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#1396 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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They will be available soon to everyone but at your level and seeing your past work you wont learn very much from them. You are already a master at your art ![]() Best regards Hans |
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#1397 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Thank for the good words and welcome aboard we appreciated every bit of support we can get because it is a lot of work and without you guys we would have quit a long time ago ![]() Best regards Hans |
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#1398 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Not in Sh3 you cannot you have to force it via the control panel of your video card and it will apply to sh3. Best regards Hans |
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#1399 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Welcome aboard and for release it hard to fix an exact date because thing sometime go awkward without warning but to put more precise indication i have to finish the interior of typIIA and everything should be fine for our first release ![]() Since the last couple of week i was pretty busy setting workflow for our team but now i can concentrated on the interior so thing should go faster. Best regards Hans Last edited by Hans Witteman; 05-08-11 at 01:54 PM. |
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#1400 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() ![]() One other, I don't seem to have Alpha working on my Anchor system ![]() ![]() ![]() |
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#1401 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi mate,
Waisting a fish on a trawler what a shame i will call BDU and inform them on your practice ![]() Best regards Hans |
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#1402 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Yep you have to activated in your material node type 2 just click the Disable Z-buffer write option and you will get the alpha working in game ![]() Best regards Hans |
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#1403 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Still no luck with the Alpha.
Then Under the 3D model node I created the following:
Looking at the Model preview of the 3D Model node the texture is not transparent but black background just as it is ingame. Don't know where I've gone wrong. Any chance you could shed some light on the situation ![]() |
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#1404 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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It seem your alpha might be inverted just check if the chain mask is white. For the rest everything seem ok to me but if you still have problem with it just upload the .dat in our ftp and i will have a look at it ![]() Also never work while on the influence of alcohol ![]() Best regards Hans |
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#1405 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#1406 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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You give me a good laugh tonight ![]() Your ship is ok an your alpha is working fine what you see is the dark shadow from your AO pass just go in your paint program and erase the dark shadow and use your chain to make a soft shadow underneath . I told you not to drink and work ![]() Sometime we have to manually tweak our AO because of minor stuff like that the reason is the mesh representing the chain is render as the way it look in 3d software the AO do not take in account alpha. Also your cabin texture look wash out try to adjust your contrast in paint program ![]() Best regards Hans |
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#1407 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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LoL. You rule with an iron...bottle Herr Witteman.
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#1408 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() ![]() Thanks mate never considered it was the Ambient occlusion, cheers for the tips - will make the Adjustments ![]() ![]() |
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#1409 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Hi, Hans, my friend.
I'm late, as always... ![]() At last i understood, that for optimization, you are using simple objects with alpha blending (unlike full 3D objects)... Have you thought about why Devs did not use this technique anywhere? ... because there are some limitations... If object (with alpha blending) interacts with the particles (particle generator), for example, with sprays of water, alpha blending effect may disappear... ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#1410 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
Yes my friend i am aware that alpha blend cannot be used everywhere but it work fine on thing like chains for anchor, radar on battle ship and other place. I also used it in harbor to make hand rail with chain. Also fog effect like underwater will interact with alpha. We used it only where it is possible. Best regards Hans |
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