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07-28-23, 02:30 PM | #1426 | |
CTD - it's not just a job
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07-29-23, 01:30 AM | #1427 | |
Swabbie
Join Date: Jul 2023
Posts: 5
Downloads: 7
Uploads: 0
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[E:\Downloaded Games\PC\Steam\steamapps\common\Silent Hunters Wolves of the Pacific\MODS] Trigger Maru Overhaul 2.5 UpdateBH V2.0 NMMO Patch TMO Update V2.0 Nav Map Make-Over TMO Update 2.0 EAX_Clang_Splash_Dud for TMO Update Radio Messages TMO Update 2.0 Pre-PearlHarborPatch TMO Update V2.0 BBPearlHarbor Pre War TMO I don't see anything off with this. It's the same drive SH3 and SH5 are on. I know the name of the folder is different but that's Steam's default naming of it, not my edit. |
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07-29-23, 07:33 AM | #1428 |
CTD - it's not just a job
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Yes, that should work, in the location of the game, but the mod might be a pinch "off":
TriggerMaru_Overhaul_2-5_UpdateBH NavMapMakeoverTMOUpdate (Required) NavMapmakeoverTMOupdatePatch (Required) Allied Ship Pack TMO (Required, see Subsim downloads section under ships) Ships for TMO (Required, see Subsim downloads section under ships) EAX Sound Simulation without Webster Maneuver_TMO by Vickers03 (recommended) TMO2_Different_smoke_and_splash_effects by Vickers03 (recommended) IJN_Radar_Fix_2 (recommended) Any Optional mods included with TMO and TMOupdate. That is from Bubble's ReadMe in the mod, but I do not have it activated on my computer at this time, and I had thought he had put it all the ships together in the mod and the downloads weren't needed. I do not see those in the package itself... But your NavMap mods need to be reversed. The NMMO is over-writing the Patch. The underlined portions of the mod names above are download links. |
07-29-23, 08:03 AM | #1429 | |
Silent Hunter
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i cannot find a file with that name. found several with approximate names, though.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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07-29-23, 10:21 AM | #1430 | |
Swabbie
Join Date: Jul 2023
Posts: 5
Downloads: 7
Uploads: 0
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According to this update file "EAX Clang Splash" which is suggested to use as it avoids a CTD problem. It's also said for the version this is replacing that it's a merged file of EAX Sound and the merchant smoke mod. Unless I'm mistaken according the readmes, patches, and what you suggested is needed, this is the minimum minimums you need to run the most recent version... Trigger Maru Overhaul 2.5 UpdateBH V2.0 Nav Map Make-Over TMO Update 2.0 NMMO Patch TMO Update V2.0 TMO Update BH V2.0 PATCH 01 AlliedShipsTMO ShipsforTMO EAX_Clang_Splash |
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08-09-23, 10:32 PM | #1431 |
Nub
Join Date: Aug 2020
Location: Straya
Posts: 3
Downloads: 65
Uploads: 0
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Pre-War Pearl Harbour Raid Issue - TMO BH 2.0
Hey guys,
I'm a recent newcomer to the forums (couple years ago). Been enjoying the Trigger Maru mods for SH4, especially all of Bubblehead's work getting the TMO BH 2.0 update with all its addons and missions. It really adds to the immersion. However, try as I might I just can't get the Pearl Harbour raid to work, just keep getting constant CTD's. I've found the LAA fix which has made SH4 run so much better and let me play most of the mods, but the Pearl Harbor raid just won't cooperate. I've followed the readme carefully: stay more than 40NM away from Pearl and don't enter the Harbor close to the date until after midnight on December 7th. The first time I tried to do this, I just left the clock running from day dot (first patrol!) until December 7th after midnight - this didn't work. So I played through the missions up until September 1941 (if you dock after this time, your next patrol won't be until after 7th Dec). Followed the instructions. However, after midnight whenever I'm putting into Pearl Harbor, the game will just CTD at times after 05:00. I finally managed to get my Narwhal into port at about 06:00. At about 06:15, the game just crashes. Even when I keep time compression off, just get a CTD. I've retried going into Pearl at night before the raid again, but it will crash whenever I try run time compression