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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1456 |
The Old Man
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Thank you for fixing the Sonar Station View.
![]() Any chance of getting "Esitmate Range" and "Precise Range" to Target buttons added to the UI? ![]() Thanks! |
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#1457 | |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
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Not sure it's anything to do with the mod, but noticed a large slowdown now after coming out of high TC and some graphical anomalies... as you turn your head in the bridge the lighting on the sea disappears all of a sudden. Also standing at the aft end of the bridge and turing your head you can see occasional flashes of crewmen floating above the stern area of the sub.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#1458 | |
Black Magic
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#1459 |
Black Magic
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added a button to the nav map that will control the showing of the TDC dials on it. As you can see the TDC dials will 'layout' according to the TDC mode user has selected (just like in the UZO, attack, and obs views)
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#1460 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
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its a 1GB Ati 4670 with 2GB system memory. Although it's a fairly old card it's been running everything fine so far. What I'll do is try the same mission with the previous version of the mod to see what happens, Thanks.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#1461 |
Black Magic
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#1462 | |
Black Magic
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EDIT: Last edited by TheDarkWraith; 05-02-10 at 08:58 PM. |
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#1463 | ||
Black Magic
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![]() Fixed the problem of the notepad being hidden by the SH3/4 dials when you're in that UI mode. Nobody has commented about the officer's orders and order bar categories flashing twice on selection....don't like it? I thought it was pretty cool feedback letting you know it was doing something. |
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#1464 | |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
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Tried the same PQ-17 mission on v2.00 of the mod the graphic problems were indeed still there, must be stock issues. I didn't think it slowed down much if at all this time after coming out of high TC though.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#1465 | |
Black Magic
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#1466 |
Black Magic
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now that we have notepads available for the UZO, attack, and Obs scopes we are also running out of screen real estate for everything, especially when TDC dials are involved. To help alleviate the Gyroangle being in the way of the notepads in the scopes I've made it draggable so you can reposition it out of the way
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#1467 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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What do you think about integrating all TDC modes in one mode?
Is it possible? OFF/MIN/FULL - no dials / minimal / full dials ![]() (Paint.NET)
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#1468 | |
Black Magic
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#1469 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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very nice work, dude!!!
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#1470 |
Black Magic
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someone posed an interesting question. In v2.1.0 I've disabled incoming radio messages if you are submerged (they don't get added to your messagebox but the game's log still adds them so you'll see them in the captain's log - hard coded in C++ code). Were the subs able to receive radio messages down to a certain depth? Or did they have to be surfaced as I've modeled it?
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Tags |
dbrn, favorite, new ui |
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