SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-29-07, 05:52 PM | #1411 | ||
GWX Project Director
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Quote:
The reason why we did that was to allow the player to hear everything going on around them... much is lost under the music. If you want to return the in-game music back to situational play... just replace your "Music.Cfg" file in SilentHunterIII/data/Sound/Music folder with a stock SH3 1.4b Music.Cfg file. OR Open the Music.Cfg file with Notepad and delete the semi-colons ONLY from the following lines: [BEGIN] Tracks=1 Track1=Empty.ogg ;Track1=Intro_1_Master.ogg ;Track2=Intro_2_Master.ogg ;Track3=Intro_3_Master.ogg [NORMAL] Tracks=1 Track1=Empty.ogg ;Track1=Stalker_1_Mix.ogg ;Track2=Stalker_2_Mix.ogg ;Track3=Stalker_3_Mix.ogg ;Track4=Stalker_4_Mix.ogg ;Track5=Stalker_5_Mix.ogg [BATTLE] Tracks=1 Track1=Empty.ogg ;Track1=Battle_1_Mix.ogg ;Track2=Battle_2_Mix.ogg ;Track3=Battle_3_Mix.ogg ;Track4=Battle_4_Mix.ogg ;Track5=Battle_5_Mix.ogg ;Track6=Battle_6_Mix.ogg [TENSION] Tracks=1 Track1=Empty.ogg ;Track1=Tension_1_Mix.ogg ;Track2=Tension_2_Mix.ogg ;Track3=Tension_3_Mix.ogg ;Track4=Tension_4_Mix.ogg ;Track5=Tension_5_Master.ogg [HIGH TENSION] Tracks=1 Track1=Empty.ogg ;Track1=High_Tension_1_Master.ogg ;Track2=High_Tension_2_Master.ogg ;Track3=High_Tension_3_Master.ogg ;Track4=High_Tension_4_Master.ogg ;Track5=High_Tension_5_Master.ogg [VICTORY] Tracks=3 Track1=Happy_Times_1.ogg Track2=Happy_Times_2.ogg Track3=Happy_Times_3.ogg [DEFEAT] Tracks=2 Track1=Going_Down.ogg Track2=Going_Down_2_Master LOOP.ogg [JOY] Tracks=1 Track1=Happy_Times_4.ogg ;Track1=empty.ogg ;Track2=Joy_2_Master.ogg ;Track3=Joy_3_Master.ogg |
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05-29-07, 05:56 PM | #1412 |
GWX Project Director
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Oh yes... Mr wunderlich...
Welcome to Subsim, sailor. Here is your potato peeler. Fritz is expecting you in the galley. Like any other community... or family... we have our good days and our bad days. However, here you will find a common uniform of the virtual submariner. I hope your stay will be a long one. Cheers mate!!! Sink them all!!! |
05-29-07, 07:43 PM | #1413 |
Watch
Join Date: May 2007
Posts: 17
Downloads: 0
Uploads: 0
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Thank you, Kpt. Lehmann!
Now I've got the music back again and I can enjoy the game 100% !!! To me, playing the game without any music is like watching a movie without the music soundtrack - it can be quite dull. Thanks again!! |
05-30-07, 02:52 PM | #1414 |
Soundman
Join Date: Aug 2006
Posts: 143
Downloads: 75
Uploads: 0
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Mein Kapitan,
Thank you for your earlier response on radio contacts. I am currently playing with "no map contacts" and very happily checking with my Radio Man when I do my hourly "stop and listen" checks while hunting. I simply climb down to the ladder during our dive to listen drill, head to the radio room, and ask the radio man if he has any contacts - and he reports the direction and approximate distance of the last reported contact. To my question. When discussing this with you (and reading the manual) you have made it clear that the contacts reported (by BdU, radio, aircraft, or otherwise) was set to 5% of the stock game. I would like to explore either randomization of this 5%, or adjusting it based on year of the war - using JSCones invaluable toolkit - does anybody know where to get at that 5% setting, or (as is usually the case) is it more complicated than that and not easy to adjust? Sir, thanks again for all your hard work, if you answer me within 48 hours I will know you aren't getting enough family time. Gut Jagd, Notewire. |
05-30-07, 07:21 PM | #1415 |
Ace of the Deep
Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
Downloads: 3
Uploads: 0
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Question Concerning Malta:
I've been sailing the med with GWX for about 6 in game months now and I've really noticed the sheer horrible amount of planes flying out of the Malta Airfield between late 41 and september 42. Imo, there's just too many and too many types for historical accuracy, in september of 42 for example, the battle of el Alamein is going on, this is the point where the allies do not have air superiority in the area between north africa and Italy, so it'd be unlikely for Wellingtons, Sunderlands and Catalinas to fly out of Malta (apart form the airfield being a bit small) I don't know how tweakable airbases are in how many and which types of planes fly from them but I'd like to suggest downtuning the airbase at Malta somewhat until january of 43 when the Torch landings have taken place and the Afrika Korps is in retreat, as well as the whole American airforce helping out towards air superiority. just my 2 cents, hope you'll be able to do something with it.... |
05-30-07, 11:35 PM | #1416 |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Aircover in general is being looked at for 1.04
Your comment have been noted |
06-01-07, 12:05 AM | #1417 |
Machinist's Mate
Join Date: May 2007
Location: New Zealand
Posts: 126
Downloads: 3
Uploads: 0
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Can't seem to install GWX, gets to 021.ogg and says it can't find it or something like that, and asks me to retry or skip, does the same to 022 & 023.ogg.
