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Old 09-29-06, 06:06 AM   #121
Der Teddy Bar
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Quote:
Originally Posted by Kruger
Teddy...any news in the compatibility problem with sub skins and transparent dials and officers ? I really cannot play with those stock skins and with the solid bar.
I have spoken with Fubar and he has graciously agreed to let NYGM put his skins into the NYGM DAT files etc

So I will be addressing this over the next few days.

I will look at the transparent dial after that.

BTW, it is amazing what you miss when doing a mod along the lines of the NYGM TW. Just not enough hours in the day. Anyway your request had me look at Fubar's work, and WOW trully amazing work and I was just blown away. I am currently running with the VIIC v2, So thanks
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Old 09-29-06, 06:12 AM   #122
Der Teddy Bar
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Originally Posted by Immacolata
I did as you wrote here JScones. And as the readme states. But the game stalls upon load. When ever I launch via SH3C the load screen dies about halfway into the game (not the menu, it loads up first, but you cannot start a patrol or continue a career). If I rollback SH3C I can launch NYGM 2.2 just fine. Any clues to what I should be checking for conflicts?
Did you copy over the NYGM SH3 Cmdr files from the C:\Program Files\Ubisoft\SilentHunterIII\documentation\SH3 Commander Optional Updates directory?

From the NYGM TW 2.2 manual
SH3 Commander v2.6 when used with the “SH3 Commander Optional Updates” is fully compatible with NYGM Tonnage War 2.2.

Files required to ensure compatibility with SH3 Commander v2.6 have been included in the NYGM Tonnage War v2.0\Documentation\SH3 Commander Optional Updates folder.

You must install these files if you plan on using SH3 Commander with NYGM Tonnage War v2.2 otherwise it will cause crashes and possible data loss.

The files “Randomised events_1939.cfg” through to Randomised events_1945.cfg in your SH3 Commander\Cfg folder should be deleted. NOTE: the randomised events still occur via the Randomised events.cfg file.

If the files “Randomised events_1939.cfg” through to Randomised events_1945.cfg are not deleted there may be possible game play issues.

Be sure to roll back SH3 Commander before installing the NYGM Tonnage War or any other modification

Also when using the NYGM SH3 Cmdr files the TW 2.2 NYGM Torpedo Depth Error Mod (<== link) is working.

I hope this resolves the issue.
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Old 09-29-06, 07:21 AM   #123
Deimos01
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Quote:
Originally Posted by Der Teddy Bar
Quote:
Originally Posted by Deimos01
Im on my 2nd patrol with NYGM 2.2. Presently in AM51. I have yet to run into a convoy but I have managed to sink several single ships. Now for the fun part. I got one fish left in the aft tube and figured Id go ahead and finish patroling my grid. Next thing I get is the "we are being engaged message". Pop up to the deck and sure enough, theres a hunter killer group on the horizon at exteme range. I must mention that its a clear day and the ocean is like a mill pond. So, at present I am at about 150m doing 1kt seeing if its possible to evade 3 escort detroyers and 2 corvets. :rotfl: I got about 2 maybe 3 pinging me at the same time while the others line up to make attack runs on me. So, far they got me pinned but not exactly. The charges are close but no damage after 1 hour.

I'll let you know how this one plays out.......
Yes it can be done! but may I suggest that you go Deeper! deeper!!

May I suggest that you head over to
Wolves At War! (<== link) and in the "Scheherazade" Night Club you will find a wealth of information regarding how best to evade escorts along with some incredible patrol data in the War Diaries that shows how with NYGM TW 2.0/2.2 it is possible to attack convoys on the surface at night while being within 800 metres of the convoy!

When over there you must read "U-123 Convoy Attack Report, April 7th 1941" in the War Diary section where Jochen Mohr performs a submerged attack and he describes how his cool head and steely nerve paid handsome dividends even though an escort was sevral times within a few hundred metres of his u-boat!
I'll have to check that out. NYGM is deffinately presenting a challenge. Im looking forward to getting home and playing this one out. Whatever happens, its pretty damn cool so far. In a wierd way I liked that fact that the H/K group spotted me 1st at such long range. Like the it says, uncertainty is good. Now I can no longer sail around in complete confidence that I will see them before they see me.
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Old 09-29-06, 07:35 AM   #124
Fangschuss
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Quote:
Originally Posted by Fangschuss
Moin moin Kaleuns

I using NYGM2.2 and SH3Gen, after the update to Nygm2.2 the Sh3Gen makes some strange entries.
Take a look here

Someone has the same problems and how to fix this ?

Thx

P.S.: Please forgive my poor english

NYGM
***BUMP***
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Old 09-29-06, 08:24 AM   #125
LGN1
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Dear Teddy Bar,

I have just two questions for you and hope you can answer them.

1.) Is it possible that by adding any graphic files/textures to the data/.../Tex directory I break some features of the NYGM mod? Actually, I cannot imagine that this can happen, but it would be nice if you could say something regarding that.

2.) Can I use the ChessmasterTexExtract tool to change the tga files in some dat files?

It is nice that you include Fubar's skins in NYGM but please keep in mind that there are many different tastes. Thus it would be really nice if the users themselves could do that. In my opinion, it should be possible for all users to decide themselves which graphic mods they want to install. This is especially important for those of us who do not have a high-end machine and must be careful with using large textures. I always liked it that NYGM does not include tons of graphic mods since, as I already said, these are very often a matter of taste and can hit your frame rate quite hard.

