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04-30-18, 05:44 PM | #1411 |
Watch
Join Date: Apr 2018
Posts: 26
Downloads: 11
Uploads: 0
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Just started playing NYGM and i was wondering:
1) What is the range of the hydrophones? According to sensors.dat it is 20km, which only makes it a tad better than the 16km watch crew, no? 2) At the Navigation Station, there is a map showing the air coverage and convoy routes during WWII Is that a cheat sheet or were the captains actually aware of those? 3) What is the highest TC recommended, without missing a ship and/or glitches to occur? And Stiebler, thanks for your work on this mod and your general info about the U-boot krieg. This forum is a treasure trove of information about it. |
05-01-18, 12:04 AM | #1412 |
Commodore
Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
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1)I think it's 20km...longer with convoys...
2) I don't think so...besides germans where actually very well informed of allied convoy routes. 3)×256 max
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Himmel, sukeltakaa! |
05-01-18, 02:14 PM | #1413 |
Sea Lord
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Whether it's a cheat or not is up to you - it's your game. But seeing "Allied Air Coverage -1943" when game time is October 1939 is a serious immersion-breaker for me. YMMV.
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05-17-18, 02:21 PM | #1414 |
Watch
Join Date: Apr 2018
Posts: 26
Downloads: 11
Uploads: 0
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Thanks for the answers so far, they’ve really helped. I have a couple more though:
1. How do ships spawn? For example, I’m thinking about getting a type IX and going to the East coast of the US/Gulf of Mexico. Will I encouter ships and convoys, or will I be outside of the spawn points zone? 2. Where can I find out how many depth charges ships have? EDIT: And also, why the difference between “Merchant tonnage ” and “patrol tonnage”: https://imgur.com/a/WwD2mCf Last edited by Sub187; 05-17-18 at 03:18 PM. |
05-21-18, 09:42 AM | #1415 |
Gefallen Engel U-666
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welcome aboard!
Sub187!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
06-09-18, 09:00 PM | #1416 |
Swabbie
Join Date: May 2018
Posts: 6
Downloads: 169
Uploads: 0
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Unable to patch SH3.exe with H.sie patch
Hey Gentlemen:
I've got a little problem. I'm setting up NYGM Tonnage War with all of the different parts. I'm trying to patch my SH3.exe with the H.sie v1.6B1 patch. I'm using an original copy of SH3.exe but every time I try to install the patch, it tells me it can't find an original SH3.exe file. Both are in the same folder. I used the 4GB patch on my SH3.exe file before attempting H.sie's patch. Is that the reason the patch is failing to work? Should I start with an SH3.exe file that does not have the 4GB patch. Before I saved my vanilla copy of SH3 I patched it with the 4GB patch. Trying to save some work. Thanks, TorpedomanDan |
06-09-18, 09:08 PM | #1417 |
Commander
Join Date: Mar 2010
Posts: 457
Downloads: 52
Uploads: 7
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06-09-18, 11:37 PM | #1418 |
Swabbie
Join Date: May 2018
Posts: 6
Downloads: 169
Uploads: 0
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H.sie patch
Thanks a million. I thought that might be the problem. I'll just start from scratch again.
TorpedomanDan |
07-26-18, 01:32 AM | #1419 | |
Navy Seal
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Quote:
does it mean you can’t use the 4GB patch after installing H.sie exe patch? Édit: forget about it, it’s already included in H.sie patch ... sorry
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Last edited by Fifi; 07-26-18 at 02:17 AM. |
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08-03-18, 09:02 AM | #1420 |
Swabbie
Join Date: Sep 2002
Posts: 12
Downloads: 273
Uploads: 0
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Ship Recognition Manual
Hello- I reinstalled SH III after several years of inactivity and giving NYGM Tonnage war mod a go. I installed all the required files and a few optional. Installation was smooth but I noticed in the ship recognition manual there are many blank pages. To get to the merchant ship section I have to click by 15-20 blank pages. Ships labeled Ao1A, AO02A, TO1a etc... are blank. Even the Hospital Ship page is blank. I removed the IBL Shipsfor NYGM mod thinking this was the problem but I have the same.
Any thoughts as to what is causing this. Thank you Dave T UPDATE: p.s. Removing the MFM-Interim-Beta_NYGM mod corrects this issue.... Last edited by caodwolf; 08-04-18 at 09:03 AM. |
08-13-18, 08:36 AM | #1421 |
Swabbie
Join Date: Sep 2002
Posts: 12
Downloads: 273
Uploads: 0
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Recognition Manual - Mission Angle on Bow
Into my 2nd patrol and NYGM is performing nicely. One stickler is with the Recognition Manual; there a few tankers, cargo and merchant ships which do not have the visual angle of the bow views. This section is just blank. I've searched the forums with no luck.
Is this by design ? I'm thinking of reinstalling everything but that is alot of work and the sim is running smoothly. Thanks Dave |
08-13-18, 08:42 AM | #1422 | |
Grey Wolf
Join Date: Jul 2011
Location: Verona, Italy
Posts: 926
Downloads: 1411
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Quote:
Which your jsgme mod list?
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Parked under the balcony with my U-27 waiting Juliet finish makeup |
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08-13-18, 08:53 AM | #1423 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
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yes, not all ships have the complete angle views, maybe they are imported from the IABL mod like this, i dont know .
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08-13-18, 09:00 AM | #1424 |
Grey Wolf
Join Date: Jul 2011
Location: Verona, Italy
Posts: 926
Downloads: 1411
Uploads: 0
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Error. Delete this
Thanks
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Parked under the balcony with my U-27 waiting Juliet finish makeup Last edited by hauangua; 08-13-18 at 09:49 AM. |
09-30-18, 11:59 AM | #1425 |
Grey Wolf
Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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This was my favorite SH-3 Mod when I stop playing awhile time ago,
Stiebler...... Since I really like your style..... what do you play nowadays? Do you Prefer LSH? |
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torpedos through hull |
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