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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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Re the missing crew voices, have you read the SH3Cmdr FAQ? There's one FAQ that may be a possible solution for you:
Q: Since using SH3 Commander I can no longer hear speech or most sound effects. What sound files does SH3 Commander overwrite? A: SH3 Commander does not overwrite any game sound files. This problem will occur if you set the "Character animations", "Sound effects" and/or "Particle rendering" Time Compression events to 1. Reset each event back to the default value and try again (a Rollback is not sufficient to reset these settings). If your problem persists, scrutinise any new mods that you have installed since you last had full sound. If it's not that, then I can't help you. I mean, provided you have text entries in **_menu.txt between 810 and 817, I wouldn't even know *how* to remove ship spotted messages and certainly haven't made such changes in R2.6 - just look at the R2.6 Release Notes! Alternatively, perhaps you are running TC too high? It may interfere. |
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#122 |
Stowaway
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I just reinstalled SHIII and it works fine, also it probably wasnt helping that of most of the times when this happened it was when i didnt have an officer on watch even if i had a petty officer :p
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#123 |
Helmsman
![]() Join Date: Feb 2004
Location: Fresno, CA USA
Posts: 101
Downloads: 15
Uploads: 0
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well, I did an additional rollback and start with SH3 Commander and never went over 128 TC, and "shipped spotted" worked as it should. Thanks.
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Kind Regards, Harry J. Miktarian |
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#124 |
Watch
![]() Join Date: Jun 2006
Location: Lompoc CA
Posts: 24
Downloads: 0
Uploads: 0
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?? A Problem ??
I had somthing interesting happen last night when I was playing SHIII. I am playing in 1940 in the 2nd flottilla and was beginning to wonder when my base will change to Lorent (sic). Well to make a long story short I started ran commander liike normal and clicked the launch SHIII button and I got a pop up I have not got before "Base Changed to Lorent". I thought well this is cool, however when I get to the mission screen I am still starting in Whillhaven (sic) and an returning to Whillhaven. I thought well OK whatever, saved game and restarted back to the same patrol,this time I get null patrol in the SH3 commander screen and the mission orders have changed to start in Whillhaven and return to Lorent with a Null patrol grid, however the clipboard at the side menu (don't know the corrcect term) under misin goals still gives me a destination of DH12 and not a null patrol. I was just wondering what is going on.
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#125 |
Helmsman
![]() Join Date: Jun 2006
Posts: 106
Downloads: 68
Uploads: 0
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Hi all, Noob here.
Got a question about random career length. It says in the SH3Comm help file that the randomisation occurs every time you launch from SH3Comm except when in mid patrol. Does that mean if I start a career with this option checked and it decides to retire me after say 6 patrols, when I get back to base after 1st patrol I must uncheck this option before launching again or it will AGAIN randomly assign me to retire after say 8 patrols? If this is the case if the box is not unchecked after first launch I would never get retired correctly. Right? |
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#126 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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![]() Quote:
![]() The calculation is ONLY performed AFTER you press the "Launch SH3!" button and ONLY if you are DOCKED. It is performed for that ONE time only and repeated fresh EVERY time you press the "Launch SH3!" button. The (user adjustable) lookup table that controls this feature can be found in SH3 options.cfg. I hope this helps. Last edited by JScones; 07-20-06 at 03:09 AM. |
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#127 | ||
Helmsman
![]() Join Date: Jun 2006
Posts: 106
Downloads: 68
Uploads: 0
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Example: Launch new career and get a max 7 patrol career. Finish patrol and relaunch and get a new value assigned like 10 patrols. etc. In short, I thought I had to uncheck it on subsequent launches or get assigned a new random career length. I think I understand now. Leave it checked and it will eventually retire me. Thanks for the fast response and the great mod. Last edited by KLARCH; 07-20-06 at 04:41 AM. |
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#128 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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#129 | |
Helmsman
![]() Join Date: Jun 2006
Posts: 106
Downloads: 68
Uploads: 0
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![]() You guys have done GREAT things with this game to make it better for all. ![]() You have my thanks. |
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#130 |
中国水兵
![]() Join Date: Jun 2005
Location: New York
Posts: 282
Downloads: 0
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I am receiving medals much sooner in my careers than I should. For example, after 5 patrols in a type II in which I sunk 7 ships for a total of 32,367 tons, I was awarded a Knight's Cross! I'm not sure if this is due to NYGM Tonnage War or maybe because I use SH3 Commander with Tonnage War. Any idea how I could correct this, maybe by altering something in the SH3 Commander Cfg file?
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#131 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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![]() Quote:
![]() You can get the "traditional" SH3Cmdr settings back by opening "Static settings.cfg" and removing the semicolons from the begining of the 14 PLAYER_RENOWN lines. Note though, that I do not know what impact this will have in NYGM. * over stock SH3. Last edited by JScones; 07-21-06 at 10:22 PM. |
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#132 |
Stowaway
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outstanding work pal!it seems that we are going to have a nice time using your work!!!
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#133 |
中国水兵
![]() Join Date: Jun 2005
Location: New York
Posts: 282
Downloads: 0
Uploads: 0
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JScones - Thanks for the reply and help.
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#134 |
Nub
![]() Join Date: Jul 2006
Posts: 2
Downloads: 0
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Hi to ALL, I'm new with this simulator and I've just installed Commander 2.6. I haven't well understand if I must launch SH3 from Commander every time I play or only when I made some change to SH3.
Thanks Alex |
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#135 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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