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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1381 |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
Uploads: 0
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![]() ![]() ![]() A question.....why is the lifeboat not round?IS it because you have a limit of how many polygons you are allowed? |
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#1382 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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As far as I know most Fishing boats of that size would not have had Inflatable dingy s anyway. The wooden boat would have been cheaper and more available for use on commercial trawlers of that time ![]() |
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#1383 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
Nice work on that fishing boat the difference is like day and night ![]() With the AO pass it will shine even more. The ugly ships will be a thing of the past very soon ![]() Since i didn't made the tutorials on more complex ships take note that a lot of ships have a sinking 3d model counter part so when doing those ship you have to replace the ship half with your new one so when someone sink it it wont show the old texture model underwater. Since makman will attempt at ships also and other potential modder like Bakkel might join us then the new HAHD ships will start to pop up quite fast ![]() Best regards Hans |
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#1384 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
I have redone a better version of those lifeboat you can see them on the Fletcher video. Also @Reaper feel free to used them if you want you might have to do slight modification on it but the visual will be a lot better than those stock one ![]() Best regards Hans |
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#1385 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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![]() ![]() Love this Boat. Guys Beatles anyone? My yellow Trawler! ![]() 'Great work reaper' ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#1386 | ||
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
![]() Maybe you could create a folder in FTP for those models as addons to theWIP models the team will be working on. Got the Ambient Occlusion Maps done and layered into the Textures ![]() Cheer's Hans. ![]() Quote:
(Not the Finished Item, will rework the Lifeboat with Hans improved model.) But here it is displayed in the Meusem ![]() ![]() |
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#1387 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
Good work i didn't expected less from you because i know you are a perfectionist nut like me ![]() But for the next screenie force your antialias on your video card it will look ten time better ![]() Best regards Hans |
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#1388 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() ![]() And was in windowed mode to top it all off ![]() Hans any chance you making a tutorial on how you do animated parts for the ships ![]() ![]() |
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#1389 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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Will all that rust make the ship easier to sink?
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#1390 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Hans, you're talking about video-lessons... where do you put them?
![]() I would like to see them... ![]() Maybe i missed something?
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#1391 |
Bosun
![]() Join Date: Jul 2007
Posts: 65
Downloads: 59
Uploads: 0
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hello,
at first one thing: Wow, Wow, Wow and only wow !!!! ![]() ![]() ![]() What are you people doing here ??? That looks very great, very fantastic !!!! I´m really looking forward it. ![]() and now the question: how long have we to wait until the relase comes ? end of 2011, later, earlier ??? very great work ! ![]() regards MG Mike |
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#1392 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
Once the Mod is released they will be made available for everyone's use ![]() On another note how do you force Antialiasing in SH3. All the options I set for SH3 under Nvidia Control Panel for the SH3 Profile seen to be ignored ![]() Last edited by reaper7; 05-08-11 at 01:12 PM. |
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#1393 |
Loader
![]() Join Date: Apr 2009
Location: Valladolid (Spain)
Posts: 90
Downloads: 1404
Uploads: 0
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Hi friends, there is a specific date of release of this magnificent work?
I have plans to return to play Silent Hunter 3 and I wonder if there is any particular date. LSH What about the 5 to be tested? Or the Operation Mosun for Silent Hunter IV? |
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#1394 | ||
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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![]() Quote:
Quote:
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__________________
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#1395 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
Affirmative there will be one on animation and how to integrated in game but we don't want to go nut with animation because it is an all new ball game for the game engine, this is taking way more resources on engine then static mesh. I will show how to optimize the animation loop by reducing the amount of animation frames without loosing too much quality. Best regards Hans |
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