before that time, or it misses the raid entirely. I did manage to park my boat outside of the island and got to watch about 6-7 Zeroes strafing and dropping bombs on my sub, this was fun to watch (the readme says the AI will attack you on the surface so you need to stay submerged to watch the attack. Maybe I'm not supposed to watch it while in the harbour? You can dive to periscope depth, but it's pretty dangerous!! I have a basic Intel Nuc i3 with 8GB ram (my gaming rig is out of action for the moment). The game runs really nice for the most part, and I've been enjoying TMO BH. I just want to see the fireworks and watch the silly AI planes try to do the Pearl Harbor raid. Any ideas on how to get it to not CTD? I have both the Pre-War Patch and Pearl Harbour Pre-War Battleship addons as per the readme. |
08-10-23, 09:04 AM | #1432 | |
Silent Hunter
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can you post your config? JSGME-Tasks-Export to Clipboard, then paste here (ctrl+v)
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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08-10-23, 04:42 PM | #1433 | |||
Nub
Join Date: Aug 2020
Location: Straya
Posts: 3
Downloads: 65
Uploads: 0
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I have two configs I use, as I have two saves labelled differently for different periods of the war. For my 1941 start, I use the following: Quote:
I have another saved campaign for 1942, labelled as needed. When I'm playing post Pearl Harbour Raid (Brisbane S/42 Missions) I use the following: Quote:
The 'Main' Mod is just the Data folder from the Zip file. I just renamed and numbered the folders so appear in order of required install. |
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08-10-23, 08:26 PM | #1434 |
Gefallen Engel U-666
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welcome aboard!
stoobeedoo!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
08-29-23, 12:52 PM | #1435 |
Helmsman
Join Date: Jan 2023
Posts: 106
Downloads: 164
Uploads: 0
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I see this load order above--
Trigger Maru Overhaul 2.5 UpdateBH V2.0 Nav Map Make-Over TMO Update 2.0 NMMO Patch TMO Update V2.0 TMO Update BH V2.0 PATCH 01 AlliedShipsTMO ShipsforTMO EAX_Clang_Splash If I have TMO 2.5-BH loaded, do I still need the TMO update 2.0 Patch? It seems as though that would be for an earlier version. The reason I ask is that I still get CTDs whenever I attack a convoy or multiple ships. The attack map seems to cause CTDs also. My load order is pretty much the sme as the above, but without the patch. Any suggestions? Thanks. |
08-29-23, 07:53 PM | #1436 | |
Navy Seal
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Pretty stable for me and yes its safer to stay outside harbor and use the external cam to watch the battle. However, I've submerged inside harbor and watched it successfully, try to stay as deep as possible, pop up with periscope. Thing is when youre in harbor, the sim has to render your boat, which is a detailed model, the ships in harbor, the planes, explosions etc, it can be overwhelming for some rigs. Why did you omit the patch? Follow README install instructions for best performance and stability. |
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08-29-23, 09:56 PM | #1437 |
Helmsman
Join Date: Jan 2023
Posts: 106
Downloads: 164
Uploads: 0
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BH, there are so many Readme's that I didn't know where to begin. Also, the Readme in the main mod's support documents lists this as the load order--
TriggerMaru_Overhaul_2-5_UpdateBH NavMapMakeoverTMOUpdate (Required-Included) NavMapmakeoverTMOupdatePatch (Required-Included) EAX_Clang_Splash_Dud for TMO Update(Required-Included) Any other Requiired mods or add ons. Any Optional mods included with TMO and TMOupdate. The patch isn't listed. If you look at what forum members posts, the patch isn't listed by most. It's confusing. That it says 2.0 patch while the main mod says 2.5 led me to believe that it was for an earlier version only. I always start outside of port. The CTDs happen when I'm attacking a convoy, almost always--A\ Shortly after the torpedoes are fired, and/or-B\ When I use the attack map to track them. I'm going to try it with the patch now. Thanks. |
08-31-23, 09:57 PM | #1438 |
Navy Seal
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First patrol in a while...wow!
Full patrol report to come later..
