SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-14-11, 06:00 AM | #1351 |
Seasoned Skipper
Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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Now I compared the contents of Env5,0 and Real Env. In the current version does not have undergone a change of the particles.dat, FoamBumpy textures and reduced size of the file texture of the clouds.
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... |
03-14-11, 06:36 AM | #1352 |
Navy Seal
Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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Aha, seems smaller is not always worse. Certainly not in this case.
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03-14-11, 06:50 AM | #1353 |
Helmsman
Join Date: Feb 2007
Location: Submerged
Posts: 105
Downloads: 91
Uploads: 0
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Wow. This is just incredible work W clear.
Amazing, just stunning. I'll post screens in the screenshot section. |
03-14-11, 09:09 AM | #1354 |
Bosun
Join Date: Apr 2005
Location: Vienna,Austria
Posts: 67
Downloads: 271
Uploads: 0
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hi!
First thank you for this wonderful mod, but a question: This may not be a trace the night brighter???night attacks are impossible. not even see the ships on 800 meters.that make not exactly fun. sorry for my bad english..... mfg Lupo! |
03-15-11, 01:39 AM | #1355 |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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I set the climate in the evening fog is the most black,This is consistent with the reality。
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03-15-11, 01:45 AM | #1356 |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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RE MOD has some problems. I was amended after release.
1.Not more than 48 hours up to climate change。 2.The structure of the cloud is smaller, making the sky larger。 3.Adjustment some of errors in the environmental color 。 |
03-15-11, 01:53 AM | #1357 |
Navy Seal
Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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It has been amended?
Need to re-download? Once again, great work! Thank you. |
03-15-11, 02:10 AM | #1358 | |
Silent Hunter
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Do we need to download the MOD again ? |
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03-15-11, 04:03 AM | #1359 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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03-15-11, 04:13 AM | #1360 |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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03-15-11, 10:27 AM | #1361 |
Seasoned Skipper
Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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I love god rays dont get me wrong, but is there a .cfg setting or something simple like that to "scale them back" a bit? Sometimes the long rays can interfere with the almost perfect "realness" of a scene.
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03-15-11, 04:01 PM | #1362 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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you are doing great work, dude.
really.
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03-17-11, 08:05 PM | #1363 |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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Real Environment - Revision released today, Please download。
And other MOD is designed to use the "Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkW raith" adjustment SIM file. MOD function is to strengthen the submarine up and down fluctuations. reduce the magnitude of the left and right swing. Last edited by W_clear; 03-17-11 at 08:20 PM. |
03-17-11, 08:59 PM | #1364 | |
Mate
Join Date: Jul 2010
Posts: 60
Downloads: 30
Uploads: 0
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Quote:
Hey man , thanks a lot for your amazing Enviroment MOD! I feel it so realistic that It seems i was the captain of a swinging uboat in North Atlantic. Good job! Awesome work man=) |
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03-18-11, 12:07 AM | #1365 | |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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