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Old 12-10-07, 11:52 PM   #1366
claybirdd
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They were dropped as of the last patch. Sorry
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Old 12-11-07, 02:05 AM   #1367
El-Fish
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Quote:
Originally Posted by claybirdd
They were dropped as of the last patch. Sorry
Oh no!

Is there any where else I can download the latest version besides Filefront? I need a place that allows me to resume downloads and Filefront does not.
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Old 12-11-07, 10:50 AM   #1368
Roads88
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I've done some digging and can't seem to find anything related to it. I believe there is a problem with the TDC. Based on watching the stop watch, the range is showing the target to close. Before the 1.4 patch I had no problem. Now I have problems hitting targets as close at 600 yards.

Does anyone know of a change in patch 1.4 or T.M. that would account for this. I know I'm reaching but I'm at a loss.

Its really taken away from the enjoyment of the game. I may just do another clean intall and go back to 1.3 and an older T.M. but I love the Narwhal.
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Old 12-12-07, 01:40 AM   #1369
Fincuan
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Haven't noticed anything like that, my torps hit as they used to. Could you elaborate a little, maybe provide some screenshots? Also are you using any other mods that might affect range readings, such as the Manual targeting accuray fix?
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Old 12-12-07, 11:19 AM   #1370
Anti_Ship_Fella
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im still 1.4..... patch 1.3.....can i install TM 1.7.2 without any of the new TM's
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Old 12-12-07, 12:00 PM   #1371
Roads88
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Quote:
Haven't noticed anything like that, my torps hit as they used to. Could you elaborate a little, maybe provide some screenshots? Also are you using any other mods that might affect range readings, such as the Manual targeting accuray fix?
I don't see how screen shots will help. The stop watch runs out and the wake of the torp is still centered at the target. Another five to twenty seconds goes bye and the torp will pass behide the target. I'm only running patch 1.4 and TM 1.7.2 along with some skins and the "I want my map symbles back" mod.

Because no one else has had this problem it must be at my end. When time permits I will do a clean install. I may go back to patch 1.3 and an older version of TM. However, that would mean giving up Narwhal.

Gwx 2.0 is looking really good right now.
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Old 12-12-07, 02:42 PM   #1372
Wilcke
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@ Roads88,

Nope have not seen this behavior in 1.4 with the latest TM. Best to try a clean install, patch it to 1.4 and then give it a go.....I do a lot of testing with NSM single mission and in Burma Convoy. After firing over 100 torps since patching to 1.4, I get the routine stuff......dud....dud.....deep runner....dud...dud.....kaboom....dud....you know the drill. Its all good!

I see your in Sac.....I am in Modesto...just down the road a bit.
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Old 12-13-07, 01:23 AM   #1373
Roads88
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Hi Wilcke.

Ducimas A quick queston. I remove the Contline and Dashline.dds files per your FAQ. However, I noticed a new file "Bearing.dds" that was not there in the previus TM releases. Does the Bearing .dds interact with the above files and thats whats causing my problem?:hmm:

I'm just trying to make sense of this. I can't believe I am suddely missing at ranges 600 yards and below.

Note: I have checked my speed calculations over many times. It seems to be a range issue. I'm doeing a reinstall tonight.

Thanks...Road
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Old 12-13-07, 04:33 PM   #1374
Roads88
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Uninstalled SHIV along with SHIII (to get ready for GWX 2.0), defraged the disk. Reinstalled shIV, patched 1.4.

After removing the Contline and Dashline.dds reinstalled TM 1.7.2. along with " I want my map symboles back."

I ran short of time so I just went to sub school. Hit the cruiser with no problem, so the reinstall worked.

Hope to go hunting tonight.

Thanks
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Old 12-13-07, 05:18 PM   #1375
Wilcke
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Quote:
Originally Posted by Roads88
Uninstalled SHIV along with SHIII (to get ready for GWX 2.0), defraged the disk. Reinstalled shIV, patched 1.4.

After removing the Contline and Dashline.dds reinstalled TM 1.7.2. along with " I want my map symboles back."

I ran short of time so I just went to sub school. Hit the cruiser with no problem, so the reinstall worked.

Hope to go hunting tonight.

Thanks
Allrighty, there you go! You will love GWX 2.0, just awesome!
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Old 12-13-07, 05:45 PM   #1376
Brochet
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Default Why removing ROW?

