafire.com/download.php?oiykt5apvnbrf6v
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1475 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Hi volodya61.
![]() Will this work without problems? Do you use it? ![]() |
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#1476 |
Ocean Warrior
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Hi!
![]() Here in the post#1 you can find two versions of 4m detonators (regular and FX compatible) - http://www.sukhoi.ru/forum/showthread.php?t=76762 Both versions working fine without any problems.. I'm currently using 3m version..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1477 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Thank you, volodya61.
![]() "Gute Leute muss man eben haben, gute Leute..." (Хорошие люди должны быть просто хорошим людям) ![]() (All you need is good men...) Regards. Echol ![]() |
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#1478 |
Ocean Warrior
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My pleasure
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1479 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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Is there a non-hex editor way to increase hydrophone volume? I still want it a bit louder.
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#1480 |
Navy Seal
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#1481 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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Thanks. Is it compatible with NewUI and IRAI?
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#1482 |
Black Magic
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v1.0.75.0 released. See post #1
The thing that has been eluding me for some time was finally nailed down today ![]() starting with v1.0.75.0 added a new patch to the SH5.exe that allows the camera on next and previous unit to be able to select air and land units. You also have the ability to select lifeboats If you are using my UIs mod then when you use the camera controls (or have a keyboard command specified in commands.cfg) you will be able to view aircraft and land units with them. The stock game would not allow you to do this ![]() ![]() |
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#1483 | |
Ace of the Deep
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ... really all I have to say... |
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#1484 |
Black Magic
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My next patch that I've been working on will really blow you away. How about aircraft carriers that launch airplanes when they detect a contact
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#1485 |
Ensign
![]() Join Date: Feb 2012
Location: USA
Posts: 226
Downloads: 346
Uploads: 0
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