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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1366 | |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
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![]() Quote:
![]() my english isn´t good enough, but this ca be a part thereof ![]() http://www.uboatarchive.net/KTBNotes...iveEdition.htm it´s from this side: http://www.uboatarchive.net/KTBNotesCommunications.htm There´s also an good dictionary for radio related stuff. ![]()
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#1367 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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the links you have posted are about U-boote radio equipments. I didn't make myself clear in my previous post, but what I am actually looking for are location and specs of land-based radio transmitters used by nazi Germany. You know... those complexes of huge antennas as the ones seen in the picture below. Thank you anyway ![]() ![]() Nauen Transmitter Station phographed in 1931 |
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#1368 |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
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So now i have an information overload
![]() Maybe there´s something you can work with. So i have an other side: http://www.cdvandt.org/index.htm But that seems to be a melting pot for all technical things in this time. Some about "Norddeich Radio" http://www.pust-norden.de/index_gb.htm And some about "feld-hell" http://www.nonstopsystems.com/radio/...-mil-tx-rx.htm http://www.nonstopsystems.com/radio/...rosssender.pdf There are information about receiver and transmitter! Go from button to top of the side, in the end there are the references and above is the information about goliath and a list with other transmitters for comunication with uboots. The reference for that is here http://books.google.de/books?id=20fR...4-19-1&f=false But i don´t know if you can read this language, i´m definitly not. Have already problems with english ![]() Hope it is useful.
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My Modlist Last edited by Kalleblom; 09-12-12 at 12:33 PM. |
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#1369 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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![]() Quote:
You posted a picture of the Nauen transmitter which was the main one used for submarine communications until 1943. From 1943 to the end of the war, it was the Goliath. This thread may also be of interest to you: http://uboat.net/forums/read.php?20,...4097#msg-64097
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#1370 | |
Planesman
![]() Join Date: May 2010
Location: Vermont, USA
Posts: 186
Downloads: 492
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I enabled Magnetic Detonators 4m in JSGME after FX Update as you sugested, No Luck ![]()
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My Mod Soup and System Specs. "Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety." Benjamin Franklin, Historical Review of Pennsylvania, 1759 AB1TA |
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#1371 |
Ocean Warrior
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Don't know..
Maybe another mod overwrites these files - data\Library\torpedoes_g7a-e.sim and Torpedos_AI.sim? EDIT: check again your patcher..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1372 | |
Planesman
![]() Join Date: May 2010
Location: Vermont, USA
Posts: 186
Downloads: 492
Uploads: 0
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Dubled checked the patcher, all files patched. Moved "Magnetic Detonators 4m by TDW" to the end of my mod-soup list so it's the last thing loaded, still not working. ![]() Oh well, thanks for the tips
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My Mod Soup and System Specs. "Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety." Benjamin Franklin, Historical Review of Pennsylvania, 1759 AB1TA |
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#1373 |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
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![]() ![]() Notice that no longer the beta NewUI 7.2.0 for testing the independent engine controls can be downloaded. The links in the thread are dead. Any reason ![]()
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My Modlist Last edited by Kalleblom; 09-13-12 at 08:13 AM. |
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#1374 |
Swabbie
![]() Join Date: May 2009
Location: Rome
Posts: 10
Downloads: 105
Uploads: 0
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Hello everyone i have some questions for you (sorry for my english)
after last sober's megamod and tdw patch 1069 i notice: 1) Ships sinking is taking too much time despite damaged suffered or they don't sink at all (recent problem, they sunk well before) 2) Cargo ships hit never list on a side, never capsize (i know maybe you are working on it) 3) Enemy warship are still too dumb. Too easy to remain undetected. In some cases at 1000m distance they follow me with lamps at night when i am surfaced but they don't fire.. (maybe i miss something during mod installation) 4) Somethimes they seems to follow me underwater with lamps even when i am at 150 200 m, but they don't drop bombs 5) Some mods after unzipping have another folder inside with the same mod name and finally inside them there is the data folder. DO i have to unzip all mods making the data folder the first folder of the mod, or i have to leave the mods as i find it after the first unzip? 6) is enough to delete the SH5 folder when i want to start from clean installation or do i have to remove application from control panel? Thank you for your hard work. And for the answers. |
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#1375 | |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
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![]() Quote:
![]() i´ll try. Look at the colored lines. The other points i can´t answer, sorry.
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#1376 | |
Ace of the Deep
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#1377 |
Swabbie
![]() Join Date: May 2009
Location: Rome
Posts: 10
Downloads: 105
Uploads: 0
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Thank you, Sir!
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#1378 | |
Ace of the deep .
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While mucking around with the submarine sim file i noticed if i change unit_sub\gc_height to zero (Gravity center height from the object's bottom [m]. If 0, then the half of geometric bounding box is taken.) the sub would roll over . Maybe this applies to ships as well . |
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#1379 | |
Ace of the Deep
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Heh, it's something interesting to try or maybe implement into the script even. I don't know enough about the game files at the moment, but if we have a way to control that value from withing the game based on conditions (things happening in the game) it would be interesting to test. I guess you figured it out while messing with the bounciness of the uboat, didn't you? ![]() Would be interesting to look at the stoianm's pitch&roll mod in that sense. Unfortunately I'm moving from computer to computer at the moment (got a free 1.5 yo $4k XPS system from a friend for free, cause he got himself Alienwear XPS - sick machine), but it is something to try and figure out. need to get comfortable with the Goblin editor too. Eh, so much to learn, so little time... |
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#1380 |
Ace of the Deep
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i'll post this here, even though it has nothing to do with the patcher (i think), but cause TDW periodically checks this thread..
so, if you remember my crashes on approaching keil (and I'm literally no more then 5-8 km from the entrance now). So, here is what one of the windows debuggers caught, 2ce in a row: Code:
Problem signature: Problem Event Name: BEX Application Name: sh5.exe Application Version: 1.2.0.0 Application Timestamp: 4bce9a96 Fault Module Name: MSVCR90.dll Fault Module Version: 9.0.30729.6161 Fault Module Timestamp: 4dace5b9 Exception Offset: 00036bf4 Exception Code: c0000417 Exception Data: 00000000 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 1033 Additional Information 1: 5cac Additional Information 2: 5cac19c5992ea6d479927012387b4f58 Additional Information 3: 64ff Additional Information 4: 64fff50a27c9afb48f5a37aac14557cd |
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