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Old 02-29-12, 01:11 AM   #1336
Drewcifer
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hahaha.... Frau... yeah I've got nothing. That is just.
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Old 02-29-12, 01:39 AM   #1337
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Someone's been busy
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Old 02-29-12, 05:41 AM   #1338
Dowly
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Old 02-29-12, 07:47 AM   #1339
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Reported you to Stockholm to enter their Literature Nobel Casting Show!
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Old 02-29-12, 09:01 AM   #1340
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*takes a bow*

Yep, Sigrun is probably in High Rock by now, having made a clean escape from Skyrim with nothing but the clothes and weapons on her back, a couple hundred filled soul gems, a sackful of health potions, and close to 120 million shiny gold septims. I decided she should go out with a bang and Markarth was the place to do it since being there almost always left a uniquely bad taste in my mouth.

Sadly it may also be the worst place in Skyrim to get screenshots of a dragon attacking a city.

Not enough open spaces and nowhere open and high enough that I could get to quick enough to get a really good view of the carnage. Also... Talos, being a god, tends to wipe out way too much of the opposition before Odahviing can even get there. I had to go outside the walls and wait for the guards around the stables to attack me just to give Odahviing something to do when he arrived. Really should have picked a different city with more guards and wide open spaces but... Markarth had it coming.

Then took off for Karthwarsten and called him back as soon as I was able, red dots straight ahead on the radar, guard patrol coming up the road, then a dragon roar, and he pulls up just over top of them and fries them with fire breath. By which time Talos has already plowed ahead into the fray and finishes off whatever's left. Nothing like having the wrath of the Ninth Divine descend upon you when you're already on fire. And Talos? Apparently immune to dragon breath. Not surprising, I guess, I saw a boss draugr shout a full Unrelenting Force at him from about two feet away in Valthume and all he did was take one stagger step backwards and go right on swinging.

Oddly enough I originally intended to take out the one Silver-Blood brother, not the new Jarl but the one that runs the family business, because I couldn't think of anyone in Markarth who deserved it more. Then I actually got there and was trying to get around and sell off the last of my unwanted gear and after being held up twice by that sanctimonious Vigilant decided that his harrassment of innocent passersby MUST. END. NOW.

Kinda forgot that he couldn't be killed, which sucked, but then again it did make the fight between him and Talos go on for quite a while which was pretty entertaining.
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Old 02-29-12, 02:20 PM   #1341
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I think im gonna switch killmove mods.



Dowly, i suspect you'll like this mod if your not already using it.
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Old 02-29-12, 06:08 PM   #1342
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Quote:
Originally Posted by Ducimus View Post
I think im gonna switch killmove mods.



Dowly, i suspect you'll like this mod if your not already using it.
Looks pretty darn good, will have to check it out.
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Old 02-29-12, 10:36 PM   #1343
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Quote:
Originally Posted by darius359au View Post
The current skse beta works fine with the new patch ,just download and install http://skse.silverlock.org/
Sadly it looks like Script Dragon has not been updated yet so it looks like I'll be staying offline for now instead of letting Steam patch the game. IIRC it's SkyUI that requires SD and I'm not giving it up.

Still have things mostly ready to start a new character, since I'll most likely be playing out the thieves and assassins storyline this time around and not going for the full on warrior type (for as long as I can stand it) I'm kind of leaning towards a Dunmer character. Just trying to think of a good name.
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Old 03-01-12, 12:43 AM   #1344
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Quote:
Originally Posted by frau kaleun View Post
Sadly it looks like Script Dragon has not been updated yet so it looks like I'll be staying offline for now instead of letting Steam patch the game. IIRC it's SkyUI that requires SD and I'm not giving it up.

Still have things mostly ready to start a new character, since I'll most likely be playing out the thieves and assassins storyline this time around and not going for the full on warrior type (for as long as I can stand it) I'm kind of leaning towards a Dunmer character. Just trying to think of a good name.
For best results try and force yourself to use the bow and daggers... clearly for snipe and backstab, but also because they tend to force you to avoid direct conflict and keep you away from full on warrior type attacks.

