![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1471 | |
Seasoned Skipper
![]() Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#1472 | |
Silent Hunter
![]() |
![]() Quote:
Work on the "Monmouth" class is going well - it was successfully imported into SHIII and will be imported into SH4 soon. Someone earlier had asked about if the mod will have sailing vessels? The first of hopefully many...Note the 3d cargo hold. ![]() ![]() |
|
![]() |
![]() |
![]() |
#1473 | |
Pacific Aces Dev Team
|
![]() Quote:
![]() Great to see them coming ![]() BTW sent you some time ago a PM with a PDF of a book that included some pics of sub interior and even a persicope screenshot, did you get it? ![]()
__________________
One day I will return to sea ... |
|
![]() |
![]() |
![]() |
#1474 |
Frogman
![]() Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 297
Downloads: 164
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#1475 |
Frogman
![]() Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 297
Downloads: 164
Uploads: 0
|
![]()
One question the ships will be illuminated ?
|
![]() |
![]() |
![]() |
#1476 |
Silent Hunter
![]() |
![]()
The following ships will be illuminated:
-Hospital Ships -Diplomatic Transport Ships -Some Neutral Ships -Belgian Relief Commission Ships These ships will be protected by International Law. Attacking them will result in serious renown penalties (especially hospital ships). The liner with two funnels is on my hard drive, still not skinned yet. |
![]() |
![]() |
![]() |
#1477 |
Frogman
![]() Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 297
Downloads: 164
Uploads: 0
|
![]()
Ok; but some nations like Italy/Portugal/United states/Greece etc. that entered "late" in the war how do you do?
|
![]() |
![]() |
![]() |
#1478 |
Silent Hunter
![]() |
![]()
Ship lights can be added as equipment, just like guns, that is installed and deactivated on a certain date. Alternatively you can make lighted units separate units that disappear after a certain date.
|
![]() |
![]() |
![]() |
#1479 |
A-ganger
![]() Join Date: May 2009
Location: North Carolina
Posts: 77
Downloads: 65
Uploads: 0
|
![]()
This looks really cool! Would it be possible to add a career option to command a German cruiser and raid shipping like the ones that they had out in the Pacific? I wish I could remember the names I just know I saw a part about them in the Great War documentary.
Edit: I found out the name of the ship! It was the SMS Emden which had captured or snk over 70,000 tons of enemy shipping. Last edited by Ludwig van Hursh; 08-13-15 at 01:12 AM. |
![]() |
![]() |
![]() |
#1480 | |
Silent Hunter
![]() |
![]() Quote:
All I can say is, due to the amount of work required, WOTK will be first and foremost centered on providing a realistic Total Conversion experience for World War I German undersea warfare. Rather than just throwing a few WWI subs into SH4's Pacific ambience, I intend to re-create an Early 20th Century European maritime field of battle...with new buildings, new characters, new friendly/enemy units, new marine environment, etc. Depending on how work progresses, anything is possible. But I don't want to guarantee surface warfare at this point, given how much has to be done. I read of the Emden when I was a boy, and I, too agree it would make for a thrilling inclusion. The ship and her captain fought brilliantly against long odds, earning the respect of both sides. Moreover, it represents single ship action and fits in well with Silent Hunter's mechanics (unlike naval operations with task forces). In other words, wait and see! |
|
![]() |
![]() |
![]() |
#1481 | |
A-ganger
![]() Join Date: May 2009
Location: North Carolina
Posts: 77
Downloads: 65
Uploads: 0
|
![]() Quote:
Wish I could help, but I'm not good with modelling and I don't know how SH's files work or how to do code. Also I was wondering how much of the mod is complete?
__________________
"Damn the torpedoes! Four bells, Captain Drayton, go ahead! Jouett, full speed!" -Rear Admiral David Farragut, Battle of Mobile Bay, Alabama, August 5, 1864 |
|
![]() |
![]() |
![]() |
#1482 |
Frogman
![]() Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 297
Downloads: 164
Uploads: 0
|
![]()
An other question, the "houses" in the harbours will be illuminated ?
|
![]() |
![]() |
![]() |
#1483 | |
Silent Hunter
![]() |
![]() Quote:
That's the $64 zillion dollar question. It will be done when it's done! Not quite ready to give estimates yet...suffice it to say that a lot still needs to be completed; for academic and work reasons I was not working on the mod for much of 2011-2013 (I needed to pass my state Bar Exam). Now that I'm barred and working more reasonable hours, I have more time to mod. If people help me then obviously it will take less time. And I have recovered much better than I expected from the hacking attack several months ago. Re: illuminated houses - Illuminating houses is not a very high priority because most regions in coastal Europe would probably have had to observe blackout regulations from 1914 - 1918. The US coast did not have blackouts before it joined the Allies, but IIRC the buildings in American harbors are already illuminated in stock SHIV Gold. |
|
![]() |
![]() |
![]() |
#1484 |
Frogman
![]() Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 297
Downloads: 164
Uploads: 0
|
![]()
IABL I have a book with all the blue prints of the ww1 german submarines classes and of all the german torpedos; would you want them?
|
![]() |
![]() |
![]() |
#1485 | |
Silent Hunter
![]() |
![]() Quote:
Yes, please! That would be very helpful. What is the title? |
|
![]() |
![]() |
![]() |
|
|