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03-16-19, 03:25 AM | #1381 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
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Your mods list
Date, location, uboat type With second widegui, normally no ctd because no ram problem. Wac5.2 + widegui has been tested by many players. It is stable ! Problem can come from your installation or your mods list... |
03-16-19, 09:50 AM | #1382 | |
Machinist's Mate
Join Date: May 2011
Location: Brasil * Rio de Janeiro
Posts: 125
Downloads: 759
Uploads: 0
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Quote:
WarAceCampaign 5.0 WarAceCampaign 5.0 Patch_5.2 (V16B1-Patch Kit Applied sh3.exe) WAC5.2 H.sie Supplement to V16B1 (Applied sh3.exe) Optimized ARB-Ahnenerbe WideGui 1920x1080 for WAC5 (Applied sh3.exe in Full Map and Chrono Patch) DKruger Ofaces Das BooT Correction Running HsieOptionsSelector |
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03-16-19, 10:16 AM | #1383 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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Location, date, uboat type ?
Try with : Optimized WAC5.2 WideScreensGUI 1920x1080 Ahnenerbe (alone without full map) http://www.mille-sabords.com/forum/i...dpost&p=438940 |
03-16-19, 10:41 AM | #1384 | |
Machinist's Mate
Join Date: May 2011
Location: Brasil * Rio de Janeiro
Posts: 125
Downloads: 759
Uploads: 0
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Quote:
I see that this mod is very loaded. I think it would look better on a last-generation Intel processor. Note: More if there was a small mod to reduce the traffic of neutral ships would not fall more to the windows desktop. My settings: AMD FX 8350 240GB SSD 16 GB DDR3 DUAL RAM NVIDIA GTX 1070 |
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03-16-19, 03:30 PM | #1385 |
Chief
Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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Interesting, I didn't have Wilhelmshaven explosion problem in patrol 1-3. Now I am having it even when I do x8 tc. The harbor is too crowded.
Btw, the recognition manual doesn't have enemy submarine info. So where do I find enemy sub info? |
03-21-19, 09:54 AM | #1386 |
Sea Lord
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@Wolfcat
Many thx for your feedback. Some things to clearify... 1. Programming and testing sensors of SH3 is very time consuming. To test other settings simply copy sensors.cfg and sim.cfg from Cfg folder. Maybe the changes fit better. But it has to be tested in many situations. 2. Ship traffic or harbour traffic can be stipped down easily. I can show here if you want, so you can make a light version. 3. Air atracks are controlled by airbase.cfg in Cfg folder. 4. The radio traffic is mainly optimized in german. Please give specific information which date undetailed mission orders arrived. 5. CTD at loading savegames has been an issue from the beginning but it increased with the amount of data in SH3. Remember.. this game is from 2005! 6. Feel free to change the watch officer skin. There are many in maiks SH3 archive. 7. Friendly radio reports are necessary to participate in german operations like 'Weserübung'. To get immersion and give the opportunity to meet the germam homefleet or support ships, watch battles of german warships. 8. Starshells were created in that way by Kendras. Deel free to use the default ones. |
03-22-19, 09:16 AM | #1387 |
Chief
Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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@Hans
For 1, I don't think it's sensor issue. I think sensors are working fine. Just AI is stupid. AI is not reporting contact even though you can hear it on sonar yourself. For 5, if I delete old saves, would that help to reduce amount of data to load? Also, I found out that if you do "save and exit". That save would have high probability of crashing. Normal saves are ok. Oh, btw, are you aware that a lot of ship dimension data in recognition manual is inaccurate? Some of the ones I noticed are: Converted whale factory, pyreous ammo ship etc. Also where to find ship dimension data for enemy submarines? |
03-24-19, 01:48 AM | #1388 |
Soundman
Join Date: Aug 2008
Location: Poland
Posts: 147
Downloads: 845
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Hi, I sank a battleship and an Aircraft Carrier at once. Altogether torpedoes and escorts, I was not looking for anything at all
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Leutnant z.S. kimanu-96 |
03-31-19, 03:51 PM | #1389 |
Chief
Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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Weird bug. When I return to base and quit the patrol, it says I am dead. And I cannot continue the campaign any more. I am on patrol 7 btw.
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04-01-19, 09:50 PM | #1390 |
Chief
Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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Does it matter in which order I activate the SH3 commander? Or I can activate it at the end of the list?
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04-02-19, 09:21 AM | #1391 | |
Machinist's Mate
Join Date: May 2011
Location: Brasil * Rio de Janeiro
Posts: 125
Downloads: 759
Uploads: 0
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Quote:
2. Ship traffic or port traffic can be easily toppled. I can show here if you want, so you can make a light version. As? |
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04-02-19, 01:59 PM | #1392 |
Sea Lord
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Ok.. here a small manual how to decrease traffic in SH3:
1. Make a backup of all campaign files to some other destination 2. Execute the Mission Editor and open the file Campaign_RND.mis in /data/Campaigns/Campaign/ 3. Have a look at the group tree marked in this picture: (of course each random campaign file has different group names) Choose your desired group (single units or groups) 4. Take your chosen group and right mouse button, then open "Group Properties" 5. Here most important are 2 data sets (Repeat Interval & Group Spawn Propability): 6. Increase "Repeat Interval" to decrease traffic or decrease "Group Spawn Propability" 7.In the menu "Define Group Contents" there is also the possability to set the spawn propability in each group and you can add or delete units from a group: 8.Choose "Save RND Layer as..." in Mission Editor and overwrite old files or.. like I do... just make a small mod with the new campaign files and activate with JSGME |
04-02-19, 02:10 PM | #1393 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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04-02-19, 07:18 PM | #1394 |
Chief
Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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@hans
So it sounds like you need start a campaign first and do the operations on that particular campaign? Did I get the idea right? Btw, can you tell which order (in the JSGME) I should install SH3 commander light for WAC? Or it doesn't matter where I put that mod? I can't proceed with my current campaign with this "death on patrol exit" issue. |
04-06-19, 05:53 AM | #1395 |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
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Does WAC have wolfpack AI subs that can support the player in combatting convoys?
Thanks, |
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