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11-09-18, 12:01 PM | #1471 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,357
Downloads: 475
Uploads: 0
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Quote:
Good Hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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11-10-18, 09:14 AM | #1472 |
Captain
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There is an excellent mod that was only made to alter GWX files. It was made for GWX 2 and worked just as well for GWX 3-I used it for years.
http://www.subsim.com/radioroom/down...do=file&id=957 Just started my first career in NYGM, and with all credit to the original modder, is it possible to convert it to NYGM? How could it be done? The beauty of the mod is it allows you to settle to the bottom and get no additional damage. Saved my butt more than once. Thanks for looking.
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"Noch und Noch" Prowling the Nord Atlantik with GWX 3.0. |
11-10-18, 02:47 PM | #1473 |
Officer
Join Date: Dec 2012
Location: North Carolina
Posts: 237
Downloads: 336
Uploads: 0
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Rconch,
Apparently it does. Look at FUBAR295 mods list for NYGM a few post above, he has SRM01 - Seabed Repair Mod listed so it must be working for him. I am getting ready to try it myself. Kelly621 Rconch, Just tried a few times and the boat settled on the bottom without issues....will keep the mod loaded and see if any problems show up Last edited by Kelly621; 11-10-18 at 04:20 PM. |
11-11-18, 07:48 AM | #1474 |
Captain
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Thanks Kelly, I will load it and try it.
You should never leave home without it.
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"Noch und Noch" Prowling the Nord Atlantik with GWX 3.0. |
11-11-18, 11:41 AM | #1475 |
Navy Seal
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Probably a stupid question again, but using the wide gui that comes with NYGM (WYGM) how do you calculate boat speed and distance?
Playing without map contact of course...so no calculation on nav map. I’m using ARB gui, so i have U-Jagd and stadimeter. No problem. But i like the WYGM concept for periscope view...and i’m Unable to get accurate solution without U-Jagd and stadimeter
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11-11-18, 12:50 PM | #1476 | |
Lieutenant
Join Date: Jun 2010
Location: Germany
Posts: 253
Downloads: 3
Uploads: 1
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Quote:
Rconch, you may compare NYGM/Zones.cfg and Seabed Repair Mod/Zones.cfg with Winmerge. You will see, that these files are completly different in respect to the "Zones List". You may also compare the Submarines *.zon-files included with Seabed Repair Mod to the NYGM Submarines with Silent3ditor S3D. Maybe the additional (213) UboatKeel in the *zon-files is not the only Change, i dont know. By use of Seabed Repair Mod (for GWX.2) without any modifications in NYGM, i think you loose some of NYGMs functionality/behavior. Greetings. |
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11-11-18, 04:20 PM | #1477 |
Officer
Join Date: Dec 2012
Location: North Carolina
Posts: 237
Downloads: 336
Uploads: 0
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Fifi,
Range: Speed: Both of these methods have worked well for me. Bstanko6 videos are well done and helpful. Kelly621 |
11-12-18, 01:51 AM | #1478 |
Navy Seal
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Thanks Kelly, appreciate your help... but what i mean is i don’t even see a chronometer in the WYGM gui is it hidden somewhere?
The gui on the videos you posted looks like Magui?
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11-12-18, 07:38 AM | #1479 |
Captain
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Tried a quick review of the various manuals and I may have missed this.
Is it possible to restore the "return to base" function with the exit patrol. The choices are continue or abandon career. If it is not possible-how close to my base do I have to go when I return? I use the "start at sea" mode in SH3Cmdr. How will I know I have reached a "end of mission" without losing my tonnage? Do I have to put her in the pen and tuck her in? Thanks for looking.
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"Noch und Noch" Prowling the Nord Atlantik with GWX 3.0. |
11-12-18, 09:06 AM | #1480 |
Captain
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Another question.
I have a rookie crew-first mission. The depth keeping abilities is very poor-anything less than STD speed at periscope depth causes the boat to sink. Wears out the batteries pretty quick. As these guys improve(experience), does the depth keeping improve? I am hoping so. Now silent running is useless as the boat sinks like a stone. Thanks for any responses.
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"Noch und Noch" Prowling the Nord Atlantik with GWX 3.0. |
11-12-18, 09:13 AM | #1481 | |
Navy Seal
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Quote:
If you are sinking like a stone (without any damage) it’s not normal, and you should check what mods you have activated on top of NYGM. Something might have break the mod...
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11-12-18, 10:16 AM | #1482 |
Captain
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Thank you-started a new career-the early one was a test with loading mods.
With the new career-depth keeping is normal and no problems now. All good, even silent running. Thanks for your response.
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"Noch und Noch" Prowling the Nord Atlantik with GWX 3.0. |
11-12-18, 05:23 PM | #1483 |
Officer
Join Date: Dec 2012
Location: North Carolina
Posts: 237
Downloads: 336
Uploads: 0
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Fifi,
nope, no chronometer in WYGM. The range formula in the video should work since WYGM uses 6X power. Sorry for the slow reply...wife just got out of surgery. Kelly621 |
11-12-18, 08:08 PM | #1484 |
Sea Lord
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Kelly, I hope your wife is doing well. Added a prayer for her.
No chronometer in WYGM? Since when? There's a lovely Hanhart to the left of the optics window in both periscope screens and the UZO screen, at least in my version. And it's in menu_1024_768.ini, item G26 I107 et sec, in both VanJast's original file and my corrected one. If you don't see it, I suspect some other mod is overwriting VanJast's mod. FWIW, the whole reason for the correction to VanJast's original file was to clean up a minor bug in the placement and operation of the chronometer hands. -BW |
11-13-18, 02:24 AM | #1485 |
Navy Seal
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Thanks for reply Kelly and BW.
No i don’t see any chrono in WYGM...maybe a corrupted file, because even running stock NYGM without any external mods others than Stiebler’s download page, nothing there Anyway no big deal, there is the ARB gui running fine
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