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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1351 |
Chief of the Boat
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Great work DD
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#1352 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,519
Downloads: 110
Uploads: 0
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Got the latest version and the fix. Began a patrol and the periscope animation is not working as opening and closing the hacth.
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#1353 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Rhodes,
Just as the first post says, observation scope animation.... But which mods do you use??
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#1354 | |
Hellas
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#1355 | |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,519
Downloads: 110
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![]() I do not know if it's a conflit with other mods, since with the previous version and the fixes the animation of the hatch and the observation periscope worked. After the release of the last version I enable it and the fix for the Anvart's FM30 and the fix for the camera. But didn't tested and today went on patrol, but no animation. One thing, in the previous version (animations working) the old periscope keyboard commands for up and down, the ctrl+insert/ctrl+delete, didn't work and the new ones, sift+o/ctrl+o worked (with animation). In this lastest version, that I have, both controls are enable! Could this be the cause of the animations not working? Here is my mods list: GWX - Enhanced Damage Effects skin_VII_Hellgrau_50_COBAT Water_Stream_for_Uboats_V4 WB's Decks Awash LifeBoats&Debris_v4 BritishAsdicMkIFinal GWX 3 St Naz and SchlueseV2 Lutzow's Officers - SET6 GWX - Captain America's Officer Icons GWX - Integrated Orders DasBootSehrohr GWX - 20km Atmosphere (Unofficial Mod) OLC's Modified Searchlight Beams for GWX3 Conus' Historically Accurate U-boat Emblems 1.2 DFa_UpDnRot_Flags_final FM30_UpDown Thomsens Ships V4.1 ANZACMICKS DAMAGE IMMERSION Thomsen's No Instant DeathScreen Mod V1.1 DD_OH_V3.09_20091209162038 DD_OH_V3.09_Fix_for_Anvart_FM30_UpDown EngToGerNamesForOLCUbermodGWX2.1 DD_OH_V3.09_ConningDeckCam_Fix_20091210230737 |
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#1356 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin Rhodes,
I don´t know 'EngToGerNamesForOLCUbermodGWX2.1', but if it contains an altered 'commands_...cfg file, then this mod is the cause of your problem. Give it a try without this one. Regards, DD
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#1357 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,519
Downloads: 110
Uploads: 0
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Oh DivingDuck, do you think that I would post here if I did some mistake like that?
The 'EngToGerNamesForOLCUbermodGWX2.1' mod is just one mod that changes the names from english to german. Names like the labels of the periscope, compartiment names, etc. And only contains a "en_menu.txt" file. I allways used that mod and even with the previous version that the animations worked. |
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#1358 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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No offence meant. So I am right to consider you have enabled OH on top of all other mods in your list?
If both key commands to raise/lower the obs_scope work, then something is definitely wrong. Only SHIFT+O/CTRL+O should work to fully raise/lower the obs_scope. To move the obs_scope in increments the old key commands are still in charge. Any issue with the key commands points to the commands_...cfg. Try to disable OH and related fixes and re-enable without any fix. Which u-type is affected? Does the problem occur with all u-types? Check the issue with VIIB + VIIC + IX to make it easier for me to locate the problem. Regards, DD
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#1359 | |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,519
Downloads: 110
Uploads: 0
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I'm with a Type VIIC. I will try with the other and post here! |
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#1360 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,519
Downloads: 110
Uploads: 0
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In type VIIb (training) all works well as in a type IX/40 in single mission!
Only diffrence was I run my patrols with SH3 commander and have a Type VIIC. |
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#1361 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Hey Rhodes,
I don´t use SH3 Commander. So I can´t tell what the problem is. Is there a way to save your patrol and use another type for testing, with SH3 Commander? TypeVII/C is the type I´m doing all tests with. So, I´m really perplexed to see you reporting this one is THE one to have problems. Regards, DD
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#1362 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,519
Downloads: 110
Uploads: 0
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So, I runed the game trought SH3 commander and went to a training mission. All worked well. Then I chosed a single mission and a Type VIIC. All worked well! Then I reload my patrol and it's the same. Couldn't open the hatch and rise/lower the periscope.
But I have one thought in my head. I have the malfuntions/sabotage enable in SH3 Commander. Could this affect the animations? I think that the malfuntions/sabotage do not affect single missions. If so, or if that option isn't the cause of the problem, why only my patrol is being affected, since every thing works in single missions? PS: I think it's a case of gremmlings in my patrol file... |
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#1363 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin Rhodes,
I´ve heard of the sabotage/malfunction feature, but don´t know what files are affected by it. Seems as if I have to get a copy of SH3Commander for testing. Is there a way to disable the sabotage/malfunction feature? Regards, DD
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#1364 |
Silent Hunter
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Hello !
I also use the SH3 Commander in the career, but without the sabotage/malfunction, and everything works perfectly. The Hatch opens and closes with shift+H and strg+H. I can also raise/lower the obs_scope with shift+O and strg+O. Everything works perfect! Best regards, Magic |
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#1365 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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So it seems that the malfunction feature might indeed be the cause of the problem. Can it be disabled easily?
Thanks for the report, M4x1. Regards, DD
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