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03-05-19, 04:17 PM | #1351 | |
Chief
Join Date: Nov 2012
Posts: 325
Downloads: 27
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Quote:
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03-05-19, 04:54 PM | #1352 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
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Perhaps novice operator, not veteran. Or ship is mooving very slow...
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03-05-19, 07:38 PM | #1353 |
Chief
Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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I used an officer with radioman qualification. It was a destroyer traveling at 11knts.
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03-05-19, 10:22 PM | #1354 |
Machinist's Mate
Join Date: May 2011
Location: Brasil * Rio de Janeiro
Posts: 125
Downloads: 759
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Audio
Is there any fix for the insistent wheeze on the built-in audio?
amb_OceanSkyline Last edited by chipsranger; 03-05-19 at 10:42 PM. |
03-06-19, 09:32 AM | #1355 |
Chief
Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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I did a mid-night Scapa Flow raid. Here are some interesting findings:
1. When I entered the bay from northern channel on the east side, there were 4 wreck merchant ships. However, when I got close, I was immediately detected. The whole harbor was alerted and star shells were flying everywhere. My crew screaming we were under attack even though there was no one shooting at us 2. When I entered the bay from southern channel on the east side, there was no blocking wreckage. I was able to enter the harbor undetected. Now here is an interesting question: are those wreck ships true dead? |
03-06-19, 09:56 AM | #1356 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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Hi, wreck ships are considered by the game as static harmless ennemy units. But be carefull black pearl's spirit is alive inside. No one must interrupt his sleep.... :-)
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03-06-19, 10:11 AM | #1357 | |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
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Quote:
https://www.sendspace.com/file/6uosy0 I also have an edited version of that big file with only a couple of wheezing, try it out : https://www.sendspace.com/file/dtz9a6 |
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03-06-19, 11:17 AM | #1358 |
Chief
Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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If I hit it with a torpedo, would they truely die? I have a suggestion. Maybe we can change their allegiance to neutral (someone who never participated in WWII, maybe Argentina or Brazil). So instead of having harmless enemy unit, you have harmless neutral unit. And they won't alert your presence to anyone like a true dead static object.
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03-06-19, 11:33 AM | #1359 | |
Machinist's Mate
Join Date: May 2011
Location: Brasil * Rio de Janeiro
Posts: 125
Downloads: 759
Uploads: 0
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Audio
Quote:
Thank you |
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03-06-19, 07:10 PM | #1360 |
Machinist's Mate
Join Date: May 2011
Location: Brasil * Rio de Janeiro
Posts: 125
Downloads: 759
Uploads: 0
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torpedo tube openings
The sound of torpedo tube openings in this mod almost did not give houvir.
Ja in LSH3 2015 I listen perfectly. |
03-06-19, 08:33 PM | #1361 |
Chief
Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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I just tried again. I am pretty sure there is a bug with AI sonar man. Whenever you have periscope up, he would report no sound contact. Please do check on it. I don't remember seeing it in vanilla version. Maybe an issue brought in by Hsie's patch, but not sure.
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03-06-19, 09:39 PM | #1362 |
Machinist's Mate
Join Date: May 2011
Location: Brasil * Rio de Janeiro
Posts: 125
Downloads: 759
Uploads: 0
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It has some mod that limits to the quantity of allied ships or to diminish the traffic the game of much leg during the patrols due to many allied ships.
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03-09-19, 06:39 AM | #1363 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
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Hi, i will test that :-)
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03-09-19, 09:03 AM | #1364 |
Nub
Join Date: Feb 2019
Posts: 4
Downloads: 17
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Question, is it some known and common bug that when I come close to some ports I see smoke on the horizon and then as I look closer with freecam I see that some of the ships are burning? They seem to be rotated at wrong angle or placed too close to the pier and as a result get destroyed.
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03-09-19, 12:50 PM | #1365 |
Chief
Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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