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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1336 | |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#1337 |
Loader
![]() Join Date: Jul 2002
Location: Alexandria, Va
Posts: 90
Downloads: 87
Uploads: 0
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Ok thanks for the fast reply.
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*Conning my computer into port since my Commodor-64* |
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#1338 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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Hey guys,
I have a question about career length. For a while in SH4's early history, there was a bit of stink regarding career length, i.e. being retired after x amount of patrols, and this was widely perceived to be realistic. Then, around 1.3 or perhaps 1.4, the controversy seemed to die off, and I recall reading about players who made 10 or more patrols in the same career. I myself made 8 in my last TM career without any hint of being retired. I suppose my question is, do you knw of any changes to the way career length is handled since 1.3 or 1.4, and are there any changes of this sort in RFB? Just curious really. Or am I nuts and nothing has changed in this area at all? |
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#1339 | |
Commodore
![]() Join Date: May 2007
Posts: 629
Downloads: 39
Uploads: 0
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#1340 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() ![]() All ranks can now wear this white undershirt, courtesy of conus00. ![]()
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#1341 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Wow! That's really cool.
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***THE GENERAL*** |
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#1342 |
Ensign
![]() Join Date: Oct 2005
Posts: 229
Downloads: 17
Uploads: 0
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Any news on release date of this uber MOD?
Can't wait to try this out. |
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#1343 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#1344 |
Ensign
![]() Join Date: Oct 2005
Posts: 229
Downloads: 17
Uploads: 0
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#1345 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Yes Virginia, there is a Santa Clause!
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#1346 | |
Bosun
![]() Join Date: Aug 2008
Location: Finland
Posts: 61
Downloads: 100
Uploads: 0
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The sum of the intelligence on the planet is a constant; the population is growing. — Mr. Cole RFB+RSRD+OM @ 100% realism |
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#1347 |
Watch
![]() Join Date: Dec 2007
Location: Below the thermal
Posts: 19
Downloads: 11
Uploads: 0
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Hi all.
I reinstalled SH4 two weeks ago, and decided to try out RFB. I'm running RFB with RSRDC. I'm not using any visual enhancement mods, simply because I had some severe framerate loss. Now I have a couple of questions: -I wanted to use http://www.subsim.com/radioroom/showthread.php?t=140535 Smoke mod, but after choosing the version for RFB with PE 3.3, I had 'blocky' particles when a large modern freighter caught fire. am I using the right version? -I recently had 6 dud torpedoes, which all hit at around 90 degrees against the hull of a tanker. The seventh torpedo I fired for an impact angle of something like 70 degrees, and it detonated (finally ![]() -I notice that I can hear depth charges drop into the water when I use Free camera to look at the enemy destroyers, but from underwater and/or within the sub I don't hear any DC's drop into the water, I only hear the detonation sound. Is this correct, or do I need my ears checked, or do i need an additional mod for splash sounds/warning messages? Thanks for any clarification. Greetz, @lantis |
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#1348 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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If I was a american crew member in the picific, I think id be wearing shorts to. Any chance at doing this, Paints would be hot.
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Task Force industries "Taking control of the world, one mind at a time" |
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#1349 | ||
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#1350 | |||
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() ROW Sound Effects Contributor RFB Team Leader |
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