SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-10-22, 11:20 AM | #1456 |
Village Idiot
|
|
07-10-22, 11:22 AM | #1457 |
CTD - it's not just a job
|
That's the one!
|
07-10-22, 04:25 PM | #1458 |
Navy Seal
|
Thanks for all the answers, the SH 4 world including the KM map in DW does not exactly correspond to the real world positions in documentation, unfortunately.. SH 4 earth is flat etc.
I was hoping to load it in ME , so could accurately place convoys and have proper corresponding sighting reports etc. |
07-10-22, 04:32 PM | #1459 | |
Navy Seal
|
Quote:
Yes, aware of the "in game" coordinates displayed at bottom of screen. Problem I noticed when creating TMO is those coordinates do not always correspond to real world positions due to the differences in the SH 4 map and real Earth. I've looked all through the traffic layers in DW and far as I can tell Lurker did not do the historic convoys in North Atlantic layers I am working on. They are all random generated groups that spawn every so many hours with a 70-80 percent chance to spawn. The readme mentioned due to the scale/number of convoys he did not take the RSRD approach. In the Arctic convoy layers, some are historic, spawn only one once etc but in the Atlantic Convoys traffic layers (Lant Convoys 41 for example) they are all random groups. I am adding historic as I did in TMO where they spawn once. Currently working on HX 72 in September 1940 and then want to add HX 79 and SC-7 in October 1940. Want to add the sighting reports etc and set the AI subs up to be present. Although at this time don't have a submerged model nor ones the fire torpedoes, hope to have that at some point. Anything they will add immersion to the attack and distract escorts while player attacks. Still researching for 42-45 |
|
07-10-22, 04:38 PM | #1460 | |
Navy Seal
|
Quote:
|
|
07-11-22, 10:04 AM | #1461 |
CTD - it's not just a job
|
The real KM grid was created with a Mercator map, which is what SH4's NavMap is. The game's KM grid does not have all of the idiosyncrasies that the real one does, but it is very close. As for the Lat Long coordinates in SH4, remember that they use the decimal system n the ME, and not the minutes / seconds, so if you see -153.74, you are going west from the Meridian, probably somewhere just east of Pearl Harbor (depending upon the Latitude of course), but that the .74 would equate to roughly 44 minutes, 24 seconds, or round it to 45 minutes. I have not seen too many locations off by much. Just remember that everything is "flat" Mercator, even when you are on the boat. As you say though, a KM grid that can be imported into the ME would have been a really nice touch for them to do... It might be possible to do, but I cannot wrap my brain around it just yet. Maybe someone else has some ideas??
|
07-11-22, 01:18 PM | #1462 |
Watch
Join Date: Jan 2010
Location: Somewhere between Heaven & Hell
Posts: 26
Downloads: 1133
Uploads: 0
|
TOOL HELPER/RULER
Japlance, FYI your suggestion did not work, but I over rote with "Bigger Better Protractor" mod and that did work. Again, Thank You for your reply.
Larry
__________________
Fair Winds and Following Seas Larry |
07-11-22, 02:25 PM | #1463 |
Watch
Join Date: Jan 2010
Location: Somewhere between Heaven & Hell
Posts: 26
Downloads: 1133
Uploads: 0
|
Ending patrol #4
Gooday all, I am using Dark Waters_V6, need some help please. How do I end Patrol #4? I have been given and completed 4 patrol objectives, but system will not let me end patrol. Every time I complete objective and go to a port with anchor, it will only give me option to Rearm/Refit or postpone. Thanks in advance for any help given.
__________________
Fair Winds and Following Seas Larry |
07-11-22, 02:51 PM | #1464 | |
Admiral
|
Quote:
This can be accomplished by opening up jsgme, clicking 'tasks' in the center of it... selecting from the pop up menu, "Export activated mods list to..." highlighting that choice & selecting, "to clipboard." This will allow you to paste that list in your reply back... allowing us to see what you're rolling with, exactly & see if there isn't a mod in there.. that should NOT be or a mod not in the right place in activation... perhaps... M. M.
__________________
|
|
07-11-22, 03:25 PM | #1465 | |
Navy Seal
|
Quote:
Year? Date? Possible your home port shifted. Look for the fouled anchor. Mid 1940 once France falls...2nd flotilla for example, transfers to Lorient. |
|
07-11-22, 03:36 PM | #1466 | |
Admiral
|
Quote:
Bubblehead, raises another salient point here, as well... Basically, the more info you provide, beyond the "I'm upset because... A, or B... or even C, happened... with little to no real details", does make it downright difficult to pinpoint a cause & effect solution... to an issue. So... in retrograde conclusion... the more info, the better. M. M.