I run TM1.7.1 with ROW without any graphic problems at all, look beautifull, I suspect pb with some graphic cards or drivers
order of load

TM1.7
TM gramophone
ROW obj refl 4
ROW ships refl 2
ROW sub refl and roll pich
ROW hi res seafoam
ROW texture with sun halo 4
ROW special effect with TM zones
TM ans RSRD compatible DC shake
ROW very slow clouds
RSDC P1 TM V114
ROW sound effects VS5
ROW sound effect add on
ROW main load screen
Hamilton mod 22
Cpt midnight CBS news
Dragon vargas girls menu
BALAO Hires skin
Foobors hi res gato
Foobors porpoise hi res
TMaru patch 1.7.1
ROW camera vs3 realistic
NSM 3.3 classic

everything is perfect I even didn't made a new install after patching 1.4 neither used an in port campaign, just some freighters a bit low on sea

Thanks to Ducimus:p:p:p
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Old 12-14-07, 07:02 AM   #1377
FooFighters
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Quote:
Originally Posted by Brochet
I run TM1.7.1 with ROW without any graphic problems at all, look beautifull, I suspect pb with some graphic cards or drivers
order of load

TM1.7
TM gramophone
ROW obj refl 4
ROW ships refl 2
ROW sub refl and roll pich
ROW hi res seafoam
ROW texture with sun halo 4
ROW special effect with TM zones
TM ans RSRD compatible DC shake
ROW very slow clouds
RSDC P1 TM V114
ROW sound effects VS5
ROW sound effect add on
ROW main load screen
Hamilton mod 22
Cpt midnight CBS news
Dragon vargas girls menu
BALAO Hires skin
Foobors hi res gato
Foobors porpoise hi res
TMaru patch 1.7.1
ROW camera vs3 realistic
NSM 3.3 classic

everything is perfect I even didn't made a new install after patching 1.4 neither used an in port campaign, just some freighters a bit low on sea

Thanks to Ducimus:p:p:p
If you're not having any problems, you're one of the lucky guys.

The patch updated some files which you overide with patch 1.3 row files.
The scene.dat from doesn't work perfectly with patch 1.4.
Mainly because of new water rendering, this can result in flashes during outside views.

The horizon has been improved to 20km. The setting of ROW scene.dat are still for the 1.3 patch water and horizon.
Further the lightning part of the scene.dat of ROW does not work correctly with patch 1.4.
Too much lightning bolts during to long.

And then there are the subs sns files, something changed in them but I have not checked what the new patch changed.

There are probably more files, which I forget about atm.

As you can see there are multitple reason why ROW is not compatible.
But.. like you I use ROW (with modified files) with clean SH4 + RSRDC.

Def a great combination..





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Last edited by FooFighters; 12-14-07 at 07:39 AM.
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Old 12-14-07, 11:53 AM   #1378
Wilcke
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Quote:
Originally Posted by Brochet
I run TM1.7.1 with ROW without any graphic problems at all, look beautifull, I suspect pb with some graphic cards or drivers
order of load

TM1.7
TM gramophone
ROW obj refl 4
ROW ships refl 2
ROW sub refl and roll pich
ROW hi res seafoam
ROW texture with sun halo 4
ROW special effect with TM zones
TM ans RSRD compatible DC shake
ROW very slow clouds
RSDC P1 TM V114
ROW sound effects VS5
ROW sound effect add on
ROW main load screen
Hamilton mod 22
Cpt midnight CBS news
Dragon vargas girls menu
BALAO Hires skin
Foobors hi res gato
Foobors porpoise hi res
TMaru patch 1.7.1
ROW camera vs3 realistic
NSM 3.3 classic

everything is perfect I even didn't made a new install after patching 1.4 neither used an in port campaign, just some freighters a bit low on sea

Thanks to Ducimus:p:p:p
brave man! You may get in the middle of a nice career and have the whole thing just blow grits on you ......you never know with a mix like that where it may go haywire

no problem have fun man.....let us know if you complete a career with the mix
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http://www.subsim.com/radioroom/showthread.php?t=128185
Operation Monsun plus OMEGU, the #1 ATO Solution for SH4!

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Old 12-14-07, 02:18 PM   #1379
howler93
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Those of you who ARE running 1.4 with TM's latest, what other mods work well in combination? All I've got is NSM and RSRD and everything runs well. Any other recommendations y'all would suggest to run with these?

Thanks folks!

Howler
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Old 12-14-07, 02:25 PM   #1380
Ducimus
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Quote:
Originally Posted by Roads88
Uninstalled SHIV along with SHIII (to get ready for GWX 2.0), defraged the disk. Reinstalled shIV, patched 1.4.

After removing the Contline and Dashline.dds reinstalled TM 1.7.2. along with " I want my map symboles back."

I ran short of time so I just went to sub school. Hit the cruiser with no problem, so the reinstall worked.

Hope to go hunting tonight.

Thanks
Glad you got it sorted out. Personnaly, i think the lack of a clean install is the cause of alot of wierdness some people experience. When the game is modded to hell and back, even with a program as sweet, and nifty as JSGME, somethings bound to happen that will alter the core files the patch looks for, or interacts with.

While i wish everyone would do a clean install before patching to 1.4, i can see why most people won't. Personnaly, i had no choice to. I personnaly thought my install was safe, but because i was working on a mod that alot of people use, i had no choice but to reinstall. I cannot publish a mod when the foundation upon which it is built upon ( sh4, ver 1.4), is absolutly, 100%, up to snuff. I took no chances with that. But anyway, im a big fan of a clean install before patching to 1.4. :rotfl:
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