TMO BH V2.0 100 difficulty (really jumped back in lol) USS Haddo SS-255 Second War Patrol 20 July-21 September 1944 South China Sea First patrol in a while, had it running all week (never exited, just saved found a "safe spot" turned screen off and let it run. Departed Fremantle on 20 July for South China Sea (Area B4) after patrolling a dead area in the Celebes Sea on first patrol, using deck gun to sink a armed sailboats which opened fire with machine guns. 11 August 1944-SJ detected convoy at 16000 yards at 0240 hours.Perfect dark night for surface attack. Managed two attacks before dawn, sunk two 10,000 ton tankers, loaded. Erupted in fireballs after one torpedo hit. One 4 or 5 inch shell from a escorting DE came too close for comefort, but we managed to lose her in the darkness, but had to submerged and endure 5 hours of depth charges when she reacquired the boat as morning twilight began on the South China Sea.Went to 380 ft to avoid, escape with minor damage. 28 August Apprximately 200 NM ESE of Hainan Island, SJ radar detected four large pips with a ring of escorts displaying on PPI scope at 19000 yards, 2351 hours. 0031 hours, chased off and forced to dive, apparently these guys had radar. Escaped after pinging and a few DC, none close. Surfaced into heavy seas and a squall at dawn, worked the day to regain contact. Weather cleared at 1600 hours, 1604 hours made SJ contact with same group. By dusk was ahead enough to submerge and make dusk periscope attack with the setting sun illuminating a a CL, CA, CV, CA, and CL with eight destroyers in a ring. Curiously only traveling at 16.5 knots, zigging on occasion. CA's were tentatively identified as Myoko Class, with the CL's as Naka Class. The CV was found to be a CVE of the Taiyo Class, not a CV. Managed to slip inside screen (not sure how, except seas were still choppy even though squall had cleared) and fired four MK 18-2 torpedoes at CVE and two at the trailing CA. All four hit the CVE, which erupted in a fireball. One hit the CA, one missed. The CVE slowed and began to list heavily to starboard. The CA slowed to a crawl with fires burning (love the fire causes damage mod). Destroyers, including a Yagumo were hunting, one spotted out scope in the chop and headed our way. Down at 375 feet, took a beating, including water in forward torpedo, but flooding stopped. At 1901, came to surface to see the capsized CVE's hull, which suddenly several explosions occurred and it sunk. The CA was making about 5 knots under heavy guard. Surfaced after dark but night aircraft on SD kept us down and from catching up lost contact around 0300, never regained. Would be September 30 before made it back to Fremantle, was involved in one more dramatic action in which Haddo was almost sunk by depth charges on September 16, 1944. Really did miss this sim, was fun to get a patrol in. To nail a carrier first time out in a while lol. Will work on a full patrol report soon. |
09-02-23, 08:20 AM | #1439 |
Sea Lord
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Update 2.0 or 2.5 ????
Bubblehead1980 Hello...
Will you make corrections on version 2.5... For my part it is unplayable the torpedoes provoke CTD constantly...Lol.. Several people here have the problem..I tried different construction and nothing can be done.. TMO BH V2.0 you gave us a report on this version but version 2.5 do you play it??? because there seems to be a lot of things that don't work... I have noticed errors in the positioning of objects.. some have noted ship configuration errors and others... I am not criticizing your work, I agree that it is not easy to achieve... go and make corrections thank you... TMO BH V2.0 I still have the first version of your work...digging through my archives I got my hands on it...I will probably re-upload it to see the difference... Your version 2.5 is not easy to set up, lots of things to read... It would be good to simplify...because it puts off some people here I think...when do you think?? Kind regards Kal Maximus U669 |
09-04-23, 02:11 PM | #1440 |
Helmsman
Join Date: Jan 2023
Posts: 106
Downloads: 164
Uploads: 0
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What you said, KM. Thought I had it working, and then it went off the rails with CTDs all over the place. I think the common denominator for those of us getting CTDs is torpedoes, either as they're fired or when they hit, dud or not. For me, the attack map causes CTDs too, although that might bleed into the torpedo problem. Another is convoys and Task Forces, not all the time, but often. It might have to do with the DDs. A shame, because it's a great mod.
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