Kinda gave up after that as it takes like 5 mins then it asks you if you wanna skip etc. Any advice? Cheers -Indy |
06-01-07, 04:12 AM | #1418 |
Torpedoman
Join Date: Oct 2006
Location: Germany
Posts: 112
Downloads: 2
Uploads: 0
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Ahoy Kaleuns,
I've got a minor suggestion: On my first patrol in SH3 + GWX 1.03, in 1939, I left Wilhelmshaven and found a docking Tirpitz Battleship there. The Tirpitz shouldn't appear before 1941, so maybe someone should correct its appearance date in the next update. Is GWX slowing down everyone's computer? My P4 2,4 GHz 1024 MB RAM Geforce FX 5200 256 MB was playing stock SH3 without problems, but now the external camera is really slow, even in 1x speed.
__________________
Kaleun Saxi USS Drum |
06-01-07, 04:15 AM | #1419 | |
Navy Seal
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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06-01-07, 05:05 AM | #1420 | |
Commodore
Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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Quote:
Apart from the airfield at Luqa which now is the international airport, all other airfields were closed but on my visit in 2000 I could make out many traces. Hal Far still exists but is now an industrial complex where one runway was converted into a road and the second one into a dragstrip. You can also make out the runways of Qrendi which are located southwest of Luca and now also serve as a normal roads. Ta'Qali runway was also converted into a normal road and parking space with several roundabouts surrounded by a park, a stadium and IIRC an open air theater. Safi was simply integrated into Luqa airport since they were close together and the runways flushed exactly. So the long runway of Luqa airport actually was two runways on two different airfields Last edited by Woof1701; 06-01-07 at 06:08 AM. |
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06-01-07, 05:14 AM | #1421 | |
Chief of the Boat
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Quote:
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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06-01-07, 09:33 AM | #1422 |
Swabbie
Join Date: Mar 2005
Posts: 13
Downloads: 4
Uploads: 0
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GWX has problem with GeForce 8800GTX?
Anyone has a GeForce 8800GTX and runs GWX without problems?
For me it freezes after a while (even in the menus) with graphical glitches on screen. Plan vanilla SH3 1.4b works fine. |
06-01-07, 12:01 PM | #1423 |
The Old Man
Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Community manual - GWX Page
Greetings;
As many of you already know the Community manual has been restored and back on-line. It needs a presentation - information page for GWX in the Mods section. I am looking for a few dedicated GWX players or modders to volunteer and help create the page. Interested? You'll need an account to log on as annon edits have been disabled to help prevent abuse/spam. You should also be familiar with some wiki mark-up, peice of cake. There is a template there, but for a super-mod of this scale feel free to be creative. SilentHunterIII Community Manual Thanx! |
06-01-07, 06:50 PM | #1424 |
Machinist's Mate
Join Date: May 2007
Location: New Zealand
Posts: 126
Downloads: 3
Uploads: 0
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Got it working, the GWX3.bin file was naffed.
-Indy |
06-01-07, 06:56 PM | #1425 |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Do you know where you got that first D\L from ?
Glad you got it sorted |
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