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04-02-23, 06:59 PM | #1336 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,344
Downloads: 475
Uploads: 0
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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04-02-23, 07:30 PM | #1337 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,344
Downloads: 475
Uploads: 0
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I have been using NYGM since it was released, used RUB before that. Although it was a plain Jane compared to the other super mods, it is hardy and robust and seldom presented a CTD and fast load times. I liked Stiebler's and Teddybears approach with tonnage and provided an alternative to the renown system employed in SH3. So I am bias when it comes to NYGM and the other supermods. Now, with that said, I do play CCOM (a real good mod with lots of aircraft dodging), GWX by OneAlex (great mod with the kitchen sink included and very stable) and WAC 5.2 which looks lovely but is cantankerous to run at times. I have manage to get it somewhat stable and the CTD's are not a real issue presently. Make regular saves with WAC. Also looking forward to the GWX Knight's Cross Edition. That is a great team working on that project. Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. Last edited by FUBAR295; 04-02-23 at 07:44 PM. |
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04-03-23, 12:36 AM | #1338 |
Grey Wolf
Join Date: Apr 2011
Posts: 756
Downloads: 230
Uploads: 0
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I fixed the issue with my sound mod! When submerged and you went to hydrophone and back to 3D view the ship wake sound would play and this is wrong as you are submerged.Now it works
What this mod does.... "This mod first and foremost changes the sound of sub cutting thru the water to be able to hear on conning deck with a few other changes listed below. Quieter interior ambient sound file from thompsens soundpack.Lessens the creaksing sound volume from pressure but retains NYGME scarieness levels as you dive further.Changed dive sequence sound file and raised the volume.Raised volume of the blow ballast sound files.Louder chrono tick sounds and louder scope bearing tick sounds. Also has a music.cfg file that allows music at main menu only.You can easily just delete the music folder if you like music playing as you patrol." https://www.mediafire.com/file/9nhka...nd_mod.7z/file This file is Sober's green foam mod with just saturation cut in half.Looks great with NYGME water imo... https://www.mediafire.com/file/338uf...n_half.7z/file Last edited by Wolfstriked; 04-03-23 at 01:03 AM. |
04-03-23, 12:14 PM | #1339 |
Navy Seal
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I think next update I will reinforce the British blockade between Orkneys & Shetlands, and Shetlands & Faroes islands … it’s still too easy to pass through without problems.
It was historically heavy guarded, and from war start I think it will not require a career new start
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04-03-23, 03:32 PM | #1340 | |
Sea Lord
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04-04-23, 08:56 AM | #1341 |
The Analyst
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I have a very stupid question, because I do not know if this can be the issue.
Is DBSM compatible with NYGM and with Fifi Enhancement too? I ask, because since yesterday or better since today, SH3 crashed if I sink a ship. And it seems that the "SH3Sound.act" is the reason. The only thing I changed was to active in port "DBSM_for_SH3". With other mods, like Onealex version of GMX, there wasn't any issues like this with DBSM.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
04-04-23, 10:11 AM | #1342 | |
Sea Lord
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here for you scary+creaks.... the Stormys credit https://www.mediafire.com/file/4xzgb...M_U669.7z/file Last edited by Kal_Maximus_U669; 04-04-23 at 10:21 AM. |
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04-04-23, 10:33 AM | #1343 | |
The Analyst
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I disabled it at my last save game, and it seems to work again without CtD's at the moment.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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04-04-23, 11:25 AM | #1344 | |
Sea Lord
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Personally, I have some sound that does not play... I avoid tinkering with Fifi's mods, this avoids conflicts... his work is perfect and even beyond my expectations.. we must not forget that this mod was a personal mod that he had created for him. he was kind enough to let me try WiP then he decided to make everyone benefit... since he has done a monumental job it would be a shame to destroy it... I find that the atmosphere of the films "Das BOAT" is a bit outdated is too much playing here 'too Classic' I am looking for an atmosphere a la U571 with a commander like Thomas Kretschmann who I find sticks more to the modern atmosphere of today.. . this is my personal opinion... |
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04-04-23, 11:50 AM | #1345 |
The Analyst
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Is this normal and wanted that this both destroyers have no weapons to escort the mine layers?
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
04-04-23, 11:55 AM | #1346 |
Navy Seal
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My NYGM is very special, and doesn’t support others mods than the ones provided…if nevertheless you want to break the rule, don’t be surprised to run into trouble!
NYGM I have provided is 100% stable as a rock, you can even save in ships vicinity, or not save at all for whole patrol without issue. I have already saved once underwater, and didn’t get any CTD! (But not recommended nevertheless) Now you will be kind to not post here your problems with others mods, I will not support it anyway… hope you’ll understand me.
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04-04-23, 12:16 PM | #1347 |
Navy Seal
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Consider any mod not provided by Fifi as off limits and verboten.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk |
04-04-23, 12:48 PM | #1348 | |
The Analyst
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However, as far as the image of the destroyers is concerned, this one was made only with the mods you provided on a new patrol. At this time I had only this one active: - "Gramophone Records Final v1.9 by GrenSo" are just some .ogg sound files at "\data\Sound\Gramophone" I sometime listen on a quiet trip to the home port - "Das Boot Musik" replace just the "Menu_Master LOOP.ogg" file. So it doesn't affect the game - "MySetup" add a individual image to "\SH3 Commander NYGM\Images" and a changed "Commands_de.cfg", because I will have the command to stop all engines on the 0 key, next the key 9 Was that an isolated case with the destroyers or was there still after-effects from DBSM in next patrol?
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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04-04-23, 01:02 PM | #1349 |
Grey Wolf
Join Date: Jan 2002
Location: Holland
Posts: 752
Downloads: 122
Uploads: 0
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I like the way the updated damage model of the ships. Great work, Fifi!
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04-04-23, 01:21 PM | #1350 | |
Sea Lord
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