__________________
|
|
07-11-22, 03:48 PM | #1467 | |
Navy Seal
|
Quote:
I understand that, but things are still off in many cases. I noticed this when building the campaign traffic for TMO Update, especially with historic contacts and Ultras. Real world coordinates often differ than those in the sim, so I would have to give slightly different coordinates in ULTRA's vs real world in order for things to work properly. Due to earth being flat, journeys often take longer than would have in real world, so have to alter start dates and times as well. Im sure you are aware of this. For example, HX-79 departed Halifax on 9 September 1940 but if have it leave historic time in game, not possible for it bd proper position for historic engagement even at max speed, so have had to make it depart on 6 September in order to be in proper position for first contact with U-47 and for follow up attacks. |
|
07-12-22, 12:20 AM | #1468 |
Watch
Join Date: Jan 2010
Location: Somewhere between Heaven & Hell
Posts: 26
Downloads: 1133
Uploads: 0
|
Ending patrol #4
Mad Mardigan and Bubblehead1980 Thank you for the replies and my apologies. Again, Thank you in advance.
Date-03 Mar 1940 Home Port- Wilhelmshaven (still showing Fouled Anchor) MODS Generic Mod Enabler - v2.6.0.157 [H:\SteamLibrary\steamapps\common\Silent Hunters Wolves of the Pacific\MODS] OM_DarkWaters_V6 900 DarkWaters V6_Errors-Mod OM_FritzGraphicTweaks OM_Fritz Fix 900_DW_SoWesPacMissionFix OM_Plot_V415 410 Rockin Robbins EZ Plot V2.0 A Green Atlantic 8k Greener 00 enable snorkel in cfg file jimimadrid Torpedos Elite_Crew_Complete Spaxs SH4 Uboat SPEECH FIX_V8 Silhouette and RecManual Mod v1.3 (1) RUIM v1.0 for SH4v1.5 (Hi-res) (2) RUIM v1.0 for SH4v1.5 Enlisted Ranks add-on (Hi-res) (3) RUIM v1.0 for SH4v1.5 Awards add-on (Hi-res) Radio Berlin SMALLER SEABED ROCKS SMALLER SEA PLANTS MEDIUM Webster's 300' Underwater Visability for v1.5 LESS WATER LIMBER HOLES OM_MultiCmd_Keys OM_UMark Enable Type XVIII Career Start Longer_Ship_Wake_V1_TMO1.7 EAXsoundsim_without_WebstersManeuver_STOCK_GFO_OM Type_9D2_CamoTri_Malte Webster's Better Waterline Colors for v1.5 Webster's Free Camera and Scope Fix for v1.5 Webster's No Crew Fatigue Alternate OM Loading Screen Bstanko6's Low Contrast Message Box Bstanko's Night Filter
__________________
Fair Winds and Following Seas Larry |
07-12-22, 05:58 AM | #1469 |
Seaman
Join Date: Aug 2018
Posts: 36
Downloads: 67
Uploads: 0
|
Since I do all the distance and AOB calculations by hand and I'm alone in my submarine (which is never the case in reality). I think I have the right to press the pause button my captain
Last edited by CapitainEA; 07-12-22 at 06:14 AM. |
07-12-22, 06:12 AM | #1470 |
Seaman
Join Date: Aug 2018
Posts: 36
Downloads: 67
Uploads: 0
|
Graphic bug on DW
Hi all captains, I like it a lot and I have a lot of fun with this mod, but when I come across large convoys I have to reduce the graphics as much as possible otherwise I have lags and screens that freeze as you can see in this video at 46 mins. When the screen or I have freezes, I have to return to the desktop to stop freezing.
Fifi can you tell me how to resolve this issue? Cordially. Captain_PUJOL Here is my hardware configuration Time of this report: 7/12/2022, 14:01:55 Machine name: DESKTOP-9K7QL6A Machine Id: {D61750EE-4B39-4DF9-A71B-747F0021AF3D} Operating System: Windows 10 Famille 64-bit (10.0, Build 19043) (19041.vb_release.191206-1406) Language: French (Regional Setting: French) System Manufacturer: To Be Filled By O.E.M. System Model: To Be Filled By O.E.M. BIOS: BIOS Date: 05/11/12 11:59:45 Ver: 04.06.05 (type: BIOS) Processor: Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz (8 CPUs), ~3.5GHz Memory: 32768MB RAM Available OS Memory: 32658MB RAM Page File: 15428MB used, 22094MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 12 DX Setup Parameters: Not found User DPI Setting: 96 DPI (100 percent) System DPI Setting: 144 DPI (150 percent) DWM DPI Scaling: Disabled Miracast: Available, with HDCP Microsoft Graphics Hybrid: Not Supported DirectX Database Version: 1.0.8 