Anyway, thank you very much for all the hard work!

Cheers, LGN1
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Old 09-29-06, 08:29 AM   #126
LGN1
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@ Fangschuss:

With the new version of NYGM came a file in data/menu/fonts (or something like that). Try to use the old font file instead. Perhaps it works. I replaced the new file and it changed the writings when I marked a contact. No idea if helps but you can try it.
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Old 09-29-06, 08:57 AM   #127
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Thx LGN1

i will give a try
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Old 09-29-06, 11:29 AM   #128
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SOLVED

Big Thx LGN1

Removing the NYGM font solved the problem
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Old 09-29-06, 12:28 PM   #129
Yahoshua
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Yep I did everything Kylania said to......I'll just leave things as they are and see if it works.....I really am afraid of screwing it up if I tweak with it any more than I already have.
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Old 09-29-06, 01:18 PM   #130
Immacolata
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Quote:
Originally Posted by Der Teddy Bar
Quote:
Originally Posted by Immacolata
I did as you wrote here JScones. And as the readme states. But the game stalls upon load. When ever I launch via SH3C the load screen dies about halfway into the game (not the menu, it loads up first, but you cannot start a patrol or continue a career). If I rollback SH3C I can launch NYGM 2.2 just fine. Any clues to what I should be checking for conflicts?
Did you copy over the NYGM SH3 Cmdr files from the C:\Program Files\Ubisoft\SilentHunterIII\documentation\SH3 Commander Optional Updates directory?

I hope this resolves the issue.
No. I did as written and the game still stalls upon loading the world. I removed all files named randomized*.* from SH3 Commander's CFG folder. I copied the SH3 Command Optional Files folder to the JGSME Mods folder and used JGSME to enable this mod as the last of them. Rolling back SH3 Commander and I can resume playing NYGM TW 2.2.
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Old 09-29-06, 03:19 PM   #131
kylania
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Quote:
Originally Posted by Fangschuss
SOLVED

Big Thx LGN1

Removing the NYGM font solved the problem
The SH3 Gen problem? Bah, way easier than I was thinking. Good to hear, I'll try it now!
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Old 09-29-06, 03:22 PM   #132
kylania
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Quote:
Originally Posted by Der Teddy Bar
I have spoken with Fubar and he has graciously agreed to let NYGM put his skins into the NYGM DAT files etc

So I will be addressing this over the next few days.
<sings>
Did you ever know that you're my hero,
add'n ev'rything I would like since RuB?
I can fly higher than an eagle,
which is unfortunate since I'm in a sub...

</sings>

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Old 09-29-06, 04:09 PM   #133
Yahoshua
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When I patch up SHIII is it supposed to say 1.4b or just 1.4?

Also, what is the mod that puts the pictures of the station in the controls? (Like the one that DTB has on his rig). The only photos I remember well enough (I can't seem to find the link since I dunno the name of the mod) is where the nav station shows the Nav map (from inside the sub looking at the desk w/ the map on it) and looking up the ladder to the bridge for the W/O.
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Last edited by Yahoshua; 09-29-06 at 04:14 PM.
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Old 09-29-06, 04:50 PM   #134
Der Teddy Bar
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Quote:
Originally Posted by LGN1
Dear Teddy Bar,

I have just two questions for you and hope you can answer them.

1.) Is it possible that by adding any graphic files/textures to the data/.../Tex directory I break some features of the NYGM mod? Actually, I cannot imagine that this can happen, but it would be nice if you could say something regarding that.
This is perfectly safe and this is how I am currently using Fubar's way cool VIIC v2 skin.

Quote:
Originally Posted by LGN1
2.) Can I use the ChessmasterTexExtract tool to change the tga files in some dat files?
I presume so as I have to date I have only tested the inclusion of Fubar's skins by using TT's SH3 Unpacker.

Quote:
Originally Posted by LGN1
It is nice that you include Fubar's skins in NYGM but please keep in mind that there are many different tastes. Thus it would be really nice if the users themselves could do that. In my opinion, it should be possible for all users to decide themselves which graphic mods they want to install. This is especially important for those of us who do not have a high-end machine and must be careful with using large textures. I always liked it that NYGM does not include tons of graphic mods since, as I already said, these are very often a matter of taste and can hit your frame rate quite hard.

Anyway, thank you very much for all the hard work!

Cheers, LGN1
I agree that if users are confident enough that they should just go for it. It is only a texture inside the DAT and if you the wrong one it will just look funny. Exit the game and redo, no harm done.


What I plan to do is to upload the NYGM compatible ones over the coming week to the Teddy Bar File Front area.
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Old 09-29-06, 05:39 PM   #135
Der Teddy Bar
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Quote:
Originally Posted by Yahoshua
When I patch up SHIII is it supposed to say 1.4b or just 1.4?

Also, what is the mod that puts the pictures of the station in the controls? (Like the one that DTB has on his rig). The only photos I remember well enough (I can't seem to find the link since I dunno the name of the mod) is where the nav station shows the Nav map (from inside the sub looking at the desk w/ the map on it) and looking up the ladder to the bridge for the W/O.
As long as you have downloaded the 1.4b from the previous web link you will be OK.

If I understand you correctly you are asking about the mod that allows you to see 360 degrees from the various stattions that previously had a restricted view?

Link ==> What can you see?!? Looking Around <== but I never posted a picture on this, hmmmm

Or are you more refering to 'your' new position in the VII we did when we also moved the sky periscope?
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