![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1351 |
Sea Lord
![]() |
![]()
Like almost all good things for SH3, the skin packs are available on Plissken's website, under their creator IAmBecomeLife.
ftp://Maik:Woelfe@hartmuthaas.no-ip....3COMMUNITYMODS |
![]() |
![]() |
![]() |
#1352 |
Officer
![]() Join Date: Apr 2016
Location: Near The Rockalls Bank
Posts: 247
Downloads: 261
Uploads: 0
|
![]()
Been using 3.3 for a few weeks.
Outstanding work! Thank you!!! ![]()
__________________
Leoz "Auf gefechtsstationen!" NYGM |
![]() |
![]() |
![]() |
#1353 |
Helmsman
![]() Join Date: Mar 2012
Location: Ireland
Posts: 109
Downloads: 57
Uploads: 0
|
![]()
That feeling when I accidentally sink an Irish steamer during the night...
Huge kudos for this mod, I am really enjoying it! Especially the Irish ships! ![]() |
![]() |
![]() |
![]() |
#1354 |
Swabbie
![]() Join Date: Aug 2011
Posts: 7
Downloads: 160
Uploads: 0
|
![]()
Can you install all the skin packs at once, or do you need to install and uninstall with JSGME as the war goes on?
|
![]() |
![]() |
![]() |
#1355 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: Verona, Italy
Posts: 927
Downloads: 1435
Uploads: 0
|
![]() Quote:
To install you will need to unzip and copy all files into your \SH3 Commander\Date\ folder. When you launch SHIII from SH3 Commander the appropriate skins for your patrol date will be copied into your SHIII installation
__________________
Parked under the balcony with my U-27 waiting Juliet finish makeup |
|
![]() |
![]() |
![]() |
#1356 | ||
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
|
![]()
@iambecomelife: Great work and thanx for revisiting this, especially the ships lagging out of formation issue. This is one of the all-time most important mods that really adds so much depth to SH3.
![]() So I saw this up earlier in the thread and nobody responded: Quote:
To quote the readme for the displacement mod: Quote:
![]() In the displacement mod thread, everyone there says this is an important mod, but how so? I mod a little bit, but I prefer to go on the word of people who have more expertise than I do. However, I couldn't really see any immediate effect in the game. The only thing I noticed was that I did see ships randomly lag behind the convoys. I didn't see it happening before, but as iambecomelife seems to indicate, that was a problem in the original mod. I suspect that I just hadn't run across any of those ships before implementing the "fix." ![]() Comments? ![]() |
||
![]() |
![]() |
![]() |
#1357 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,184
Downloads: 279
Uploads: 0
|
![]()
@Rude
I pm'd IABL some time back about this very same question. Here is our PM's to each other: Re: MFM-Improved ? Quote: Originally Posted by Fubar2Niner Hi IABL I hope you are well, I have a quick question if I may. This has already been asked in the MFM thread but I guess you overlooked it. With MFM-Improved are myself and Martin James correct in assuming there is no need to run the Displacement Correction Mod? Many thanks for your continued great works. ![]() ![]() ![]() Respect and kind regards. Fubar2Niner TBH I have never downloaded or used that mod. The displacements for many ships in the latest version were tweaked to correct seakeeping & keep ships on station in convoy, so I would just install the new MFM with no older mods above it. Note that displacement in the rec manual may not match the displacement in the ship's .sim file. I did my best to stop ships from bobbing, but the problem cannot be resolved 100% in SH3. ----------------------------------------------------------------------------------- Hope this helps mate. Best regards. Fubar |
![]() |
![]() |
![]() |
#1358 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
|
![]()
I think it does.
If I am reading the correspondence correctly, it seems to me that the displacement correction mod was actually moving MFM away from WAD. It seems to me now that what IABL was doing was using displacements in the .sim files to make the ships behave a certain way in the game. At the same time, he was using the .cfg files to do the best he could with historical accuracy of the ships stats IRL. So, IMO it seems that it would be best not to use the "fix," and it never was really in the first place as it would make the ships behave differently than what IABL intended, for good or ill (which at this point is unknown). Unless someone can say with certainty this mod is useful or does in fact improve on IABL's work, I think I am going to remove this particular ingredient from my soup! Thanx Fubar. ![]() |
![]() |
![]() |
![]() |
#1359 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,488
Downloads: 880
Uploads: 0
|
![]()
Where can I download the T15B ship?
![]() ![]() ![]() |
![]() |
![]() |
![]() |
#1360 |
Silent Hunter
![]() |
![]()
I will go digging in my old files. Keep in mind several ships were eliminated from the lineup before the mod was released. It may be one of them, but the mod is now so old I can't remember! I will let you know the results.
|
![]() |
![]() |
![]() |
#1361 | |
Silent Hunter
![]() |
![]() Quote:
The latest version of the MFM removed these .sim changes. (In addition to NOT solving the wave action problem, my changes to the .sim file caused ships to maneuver badly.) |
|
![]() |
![]() |
![]() |
#1362 |
Navy Seal
![]() |
![]()
I have the T15B folder from MFM 3.2 if it is needed.
__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
![]() |
![]() |
![]() |
#1363 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,488
Downloads: 880
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#1364 |
Chief of the Boat
|
![]()
If of any use/need I have the T15B folder containing the four tga's from MFM 3.2
|
![]() |
![]() |
![]() |
#1365 |
Navy Seal
![]() |
![]()
That is the same as I have Jim. It is also the same as MFM 3.0. I also have the MFM-Lite-Beta 4.1, MFM v3 skin packs, and MFM 3.0 and Lite 4.1 displacement mods as well. Nothing I have has anything more than just the 4 T15B .tga files though.
__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
![]() |
![]() |
![]() |
|
|