Taking a dagger to a warhammer fight is never fun lol.

Also even if you don't want to put perks into bow it can still be very effective late game. My mage character with level 70 bow and ZERO perks can still one shot most things with the bound bow. You know... if you want to not much of a reason when you can destroy the entire room with a snap of the wrist but still I do enjoy taking out the primitive weapon from time to time and bound ones just feel like I'm not completely out of character.

Anyways point is its the opposite for daggers, you HAVE to take perks in one handed... and sneak.. because unperked damage to your daggers is never going to cut it late game. Atleast from the messing around i've done with my various characters.
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Old 03-01-12, 08:32 AM   #1345
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Also even if you don't want to put perks into bow it can still be very effective late game.
Oh, absolutely, I think I finished at 97 in Archery with this last character but IIRC I never took any of the archery perks beyond maybe the very first one or two ranks at the bottom of the tree, and maybe not even those. But I still had great success with the bow, typically in conjunction with Sneak which I used constantly when dungeon crawling or moving through potentially dangerous areas whenever possible right from the start.

So usually when I had the bow out it was to snipe someone or something who never saw it coming, and as the quality of my weapons and ammo got better and better I didn't really see the need to use perks on Archery. I considered it a secondary skill altho TBH I probably got most of my animal/human kills that way and certainly a whole lot of lower level draugr, even a boss here and there if I was quick enough.

The only thing that got disappointing with the bow was that I never really got to see the results of using something like Frenzy poison because by the time I got around to wanting to experiment with it, anything I used it on tended to die just from being shot the first time.
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Old 03-01-12, 08:51 AM   #1346
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@Frau SkyUI uses SKSE.
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Old 03-01-12, 09:26 AM   #1347
frau kaleun
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Quote:
Originally Posted by Dowly View Post
@Frau SkyUI uses SKSE.


Well something I use required Script Dragon... looking at SD dude's list of plugins...

Hey, you know what, I think it may only be Toggle UI that used it and I can't use that anyway because it never got updated to work with the patch before the latest one. So I may be able to just disable it altogether and let Steam update the game. Coolness.

I still want a way to toggle the HUD off and on with a hotkey, I think Arclight mentioned some kind of trick to route the console command to a hotkey? I never did look into that but since Toggle UI seems to be dead in the water it may be my only option. Unless there's another UI mod that can be configured to do that and nothing else.
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Old 03-01-12, 09:33 AM   #1348
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Yeah, I think ToggleUI uses SD.

As for the hotkey thingy, you'll probably need a program to write a macro for that.
Did some digging when you asked about it earlier and it doesn't look like there's
a way to bind keys to console commands with just Skyrim.
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Old 03-01-12, 09:42 AM   #1349
frau kaleun
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Quote:
Originally Posted by Dowly View Post
Yeah, I think ToggleUI uses SD.

As for the hotkey thingy, you'll probably need a program to write a macro for that.
Did some digging when you asked about it earlier and it doesn't look like there's
a way to bind keys to console commands with just Skyrim.
Yeah, a macro. That's the word Arclight used. I just don't know how to make one or implement it in the game.


Edit: and BTW did you ever figure out why the Space Core stopped talking? Mine did the same a couple days after you mentioned it. I tried taking him and dropping him again, moving him around, nothing worked. I won't be starting a new game with the mod enabled but I may end up wanting the little guy around again later on just for the giggles. And TBH when he shut up, I really missed his chatter. Thought I would get tired of it, but I never did. Especially when I would walk in the door after some particularly horrendous adventure and get the "Lady hey lady hey hey lady... you don't look so good."
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Old 03-01-12, 01:49 PM   #1350
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Mine hasn't stopped talking, but I do have another issue with him. I have him in breeze home and now whenever I enter an interior on the same street as said home... I can hear him talking but I know he is sitting back at Breeze home on display.

Kinda funny to hear him blab while I'm ditching stuff at Belethors shop.
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