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08-04-09, 07:38 PM | #1456 |
Lieutenant
Join Date: Apr 2009
Location: Somewhere in the Atlantic Ocean
Posts: 262
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I cant Wait to try out this modThanks Lurker
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08-06-09, 01:59 PM | #1457 |
Nub
Join Date: Jul 2009
Location: VA
Posts: 2
Downloads: 109
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This an awesome MOD...I never used MODs until about a month ago and I have been playing this series of games for years...the graphics you put in the Uboats are very well done. Quick question...
I noticed in the attack scope that the aft tubes are showing for selection, but the forward tubes aren't...did I mess something up in the install? I followed your instructions to the dot...I started a career in 1939 out of Germany...don't remember the model... |
08-06-09, 03:43 PM | #1458 |
Gunner
Join Date: Jun 2009
Location: In your computer screen
Posts: 100
Downloads: 70
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IIRC one of the readmes for the OMEGU mentions that you will need to change the resolution to 1280 x 789 or better for the changes to the scopes to work properly. If you are still in the vanilla resolution, the fore tubes will be covered up in the UZO and ATK periscopes. I can't change my resolution from the default one, so I'm missing the fore tubes in the scope, but I can navigate the tubes using the W and Q keys.
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OrangeYoshi |
08-06-09, 03:55 PM | #1459 |
Nub
Join Date: Jul 2009
Location: VA
Posts: 2
Downloads: 109
Uploads: 0
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Thanks...yeah...didn't look at the readme file thanks again
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08-06-09, 09:11 PM | #1460 |
XO
Join Date: Apr 2005
Posts: 410
Downloads: 18
Uploads: 0
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Torps Missing Target
This happened , I was sitting 800yrds from a 10,000 York Class Crusier , I am not playing Manual targetting , I am using the Pscope (L - lock key) I was locked on and when the icon turned Green I fired. I followed the torp in and it was heading for her midships. To my horror , It would have hit but I could not believe it when it sailed right on about 15ft below the ship.
I had the game saved before I took the shot , so I reloaded and lined up another shot. Again, I got a Green icon in my Pscope and fired. Again I followed the torp in , it was heading to strike just behind midships, and again to my horror, the torp sailed on under the ship again. Now if I was setting up the shot manually, I could see the point of the 2 misses, but I am not skilled enough to use manual targetting. I took this screen of the torp as it sailed under and away! Anyone else seeing this with Om712 |
08-06-09, 09:20 PM | #1461 |
The Old Man
Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
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Even with auto targeting you have to manually set torpedo depth.
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08-06-09, 10:48 PM | #1462 |
XO
Join Date: Apr 2005
Posts: 410
Downloads: 18
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Strange , because all the other merchants I've hit I've never set the depth, its usual defaulted about 15ft or just under the draft of the ship, a ship with an 18ft the torp will be about 16.5 and so on.
I had already sunk a York Cruiser without setting depth of torp just went with the default setting. |
08-06-09, 11:07 PM | #1463 |
Convicted Ship Killer
Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
Downloads: 371
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How do you set torpedo depth in OM? I never even knew it was possible...
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Akula4745 "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
08-07-09, 06:51 AM | #1464 |
Ocean Warrior
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
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08-07-09, 08:59 AM | #1465 |
XO
Join Date: Apr 2005
Posts: 410
Downloads: 18
Uploads: 0
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My 2 missed shots , I went back again to it and checked the depth of the torps. I picked tube 3, a York type cruiser has a depth of *15ft7 (i take it , it is ft) anyway, when I clicked on Tube 3 for both shots the Default depth setting for the torp was *13ft4 but they till went well under the ship.
* give or take a few inches! I tried again and set a depth of about 7ft, the hole in the ship was mostly Under the keel, the hole was from centre line out and slightly up the side of the ship. In the default game, I would check the depth of a ship , say 15ft, I would set the torp to 15ft and a couple of inches so the torp explodes under the ship ranther into the side of it. The shots that went well under the York Type were default set at 13ft+, the shot that hit the ship, the damage was more under than in the side and that shot was half the depth of the ships depth ?? |
08-07-09, 12:17 PM | #1466 |
Convicted Ship Killer
Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
Downloads: 371
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Thanks TDK!!!
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Akula4745 "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
08-07-09, 11:01 PM | #1467 | ||||||||||
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Q & A
The following is a response to a number of different posts over the last week.
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http://www.subsim.com/radioroom/down...do=file&id=429 and go to the section on the damage model and learn how it works. Quote:
Shipping levels for the areas around the UK are “as designed” Quote:
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Added the airborne version of the Hedgehog Depth Bomb used on “MAD” equipped PBY5A’s. Added “MAD” airborne sensor (modified “visual” sensor) Quote:
Date Location Type of sub Flotilla assigned Type of weapon used (Torpedo Type / Gun Type) Since you have not done that, I am unable to recreate your problem, Of note if this was a Type G7a before 2/9/42 then your weapon will have a 40 percent chance of a “depth keeping” problem, which is historical accurate. Last edited by lurker_hlb3; 08-08-09 at 06:42 PM. |
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08-08-09, 12:03 PM | #1468 |
XO
Join Date: Apr 2005
Posts: 410
Downloads: 18
Uploads: 0
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thanks for your time in replying to my Q's , when I thought about the torp depth one, in the back of my mind I thought it might be a problem with early torps.
Thanks. |
08-11-09, 12:33 PM | #1469 |
Sailor man
Join Date: Apr 2008
Location: Deutschland
Posts: 43
Downloads: 40
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hi together
i ask you a littel question. how could i add flags to the submarines? i like them with flags. or could anyone add them? the ones in sh3 were beautiful. |
08-11-09, 03:47 PM | #1470 |
A-ganger
Join Date: Apr 2005
Location: Hungary
Posts: 75
Downloads: 12
Uploads: 0
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Hi,
I'm starting to play the game again, and have a question: when the hydrophone is manned and I sit there myself, the crewmember is in my sight, and I can't see it normally. Is there any solution to this? (Type IIC) |
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