DxDiag Version: 10.00.19041.1741 64bit Unicode Card name: AMD Radeon RX 5700 XT Manufacturer: Advanced Micro Devices, Inc. Chip type: AMD Radeon Graphics Processor (0x731F) DAC type: Internal DAC(400MHz) Device Type: Full Device (POST) Device Key: Enum\PCI\VEN_1002&DEV_731F&SUBSYS_0B361002&REV_C1 Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_E NUMERATOR|DN_NT_DRIVER] Device Problem Code: No Problem Driver Problem Code: Unknown Display Memory: 24480 MB Dedicated Memory: 8151 MB Shared Memory: 16329 MB Current Mode: 1920 x 1080 (32 bit) (60Hz) HDR Support: Not Supported Display Topology: Internal Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 Color Primaries: Red(0.625000,0.339844), Green(0.280273,0.594727), Blue(0.155273,0.070312), White Point(0.283203,0.297852) Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000 Monitor Name: Generic PnP Monitor Monitor Model: SONY TV Monitor Id: SNYEE01 Native Mode: 1920 x 1080(p) (60.000Hz) Output Type: HDMI Monitor Capabilities: HDR Not Supported Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP Advanced Color: Not Supported Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\u03 80677.inf_amd64_dba19d925381d5ad\B380472\aticfx64. dll,C:\WINDOWS\System32\DriverStore\FileRepository \u0380677.inf_amd64_dba19d925381d5ad\B380472\aticf x64.dll,C:\WINDOWS\System32\DriverStore\FileReposi tory\u0380677.inf_amd64_dba19d925381d5ad\B380472\a ticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRe pository\u0380677.inf_amd64_dba19d925381d5ad\B3804 72\amdxc64.dll Driver File Version: 30.00.21023.1015 (English) Driver Version: 30.0.21023.1015 DDI Version: 12 Feature Levels: 12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1 Driver Model: WDDM 2.7 Hardware Scheduling: Supported:False Enabled:False Graphics Preemption: Primitive Compute Preemption: DMA Miracast: Not Supported Detachable GPU: No Hybrid Graphics GPU: Not Supported Power P-states: Not Supported Virtualization: Paravirtualization Block List: DISABLE_HWSCH Catalog Attributes: Universal:False Declarative:True Driver Attributes: Final Retail Driver Date/Size: 22/06/2022 02:00:00, 1849704 bytes WHQL Logo'd: Yes WHQL Date Stamp: Unknown Device Identifier: {D7B71EE2-305F-11CF-4570-29796EC2D335} Vendor ID: 0x1002 Device ID: 0x731F SubSys ID: 0x0B361002 Revision ID: 0x00C1 Driver Strong Name: oem32.inf:cb0ae41454c51b94:ati2mtag_Navi10:30.0.21 023.1015:PCI\VEN_1002&DEV_731F&REV_C1 Rank Of Driver: 00CF2000 Video Accel: Unknown DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeMPEG2_IDCT DXVA2_ModeH264_VLD_NoFGT {4245F676-2BBC-4166-A0BB-54E7B849C380} {6719B6FB-5CAD-4ACB-B00A-F3BFDEC38727} {9901CCD3-CA12-4B7E-867A-E2223D9255C3} DXVA2_ModeHEVC_VLD_Main {EA72396A-67EC-4781-BEDE-56F498F04EF2} {C152CA8F-738C-461B-AD89-FC292CF8F162} {514A356C-7027-4AFF-8A60-AFD2C1F672F1} DXVA2_ModeH264_VLD_Stereo_Progressive_NoFGT DXVA2_ModeH264_VLD_Stereo_NoFGT DXVA2_ModeVC1_VLD {CA15D19A-2B48-43D6-979E-7A6E9C802FF8} {7C74ADC6-E2BA-4ADE-86DE-30BEABB40CC1} DXVA2_ModeMPEG4pt2_VLD_AdvSimple_NoGMC {D1C20509-AE7B-4E72-AE3B-49F88D58992F} {84AD67F6-4C21-419A-9F0B-24F0578906C1} {725AD240-786C-471E-AD3C-38F739936517} {95664FF5-9E03-4C74-BB4F-9178D6035E58} {5EF7D40D-5B96-49E7-B419-23342094A4CF} DXVA2_ModeHEVC_VLD_Main10 {65D1FA41-58AF-453A-9CAB-5D981156DA9F} {2DB154B6-DBB2-4079-A3FF-60D7A898A6AB} {C74A3FD0-D713-4581-A02E-8EDFB112ACE3} DXVA2_ModeVP9_VLD_Profile0 DXVA2_ModeVP9_VLD_10bit_Profile2 {603A4756-A864-4F91-BB62-2C935B7A1391} {C58B9A06-7E89-11E1-BB00-70B34824019B} Deinterlace Caps: n/a D3D9 Overlay: Not Supported DXVA-HD: Not Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled MPO MaxPlanes: 2 MPO Caps: ROTATION,VERTICAL_FLIP,HORIZONTAL_FLIP,RGB,YUV,BIL INEAR,HIGH_FILTER,STRETCH_YUV,STRETCH_RGB,IMMEDIAT E,HDR (MPO3) MPO Stretch: 16.000X - 0.250X MPO Media Hints: rotation, resizing, colorspace Conversion MPO Formats: PanelFitter Caps: ROTATION,VERTICAL_FLIP,HORIZONTAL_FLIP,RGB,YUV,BIL INEAR,HIGH_FILTER,STRETCH_YUV,STRETCH_RGB,IMMEDIAT E,HDR (MPO3) PanelFitter Stretch: 16.000X - 0.250X Last edited by CapitainEA; 07-12-22 at 07:05 AM. |
|
|