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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1456 | |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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![]() I personally have been honing my skills with BC2 in preps for the new BF expected this fall. OK sink my sub I deserve it lol. But I love first person shooters as well as sims. ![]() |
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#1457 | |
Ace of the Deep
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Though I think a word from a modded himself would be better, as I am just speculating, while he knows exactly ![]() |
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#1458 | |
Black Magic
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All those people who cried saying the AI could find them with pinpoint precision are the ones I'm expecting feedback from. No news is not good news. I'll let this 'test' go on for a little longer and then I'll determine what the AI will do since hardly anyone wants to put their input into it. No one can complain that the AI does this or doesn't do this since you had a chance to speak up. |
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#1459 |
Ace of the deep .
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Mods installed
U-Boat_War_Ace(not-AI) FX_Update_0_0_16_2_ByTheDarkWraith NewUIs_TDC_6_6_0_ByTheDarkWraith NewUIs_TDC_6_6_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_6_0_Real_Navigation TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 IRAI_1_0_0_ByTheDarkWraith R.E.M_by_Xrundel_TheBeast_1.2 SUB_hyd_fix_SH5 Depth_Keeping_Problem_TheDarkWraith Well so far my sub verses the escort . It might as well be versus human because it feels pretty real , how the escort should behave . The escort doesnt drop Dc on me with pinpoint accuracy . I can see that with 1 escort i can have a chance to escape , but not always . It is completely random weather i will survive 10 minutes or 10 hours . I could see that with 2 or more escorts life gets tough in a sub with this AI . |
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#1460 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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i am not at my computer ... when i will have the chance i will be glad to test
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#1461 | |
Black Magic
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#1462 |
Sea Lord
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I made a small mission to test the sub ai.. one german merchant vs. an unidine ai sub. the sub was underwater and made an attack onto the merchant.
all torpedoes missed... (90° angle) then the sub itself was not sure if it should track the merchant any longer... turned towards the merchant.. turned away.. steered a circle.. then after some km away app. 3km the sub turned towards the merchant again and started following it. It would be great if subs could make several attacks runs... with surfacing... get into position... diving .. make attack run.. or fire with deck guns. But I assume that is a long way to go!? |
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#1463 | |
Ace of the Deep
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#1464 |
Watch
![]() Join Date: May 2011
Posts: 25
Downloads: 58
Uploads: 0
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Do this mod make the ships and planes better in a campaign.
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#1465 |
Black Magic
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#1466 |
Watch
![]() Join Date: May 2011
Posts: 25
Downloads: 58
Uploads: 0
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Thanks for the info TheDarkWraith ill try it.
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#1467 | |
Black Magic
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This turning towards merchant, turning away, etc. is due to the AI sub trying to get into firing position to fire torps. Yes it looks dumb but that's the only way, so far, I can get them to attack reliably. The steering of a circle is due to being too close to the contact. It does a circle to try and put some distance between it and the target. It's not allowed to fire torps unless the distance between it and target is > 400m. I find it strange that it went to 3km before it decided to turn and attack the target again. That behavior I would expect with a warship but not a merchant. Can you send me that single mission so I can test it and see what the AI is 'thinking' in-game? As far as firing guns, I can't get them to fire guns. I think it's because they are using the same gun as the player and thus it has to be manned before you can fire it. I haven't found a way to get the AI to man the gun. Next thing I have to try is giving them a different deckgun. Maybe a clone of another ship's gun that can fire without crew might do the trick. |
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#1468 |
Black Magic
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#1469 |
Black Magic
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#1470 |
Ace of the deep .
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The escort followed the torps general direction , but not exact . The search patten is perfect for 1 escort i think . It just seems real . What i like about this version is that with 1 escort its a game of skill and luck combined .
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