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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1366 |
Frogman
![]() Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
Uploads: 0
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They were dropped as of the last patch. Sorry
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#1367 | |
Seaman
![]() Join Date: Mar 2004
Posts: 36
Downloads: 19
Uploads: 0
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![]() Is there any where else I can download the latest version besides Filefront? I need a place that allows me to resume downloads and Filefront does not. |
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#1368 |
Sparky
![]() Join Date: Jun 2006
Location: Sacramento CA.
Posts: 150
Downloads: 0
Uploads: 0
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I've done some digging and can't seem to find anything related to it. I believe there is a problem with the TDC. Based on watching the stop watch, the range is showing the target to close. Before the 1.4 patch I had no problem. Now I have problems hitting targets as close at 600 yards.
![]() Does anyone know of a change in patch 1.4 or T.M. that would account for this. I know I'm reaching but I'm at a loss. Its really taken away from the enjoyment of the game. I may just do another clean intall and go back to 1.3 and an older T.M. but I love the Narwhal.
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It's useless for sheep to pass resolution after resolution in support of vegetarianism, while wolves maintain a separate opinion.---Unknown Author. |
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#1369 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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Haven't noticed anything like that, my torps hit as they used to. Could you elaborate a little, maybe provide some screenshots? Also are you using any other mods that might affect range readings, such as the Manual targeting accuray fix?
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#1370 |
Seaman
![]() Join Date: Jul 2007
Location: Somewhere in the universe
Posts: 31
Downloads: 18
Uploads: 0
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im still 1.4..... patch 1.3.....can i install TM 1.7.2 without any of the new TM's
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#1371 | |
Sparky
![]() Join Date: Jun 2006
Location: Sacramento CA.
Posts: 150
Downloads: 0
Uploads: 0
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![]() Quote:
Because no one else has had this problem it must be at my end. When time permits I will do a clean install. I may go back to patch 1.3 and an older version of TM. However, that would mean giving up Narwhal. ![]() ![]() ![]() Gwx 2.0 is looking really good right now.
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It's useless for sheep to pass resolution after resolution in support of vegetarianism, while wolves maintain a separate opinion.---Unknown Author. |
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#1372 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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@ Roads88,
Nope have not seen this behavior in 1.4 with the latest TM. Best to try a clean install, patch it to 1.4 and then give it a go.....I do a lot of testing with NSM single mission and in Burma Convoy. After firing over 100 torps since patching to 1.4, I get the routine stuff......dud....dud.....deep runner....dud...dud.....kaboom....dud....you know the drill. Its all good! I see your in Sac.....I am in Modesto...just down the road a bit.
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#1373 |
Sparky
![]() Join Date: Jun 2006
Location: Sacramento CA.
Posts: 150
Downloads: 0
Uploads: 0
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Hi Wilcke.
![]() Ducimas A quick queston. I remove the Contline and Dashline.dds files per your FAQ. However, I noticed a new file "Bearing.dds" that was not there in the previus TM releases. Does the Bearing .dds interact with the above files and thats whats causing my problem?:hmm: I'm just trying to make sense of this. I can't believe I am suddely missing at ranges 600 yards and below. Note: I have checked my speed calculations over many times. It seems to be a range issue. I'm doeing a reinstall tonight. Thanks...Road
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It's useless for sheep to pass resolution after resolution in support of vegetarianism, while wolves maintain a separate opinion.---Unknown Author. |
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#1374 |
Sparky
![]() Join Date: Jun 2006
Location: Sacramento CA.
Posts: 150
Downloads: 0
Uploads: 0
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Uninstalled SHIV along with SHIII (to get ready for GWX 2.0), defraged the disk. Reinstalled shIV, patched 1.4.
After removing the Contline and Dashline.dds reinstalled TM 1.7.2. along with " I want my map symboles back." I ran short of time so I just went to sub school. Hit the cruiser with no problem, so the reinstall worked. Hope to go hunting tonight. ![]() Thanks
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It's useless for sheep to pass resolution after resolution in support of vegetarianism, while wolves maintain a separate opinion.---Unknown Author. |
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#1375 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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![]() Quote:
__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#1376 |
Swabbie
![]() Join Date: May 2005
Location: Paris France
Posts: 5
Downloads: 10
Uploads: 0
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I run TM1.7.1 with ROW without any graphic problems at all, look beautifull, I suspect pb with some graphic cards or drivers
order of load TM1.7 TM gramophone ROW obj refl 4 ROW ships refl 2 ROW sub refl and roll pich ROW hi res seafoam ROW texture with sun halo 4 ROW special effect with TM zones TM ans RSRD compatible DC shake ROW very slow clouds RSDC P1 TM V114 ROW sound effects VS5 ROW sound effect add on ROW main load screen Hamilton mod 22 Cpt midnight CBS news Dragon vargas girls menu BALAO Hires skin Foobors hi res gato Foobors porpoise hi res TMaru patch 1.7.1 ROW camera vs3 realistic NSM 3.3 classic everything is perfect I even didn't made a new install after patching 1.4 neither used an in port campaign, just some freighters a bit low on sea Thanks to Ducimus:p:p:p |
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#1377 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
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![]() Quote:
The patch updated some files which you overide with patch 1.3 row files. The scene.dat from doesn't work perfectly with patch 1.4. Mainly because of new water rendering, this can result in flashes during outside views. The horizon has been improved to 20km. The setting of ROW scene.dat are still for the 1.3 patch water and horizon. Further the lightning part of the scene.dat of ROW does not work correctly with patch 1.4. Too much lightning bolts during to long. And then there are the subs sns files, something changed in them but I have not checked what the new patch changed. There are probably more files, which I forget about atm. As you can see there are multitple reason why ROW is not compatible. But.. like you I use ROW (with modified files) with clean SH4 + RSRDC. Def a great combination.. ![]() ![]() ![]() Last edited by FooFighters; 12-14-07 at 07:39 AM. |
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#1378 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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![]() Quote:
![]() ![]() no problem have fun man.....let us know if you complete a career with the mix ![]()
__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#1379 |
Medic
![]() Join Date: May 2007
Location: Telluride, Colorado
Posts: 162
Downloads: 13
Uploads: 0
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Those of you who ARE running 1.4 with TM's latest, what other mods work well in combination? All I've got is NSM and RSRD and everything runs well. Any other recommendations y'all would suggest to run with these?
Thanks folks! Howler ![]() |
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#1380 | |
Rear Admiral
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While i wish everyone would do a clean install before patching to 1.4, i can see why most people won't. Personnaly, i had no choice to. I personnaly thought my install was safe, but because i was working on a mod that alot of people use, i had no choice but to reinstall. I cannot publish a mod when the foundation upon which it is built upon ( sh4, ver 1.4), is absolutly, 100%, up to snuff. I took no chances with that. But anyway, im a big fan of a clean install before patching to 1.4. :rotfl: |
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