SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-19-13, 05:10 AM | #1471 |
Seaman
Join Date: Apr 2009
Location: West Palm Beach, Florida
Posts: 35
Downloads: 184
Uploads: 0
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Thank you Panosskg, you sir are the man! That was what I was missing. Now everything is working perfectly.
Also many thanks to TheDarkWraith, Sober and all of you modders out there who have made this game so enjoyable over the years. o7 |
02-19-13, 08:11 AM | #1472 | |
Navy Seal
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Quote:
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_2_1_ByTheDarkWraith\data\Scrip ts\Menu\TheDarkWraithUserOptions.py Then you would save the changes and install the mod. To get the snorkel to work - you must do this. Leave the mod installed and set your edit path to this:- C:\Ubisoft\Silent Hunter 5\data\Scripts\Menu\\TheDarkWraithUserOptions.py Now you are editing the file direct from the game and this will allow you to add/remove snorkel. Note: - when adding or removing the snorkel - always do it from the bunker save as if you do it when your save game is in the boat - you will ctd sink em all |
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02-19-13, 08:12 AM | #1473 |
Navy Seal
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Ah - just noticed this post
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02-19-13, 08:44 AM | #1474 |
Ocean Warrior
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Have I missed something?
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
02-19-13, 11:22 AM | #1475 |
Watch
Join Date: Jan 2013
Posts: 18
Downloads: 222
Uploads: 0
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hello
i download the 1000 18/02/2013 (correct order) sober mega list i play tutorial with out mods in update version 1.2 i take the green green tick make exit game enable the mods with JSGME run game again new campaign silentotto coastal water skip tutorial YES CTD If put out of list this mod IRAI_0_0_39_ByTheDarkWraith_Patch_1 can make new campaign Is problem for my new campaign this? |
02-19-13, 12:43 PM | #1476 | |
Ocean Warrior
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Quote:
not this one - IRAI_0_0_39_ByTheDarkWraith_Patch_1 IMO
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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02-19-13, 03:31 PM | #1477 | |
Seaman
Join Date: Apr 2009
Location: West Palm Beach, Florida
Posts: 35
Downloads: 184
Uploads: 0
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Quote:
Thanks anyway Trevally, was still helpful! |
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02-19-13, 04:28 PM | #1478 |
Ace of the deep .
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0730 20/02/2013
added sobers smoke screen V1 SH5 (DynEnv compatible) |
02-19-13, 06:39 PM | #1479 |
Seaman
Join Date: Apr 2009
Location: West Palm Beach, Florida
Posts: 35
Downloads: 184
Uploads: 0
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Hello again guys, I have a couple more questions. Now that the snorkel is enabled (telescoping) I am unable to reduce speed, when at snorkel depth and snorkel engaged the speed automatically jumps to full, and I am unable to slow her down, unless I disengage the snorkel. I could live with this but my chief engineer keeps calling out the speed 12 knots every couple seconds.
Also I have the Equipment_Upgrades_Fix_1_4, and the 2 patches that go with this in the correct order from Sober's listing, (awesome mod btw) but am unable to get the hinged snorkel to work. I equipped it at base, started patrol and the telescoping was still there. I guess my question would be do i need turn off the snorkel from the Options File Editor and install the Equipment_Upgrades_Fix_1_4 and its patches last as it says to in the install text? Thanks again for all the help so far, I almost have it! |
02-19-13, 06:55 PM | #1480 | |
Ocean Warrior
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Quote:
2. Start the game and load the last save in the bunker 3. Choose the Hinged snorkel in the Upgrades screen 4. Enjoy
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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02-19-13, 08:12 PM | #1481 |
Seaman
Join Date: Apr 2009
Location: West Palm Beach, Florida
Posts: 35
Downloads: 184
Uploads: 0
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Thanks Volody61, I tried that with the Equipment_Upgrades_Fix_1_4 and its patches where they were before the UI and it didn't work. So I uninstalled/reinstalled everything in correct order except saved the Equipment_Upgrades_Fix_1_4 and its patches for last, loaded up game and the hinged snorkel is working!
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02-20-13, 07:16 AM | #1482 |
Watch
Join Date: Jan 2013
Posts: 18
Downloads: 222
Uploads: 0
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02-21-13, 06:07 PM | #1483 |
Seaman
Join Date: Apr 2009
Location: West Palm Beach, Florida
Posts: 35
Downloads: 184
Uploads: 0
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Has anyone else had the problem of not being able to slow down your boat with the snorkel engaged?
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02-21-13, 08:48 PM | #1484 |
Ace of the deep .
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02-22-13, 12:13 AM | #1485 |
Seaman
Join Date: Apr 2009
Location: West Palm Beach, Florida
Posts: 35
Downloads: 184
Uploads: 0
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Hi Sober, I have tried both versions; and with both the same thing happens, when used with the telescoping or the hinged snorkel both give me full speed (not flank) but also can't slow down or speed up, it seems to be stuck at full ahead. I will list my mod order if need be.
I could deal with that, but since the chief engineer keeps reading off the current speed submerged every few seconds, as you can guess that gets old pretty quick. I know the snorkel is still being perfected, just wanted to list this possible bug I am gettling. Again, you guys I raise a drink to! |
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