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Old 10-08-11, 12:29 PM   #1396
francho1961
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OH, cuestion.

Greetings commanders, it is necessary to begin a new campaign to OH ?.... Thank you and have a good weekend, good hunting.

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Old 10-08-11, 12:39 PM   #1397
Magic1111
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Quote:
Originally Posted by Trevally. View Post
Patch1 for OHII v1.4 Full and Base

This will fix the click click issue

Install when in bunker and fix should work straight away.
Hi Trevally!

Many thanks for the patch mate!

Does the patch fix the problem from my post #1377 too?

Best regards,
Magic
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Old 10-08-11, 02:25 PM   #1398
Trevally.
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Quote:
Originally Posted by francho1961 View Post
Greetings commanders, it is necessary to begin a new campaign to OH ?.... Thank you and have a good weekend, good hunting.

No - No need to start new campaign.
You also have a good weekend

Quote:
Originally Posted by Magic1111 View Post
Hi Trevally!

Many thanks for the patch mate!

Does the patch fix the problem from my post #1377 too?

Best regards,
Magic
Yes

It will not affect MTNS
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Old 10-08-11, 05:13 PM   #1399
Sartoris
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I'm not sure if this has anything to do with your mod, but one of the ships I destroyed in Scapa Flow learned how to fly.

My mod list:

Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
OPEN HORIZONS II_full
OH II Campaign Radio Messages v4
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Grossdeutscher Rundfunk With MilRad
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Speech recognition MiTons NewUI
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Old 10-08-11, 05:16 PM   #1400
francho1961
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Greetings.

Quote:
Originally Posted by Trevally. View Post
No - No need to start new campaign.
You also have a good weekend



Yes

It will not affect MTNS

Thanks for the clarification, good weekend.
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Old 10-09-11, 03:39 AM   #1401
papanebo
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Quote:
Originally Posted by Sartoris View Post


I'm not sure if this has anything to do with your mod, but one of the ships I destroyed in Scapa Flow learned how to fly.

My mod list:

Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
OPEN HORIZONS II_full
OH II Campaign Radio Messages v4
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Grossdeutscher Rundfunk With MilRad
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Speech recognition MiTons NewUI

That's not a bug, it's a new feature. The Flying Dutchman in WWII.
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Old 10-09-11, 05:41 AM   #1402
Halface
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in the OH full 1.4 do i still need the Cerberus ship patch enabeld ?
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Old 10-09-11, 06:10 AM   #1403
Trevally.
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Quote:
Originally Posted by Halface View Post
in the OH full 1.4 do i still need the Cerberus ship patch enabeld ?
Yes - put it after OHII
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Old 10-09-11, 06:19 AM   #1404
Halface
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Thank you :-)
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Old 10-09-11, 08:09 AM   #1405
cikcak56
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Good Work!
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Old 10-09-11, 08:13 AM   #1406
Gerald
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@cikcak56! Welcome to SubSim,
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Old 10-09-11, 02:27 PM   #1407
uekel
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Hi Trevally and Rongel!

If you like, you can test this: http://www.mediafire.com/?lnto7qqy8dfw8is

I have reworked your flag.dat that all flags share a common model and overdraw with its individual texture. Works first, whether this the "frozen flag - issue" solve, we will see.

Now I have performed it only with the main Nations, if it is the solution, I complete it.

Regards,

uekel
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Old 10-09-11, 02:47 PM   #1408
Rongel
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Quote:
Originally Posted by uekel View Post
Hi Trevally and Rongel!

If you like, you can test this: http://www.mediafire.com/?lnto7qqy8dfw8is

I have reworked your flag.dat that all flags share a common model and overdraw with its individual texture. Works first, whether this the "frozen flag - issue" solve, we will see.

Now I have performed it only with the main Nations, if it is the solution, I complete it.

Regards,

uekel
Sounds really interesting, thanks uekel!

I will try it soon and report back.
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Old 10-09-11, 02:51 PM   #1409
Trevally.
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Quote:
Originally Posted by uekel View Post
Hi Trevally and Rongel!

If you like, you can test this: http://www.mediafire.com/?lnto7qqy8dfw8is

I have reworked your flag.dat that all flags share a common model and overdraw with its individual texture. Works first, whether this the "frozen flag - issue" solve, we will see.

Now I have performed it only with the main Nations, if it is the solution, I complete it.

Regards,

uekel
Many thanks Uekel
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Old 10-09-11, 02:55 PM   #1410
vlad29
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Quote:
Originally Posted by uekel View Post
Hi Trevally and Rongel!

If you like, you can test this: http://www.mediafire.com/?lnto7qqy8dfw8is

I have reworked your flag.dat that all flags share a common model and overdraw with its individual texture. Works first, whether this the "frozen flag - issue" solve, we will see.

Now I have performed it only with the main Nations, if it is the solution, I complete it.

Regards,

uekel
Thank You for this, Uekel Should we start the new campaign
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